en-us	!
en	!

en-us	!
en	!

en-us	! Card Confiscated !
en	! Card Confiscated !

en-us	! Card Confiscated - Contact Admin !
en	! Card Confiscated - Contact Admin !

en-us	! External Request for Access !
en	! External Request for Access !

en-us	! External Request for Access !
en	! External Request for Access !

en-us	! FIREWALL ACTIVATED - CONNECTION TERMINATED !
en	! FIREWALL ACTIVATED - CONNECTION TERMINATED !

en-us	! FIREWALL ACTIVATED - CONNECTION TERMINATED !
en	! FIREWALL ACTIVATED - CONNECTION TERMINATED !

en-us	! Remote Connection Cancelled !
en	! Remote Connection Cancelled !

en-us	! Remote Connection Terminated !
en	! Remote Connection Terminated !

en-us	! SURVIVE !
en	! SURVIVE !

en-us	! Security Breach Detected - Check Local Terminals !
en	! Security Breach Detected - Check Local Terminals !

en-us	! Security Breach Detected - Check Local Terminals !
en	! Security Breach Detected - Check Local Terminals !

en-us	! Security Breach Detected - Mainframe Locked Down !
en	! Security Breach Detected - Mainframe Locked Down !

en-us	! Security Breach Detected - Terminal Locked Down !
en	! Security Breach Detected - Terminal Locked Down !

en-us	! Server Disconnected !
en	! Server Disconnected !

en-us	! Server Disconnected !
en	! Server Disconnected !

en-us	! Server Not Responding !
en	! Server Not Responding !

en-us	! Server Not Responding !
en	! Server Not Responding !

en-us	! UNEXPECTED EXTERNAL CONNECTION !
en	! UNEXPECTED EXTERNAL CONNECTION !

en-us	! UNEXPECTED EXTERNAL CONNECTION !
en	! UNEXPECTED EXTERNAL CONNECTION !

en-us	"A system's best defense will always come from its residents."\n\nSpecial Agent-in-Charge Bryce Balewa argued this point for years before becoming a leading proponent for the Civilian Defense Force (CDF), a volunteer militia called upon by the UEE military and Advocacy to provide support during times of crisis. His extensive experience in law enforcement convinced him a strong and trusted partnership between not only local security forces, the Advocacy, and the Navy, but also skilled individuals, would be the best security option for helping to safeguard the people of the UEE. In 2944, Balewa gave a speech at the Civilian Security Summit on this exact subject and was approached after by Amanda Xiang, a prominent lawyer and militia rights activist. Together, Balewa and Xiang drafted a proposal calling for the formation of the CDF so locals, either independently or as part of a militia, could be quickly deputized as provisional law enforcement in times of an emergency. The Civilian Defense Force was officially created in January of 2947 and after months of intensive planning, the fledgling organization had its first mission to help evacuate people on Tangaroa (Helios II) threatened by sudden and intense volcanic activity. Whether it’s defending shipping lanes from raids by increasingly aggressive outlaw packs or running relief to those affected by natural disasters, the CDF has quickly proven to be a vital part of system security across the empire and has become a beacon of the people’s power to overcome adversity when they work together.
en	"A system's best defense will always come from its residents."\n\nSpecial Agent-in-Charge Bryce Balewa argued this point for years before becoming a leading proponent for the Civilian Defense Force (CDF), a volunteer militia called upon by the UEE military and Advocacy to provide support during times of crisis. His extensive experience in law enforcement convinced him a strong and trusted partnership between not only local security forces, the Advocacy, and the Navy, but also skilled individuals, would be the best security option for helping to safeguard the people of the UEE. In 2944, Balewa gave a speech at the Civilian Security Summit on this exact subject and was approached after by Amanda Xiang, a prominent lawyer and militia rights activist. Together, Balewa and Xiang drafted a proposal calling for the formation of the CDF so locals, either independently or as part of a militia, could be quickly deputized as provisional law enforcement in times of an emergency. The Civilian Defense Force was officially created in January of 2947 and after months of intensive planning, the fledgling organization had its first mission to help evacuate people on Tangaroa (Helios II) threatened by sudden and intense volcanic activity. Whether it’s defending shipping lanes from raids by increasingly aggressive outlaw packs or running relief to those affected by natural disasters, the CDF has quickly proven to be a vital part of system security across the empire and has become a beacon of the people’s power to overcome adversity when they work together.

en-us	"Buckets"
en	"Buckets"

en-us	"Buckets" on Lyria
en	"Buckets" on Lyria

en-us	"Elsewhere"
en	"Elsewhere"

en-us	"Elsewhere" on Lyria
en	"Elsewhere" on Lyria

en-us	"Growing up, I never really thought that I would be military. I was a rambunctious kid, to put it mildly. Wasn’t great with authority. To be honest, I was on a bad road and by all accounts probably would’ve stayed on it, until a Judge Advocate set me straight instead of sending me to jail. Once I was in, I managed to find the one thing that had been eluding me all my life: a family."
en	"Growing up, I never really thought that I would be military. I was a rambunctious kid, to put it mildly. Wasn’t great with authority. To be honest, I was on a bad road and by all accounts probably would’ve stayed on it, until a Judge Advocate set me straight instead of sending me to jail. Once I was in, I managed to find the one thing that had been eluding me all my life: a family."

en-us	"I remember the exact moment that I stepped aboard the UEES War Hammer for the first time. To me, it was already a legendary ship. Sure, most people dream about serving aboard the Krugeri or something, but I’d grown up hearing about the War Hammer. My dad served on it immediately after graduation, so I think the thing that struck me most was its sense of history. This was a ship that’s distinguished itself in some of the biggest military operations of the past hundred years and the crew always seemed to carry that shared sense of duty to live up to the high standards set by the last generation of crewmembers. I could see why it had such a profound effect on my father and why it continues to have a profound effect on me."\n- Adelle Marker, Leading Starman
en	"I remember the exact moment that I stepped aboard the UEES War Hammer for the first time. To me, it was already a legendary ship. Sure, most people dream about serving aboard the Krugeri or something, but I’d grown up hearing about the War Hammer. My dad served on it immediately after graduation, so I think the thing that struck me most was its sense of history. This was a ship that’s distinguished itself in some of the biggest military operations of the past hundred years and the crew always seemed to carry that shared sense of duty to live up to the high standards set by the last generation of crewmembers. I could see why it had such a profound effect on my father and why it continues to have a profound effect on me."\n- Adelle Marker, Leading Starman

en-us	"Launch Pad"
en	"Launch Pad"

en-us	"Launch Pad" on Lyria
en	"Launch Pad" on Lyria

en-us	"Lost and Found"
en	"Lost and Found"

en-us	"Lost and Found" on Wala
en	"Lost and Found" on Wala

en-us	"Mistakes feed the furnace of innovation." - Magnus Tobin, microTech CEO\n\n\nCreated: 2891\nMaterial: Ice\nArtist: Fay Womak\nDescription: A reflection of the city around it, Sublimate evokes the interplay between cold and creativity that are the hallmarks of life in New Babbage. 
en	"Mistakes feed the furnace of innovation." - Magnus Tobin, microTech CEO\n\n\nCreated: 2891\nMaterial: Ice\nArtist: Fay Womak\nDescription: A reflection of the city around it, Sublimate evokes the interplay between cold and creativity that are the hallmarks of life in New Babbage. 

en-us	"Quantanium" Water Bottle
en	"Quantanium" Water Bottle

en-us	"The Necropolis"
en	"The Necropolis"

en-us	"The Necropolis" on microTech
en	"The Necropolis" on microTech

en-us	"The Orphanage"
en	"The Orphanage"

en-us	"The Orphanage" on Lyria
en	"The Orphanage" on Lyria

en-us	"The Pit"
en	"The Pit"

en-us	"The Pit" on Lyria
en	"The Pit" on Lyria

en-us	"This whole senate is out of order!" <chuckles> Geez, I love using this face. You should see what happens when Imperator Costigan here orders a pizza. Sometimes they actually think it's him. Give me extra pepperoni, no charge. True patriots. Anyway, on to business ...
en	"This whole senate is out of order!" <chuckles> Geez, I love using this face. You should see what happens when Imperator Costigan here orders a pizza. Sometimes they actually think it's him. Give me extra pepperoni, no charge. True patriots. Anyway, on to business ...

en-us	"To me, it was never really a choice. I know a lot of people grapple with the decision, but honestly, it never crossed my mind. I mean, both my parents got their Citizenship from military service, so maybe that was a factor. There was a moment though when I touched down on the tarmac, I was suddenly seized with this fear that I wasn’t going to be able to make the cut. That was the scariest thing to me; being afraid that I was going to let down my parents and all the people who proudly wore the uniform before me. Thankfully, the Navy isn’t about me. My brothers and sisters built me up and made me the starman that I am today."
en	"To me, it was never really a choice. I know a lot of people grapple with the decision, but honestly, it never crossed my mind. I mean, both my parents got their Citizenship from military service, so maybe that was a factor. There was a moment though when I touched down on the tarmac, I was suddenly seized with this fear that I wasn’t going to be able to make the cut. That was the scariest thing to me; being afraid that I was going to let down my parents and all the people who proudly wore the uniform before me. Thankfully, the Navy isn’t about me. My brothers and sisters built me up and made me the starman that I am today."

en-us	"Utopia"
en	"Utopia"

en-us	"Utopia" on Yela
en	"Utopia" on Yela

en-us	"What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened."
en	"What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened."

en-us	"What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened."
en	"What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened."

en-us	"What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened."
en	"What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened."

en-us	"Wheeler's"
en	"Wheeler's"

en-us	"Wheeler's" on Lyria
en	"Wheeler's" on Lyria

en-us	"scrap"
en	"scrap"

en-us	"special something"
en	"special something"

en-us	#
en	#

en-us	#~mission(Decoy|serialNumber)
en	#~mission(Decoy|serialNumber)

en-us	#~mission(item|serialNumber)
en	#~mission(item|serialNumber)

en-us	$%/3.0_N/A
en	$%/3.0_N/A

en-us	$%/3.0_N/A
en	$%/3.0_N/A

en-us	$%/3.0_N/A
en	$%/3.0_N/A

en-us	$%/3.0_N/A
en	$%/3.0_N/A

en-us	%
en	%

en-us	%
en	%

en-us	%
en	%

en-us	%
en	%

en-us	%
en	%

en-us	%
en	%

en-us	%
en	%

en-us	%
en	%

en-us	%
en	%

en-us	% Service Fee
en	% Service Fee

en-us	%.*f m
en	%.*f m

en-us	%.*f ºC
en	%.*f ºC

en-us	%.*fkm
en	%.*fkm

en-us	%.*fm
en	%.*fm

en-us	%.*f� km
en	%.*f� km

en-us	%0.0f m/s
en	%0.0f m/s

en-us	%0.1f km
en	%0.1f km

en-us	%02i:%02i Since Last Seen %ls
en	%02i:%02i Since Last Seen %ls

en-us	%S
en	%S

en-us	%S
en	%S

en-us	%S
en	%S

en-us	%S HAS WON THE RACE
en	%S HAS WON THE RACE

en-us	%S IS THE WINNER
en	%S IS THE WINNER

en-us	%S Win Round
en	%S Win Round

en-us	%S declined the conversation invite.
en	%S declined the conversation invite.

en-us	%S does not exist.
en	%S does not exist.

en-us	%S has accepted your hangar invite.
en	%S has accepted your hangar invite.

en-us	%S has accepted your invitation.
en	%S has accepted your invitation.

en-us	%S has accepted your invitation.
en	%S has accepted your invitation.

en-us	%S has accepted your party launch.
en	%S has accepted your party launch.

en-us	%S has been invite to the conversation.
en	%S has been invite to the conversation.

en-us	%S has been kicked by %S.
en	%S has been kicked by %S.

en-us	%S has been kicked from the %s.
en	%S has been kicked from the %s.

en-us	%S has been kicked from the group.
en	%S has been kicked from the group.

en-us	%S has been kicked from the party.
en	%S has been kicked from the party.

en-us	%S has declined invitation to %s.
en	%S has declined invitation to %s.

en-us	%S has declined your invitation.
en	%S has declined your invitation.

en-us	%S has declined your invitation.
en	%S has declined your invitation.

en-us	%S has declined your party launch.
en	%S has declined your party launch.

en-us	%S has granted you access to their hangar. Use the elevator to reach it.
en	%S has granted you access to their hangar. Use the elevator to reach it.

en-us	%S has invited you to join a game. Press ~action(ui_notification|ui_notification_accept) to join or ~action(ui_notification|ui_notification_decline) to decline.
en	%S has invited you to join a game. Press ~action(ui_notification|ui_notification_accept) to join or ~action(ui_notification|ui_notification_decline) to decline.

en-us	%S has invited you to join a party. Press ~action(ui_notification|ui_notification_accept) to join or ~action(ui_notification|ui_notification_decline) to decline.
en	%S has invited you to join a party. Press ~action(ui_notification|ui_notification_accept) to join or ~action(ui_notification|ui_notification_decline) to decline.

en-us	%S has invited you to their %s.
en	%S has invited you to their %s.

en-us	%S has invited you to their group.
en	%S has invited you to their group.

en-us	%S has invited you to their party.
en	%S has invited you to their party.

en-us	%S has joined the %s.
en	%S has joined the %s.

en-us	%S has joined the group.
en	%S has joined the group.

en-us	%S has joined the party.
en	%S has joined the party.

en-us	%S has left the %s.
en	%S has left the %s.

en-us	%S has left the group.
en	%S has left the group.

en-us	%S has left the party.
en	%S has left the party.

en-us	%S has revoked your access to their hangar.
en	%S has revoked your access to their hangar.

en-us	%S has sent you a contact request.
en	%S has sent you a contact request.

en-us	%S have accept the conversation invite.
en	%S have accept the conversation invite.

en-us	%S have decline the conversation invite.
en	%S have decline the conversation invite.

en-us	%S invited to %s.
en	%S invited to %s.

en-us	%S is already in a party.
en	%S is already in a party.

en-us	%S is already in your instance.
en	%S is already in your instance.

en-us	%S is now %s leader.
en	%S is now %s leader.

en-us	%S is now the party leader.
en	%S is now the party leader.

en-us	%S is offline.
en	%S is offline.

en-us	%S joined the conversation.
en	%S joined the conversation.

en-us	%S left the conversation.
en	%S left the conversation.

en-us	%S requires a final kill for victory!
en	%S requires a final kill for victory!

en-us	%S Demand:
en	%S Demand:

en-us	%d /  %d
en	%d /  %d

en-us	%d Players not ready\n Force start in %d
en	%d Players not ready\n Force start in %d

en-us	%d REC
en	%d REC

en-us	%d REC
en	%d REC

en-us	%d aUEC
en	%d aUEC

en-us	%d m
en	%d m

en-us	%d seconds penalty
en	%d seconds penalty

en-us	%d to %d %s
en	%d to %d %s

en-us	%d%% FUEL REPLENISHED
en	%d%% FUEL REPLENISHED

en-us	%d/%d
en	%d/%d

en-us	%d/%d/%d
en	%d/%d/%d

en-us	%dx BALLISTICS REPLENISHED
en	%dx BALLISTICS REPLENISHED

en-us	%dx MISSILES REPLENISHED
en	%dx MISSILES REPLENISHED

en-us	%dx RESPAWNS REPLENISHED
en	%dx RESPAWNS REPLENISHED

en-us	%i
en	%i

en-us	%i / %i ready, game starts in %i seconds
en	%i / %i ready, game starts in %i seconds

en-us	%i SCU
en	%i SCU

en-us	%i cCU
en	%i cCU

en-us	%i days 
en	%i days 

en-us	%i hours
en	%i hours

en-us	%i m
en	%i m

en-us	%i minutes
en	%i minutes

en-us	%i of %i
en	%i of %i

en-us	%i weeks
en	%i weeks

en-us	%i µSCU
en	%i µSCU

en-us	%i:%i
en	%i:%i

en-us	%i:0%i
en	%i:0%i

en-us	%iH %iM / %i MERITS
en	%iH %iM / %i MERITS

en-us	%iH %iM / %i MERITS
en	%iH %iM / %i MERITS

en-us	%iM / %i MERITS
en	%iM / %i MERITS

en-us	%iM / %i MERITS
en	%iM / %i MERITS

en-us	%id
en	%id

en-us	%id %ih
en	%id %ih

en-us	%id %ih %im
en	%id %ih %im

en-us	%id %ih %im %is
en	%id %ih %im %is

en-us	%id %im
en	%id %im

en-us	%ih
en	%ih

en-us	%ih %im
en	%ih %im

en-us	%ih %im %is
en	%ih %im %is

en-us	%im
en	%im

en-us	%im
en	%im

en-us	%im %is
en	%im %is

en-us	%ind PLACE
en	%ind PLACE

en-us	%ird PLACE
en	%ird PLACE

en-us	%is
en	%is

en-us	%ist PLACE
en	%ist PLACE

en-us	%ith PLACE
en	%ith PLACE

en-us	%iw
en	%iw

en-us	%iw %id
en	%iw %id

en-us	%iw %ih
en	%iw %ih

en-us	%iw %im
en	%iw %im

en-us	%iy
en	%iy

en-us	%ls
en	%ls

en-us	%ls - %ls - %ls 
en	%ls - %ls - %ls 

en-us	%ls committed %ls against you.
en	%ls committed %ls against you.

en-us	%ls to Leave Restricted Area
en	%ls to Leave Restricted Area

en-us	%ls to Restore Uplink
en	%ls to Restore Uplink

en-us	%ls ~mission(Items) Killed
en	%ls ~mission(Items) Killed

en-us	%ls's\nExtra Large Hangar
en	%ls's\nExtra Large Hangar

en-us	%ls's\nLarge Hangar
en	%ls's\nLarge Hangar

en-us	%ls's\nMedium Hangar
en	%ls's\nMedium Hangar

en-us	%ls's\nSmall Hangar
en	%ls's\nSmall Hangar

en-us	%ls, reward %i
en	%ls, reward %i

en-us	%ls-Controlled Area
en	%ls-Controlled Area

en-us	%ls\n%ls
en	%ls\n%ls

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s
en	%s

en-us	%s %s
en	%s %s

en-us	%s %s, reward %i
en	%s %s, reward %i

en-us	%s + Bonuses
en	%s + Bonuses

en-us	%s - %s
en	%s - %s

en-us	%s - %u
en	%s - %u

en-us	%s BECAME AN ACE
en	%s BECAME AN ACE

en-us	%s Captured
en	%s Captured

en-us	%s Captured %s
en	%s Captured %s

en-us	%s Contested
en	%s Contested

en-us	%s Destroyed %s
en	%s Destroyed %s

en-us	%s Lost
en	%s Lost

en-us	%s Missing Badge For %s
en	%s Missing Badge For %s

en-us	%s Neutralized
en	%s Neutralized

en-us	%s Neutralized %s
en	%s Neutralized %s

en-us	%s ON FINAL KILL
en	%s ON FINAL KILL

en-us	%s accepted the Rescue Beacon and is %s away.
en	%s accepted the Rescue Beacon and is %s away.

en-us	%s has started to QT to your current location.
en	%s has started to QT to your current location.

en-us	%s is not a valid X coordinate. Valid X coordinate range: %s
en	%s is not a valid X coordinate. Valid X coordinate range: %s

en-us	%s is not a valid Y coordinate. Valid Y coordinate range: %s
en	%s is not a valid Y coordinate. Valid Y coordinate range: %s

en-us	%s is not a valid rotation. Valid rotations: 0, 90, 180, 270
en	%s is not a valid rotation. Valid rotations: 0, 90, 180, 270

en-us	%s km
en	%s km

en-us	%s m
en	%s m

en-us	%s, %s
en	%s, %s

en-us	%skm
en	%skm

en-us	%sm
en	%sm

en-us	%u Refinery Work Orders have been Completed at %ls
en	%u Refinery Work Orders have been Completed at %ls

en-us	'%s' is a recognized command but contains faulty arguments!
en	'%s' is a recognized command but contains faulty arguments!

en-us	'%s' is a recognized command but could not be executed.
en	'%s' is a recognized command but could not be executed.

en-us	'2946 Aggressor' Unlocked! The Vanduul Glaive pledge page is now unlocked.
en	'2946 Aggressor' Unlocked! The Vanduul Glaive pledge page is now unlocked.

en-us	'2953 Master-At-Arms' Unlocked!
en	'2953 Master-At-Arms' Unlocked!

en-us	'2953 Pirate Aggressor' Unlocked! The Pirate Gladius & Caterpillar variants are now unlocked for purchase in the Pledge Store.
en	'2953 Pirate Aggressor' Unlocked! The Pirate Gladius & Caterpillar variants are now unlocked for purchase in the Pledge Store.

en-us	'2953 Tank Commander' Unlocked!
en	'2953 Tank Commander' Unlocked!

en-us	'2953 Vanduul Aggressor' Unlocked!
en	'2953 Vanduul Aggressor' Unlocked!

en-us	'999th Test Squadron' Unlocked!
en	'999th Test Squadron' Unlocked!

en-us	'AC - Dev Slayer' Unlocked!
en	'AC - Dev Slayer' Unlocked!

en-us	'AC - Ironman' Unlocked!
en	'AC - Ironman' Unlocked!

en-us	'AIR' ADS
en	'AIR' ADS

en-us	'Arrow' I Missile
en	'Arrow' I Missile

en-us	'Bullet' II Missile
en	'Bullet' II Missile

en-us	'CAST' Weapons Control
en	'CAST' Weapons Control

en-us	'CLOUD' Avionics System
en	'CLOUD' Avionics System

en-us	'CORE' CPU
en	'CORE' CPU

en-us	'CROSS' Targeting Computer
en	'CROSS' Targeting Computer

en-us	'Chaos' III Missile
en	'Chaos' III Missile

en-us	'Dragon' IV Missile
en	'Dragon' IV Missile

en-us	'SPARK' Shield
en	'SPARK' Shield

en-us	'Trash'
en	'Trash'

en-us	'WAR' Cannon
en	'WAR' Cannon

en-us	'WAR' Cannon
en	'WAR' Cannon

en-us	'WAR' Neutron Cannon
en	'WAR' Neutron Cannon

en-us	'WAR' Plasma Cannon
en	'WAR' Plasma Cannon

en-us	'WARLORD' Cannon
en	'WARLORD' Cannon

en-us	'WASP' Repeater
en	'WASP' Repeater

en-us	'WEAK' Repeater
en	'WEAK' Repeater

en-us	'WHIP' Cannon
en	'WHIP' Cannon

en-us	'WRATH' Cannon
en	'WRATH' Cannon

en-us	(
en	(

en-us	(
en	(

en-us	( %d - %d )
en	( %d - %d )

en-us	(1/3) Damage ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold)
en	(1/3) Damage ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold)

en-us	(1/3) Damage ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold)
en	(1/3) Damage ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold)

en-us	(2/3) Damage ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold)
en	(2/3) Damage ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold)

en-us	(2/3) Damage ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold)
en	(2/3) Damage ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold)

en-us	(3/3) Damage ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold)
en	(3/3) Damage ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold)

en-us	(3/3) Damage ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold)
en	(3/3) Damage ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold)

en-us	(Bonus) Eliminate Informant
en	(Bonus) Eliminate Informant

en-us	(Bonus) Eliminate the cryopod containing the informant.
en	(Bonus) Eliminate the cryopod containing the informant.

en-us	(Double Tap)
en	(Double Tap)

en-us	(Dying)
en	(Dying)

en-us	(Dying)
en	(Dying)

en-us	(Dying)
en	(Dying)

en-us	(EQUIPPED)
en	(EQUIPPED)

en-us	(Getting hit)
en	(Getting hit)

en-us	(Getting hit)
en	(Getting hit)

en-us	(Getting hit)
en	(Getting hit)

en-us	(Getting hit)
en	(Getting hit)

en-us	(Getting hit)
en	(Getting hit)

en-us	(Getting hit)
en	(Getting hit)

en-us	(Getting hit)
en	(Getting hit)

en-us	(Getting hit)
en	(Getting hit)

en-us	(Getting hit)
en	(Getting hit)

en-us	(Getting hit)
en	(Getting hit)

en-us	(Getting hit)
en	(Getting hit)

en-us	(Indecisive) Yeah, I don't know... I don't know?
en	(Indecisive) Yeah, I don't know... I don't know?

en-us	(L) CHANGE LOADOUT
en	(L) CHANGE LOADOUT

en-us	(Laughing) Oh damn. Sounds like you should be buying the next round.
en	(Laughing) Oh damn. Sounds like you should be buying the next round.

en-us	(Laughs) Nice one!
en	(Laughs) Nice one!

en-us	(Laughs) That all you got?
en	(Laughs) That all you got?

en-us	(Laughs) Where do you think you're going?
en	(Laughs) Where do you think you're going?

en-us	(Leader)
en	(Leader)

en-us	(Max: 2,000,000,000)
en	(Max: 2,000,000,000)

en-us	(No/Yes)
en	(No/Yes)

en-us	(Optional) Upload additional server data
en	(Optional) Upload additional server data

en-us	(Optional) Upload additional server data for bonus payment
en	(Optional) Upload additional server data for bonus payment

en-us	(Optional) Upload additional server data for bonus payment
en	(Optional) Upload additional server data for bonus payment

en-us	(PH) Badge:78 - Description
en	(PH) Badge:78 - Description

en-us	(PH) Box: Model 350r Description
en	(PH) Box: Model 350r Description

en-us	(PH) Box: Model Aegis Avenger
en	(PH) Box: Model Aegis Avenger

en-us	(PH) Box: Model Aurora ES Description
en	(PH) Box: Model Aurora ES Description

en-us	(PH) Box: Model Constellation Description
en	(PH) Box: Model Constellation Description

en-us	(PH) Box: Model Freelancer Description
en	(PH) Box: Model Freelancer Description

en-us	(PH) Box: Model Gladius Description
en	(PH) Box: Model Gladius Description

en-us	(PH) Box: Model Hornet Description
en	(PH) Box: Model Hornet Description

en-us	(PH) Box: Model Khartu-al Description
en	(PH) Box: Model Khartu-al Description

en-us	(PH) Box: Model Khartu-al Prestige Series Description
en	(PH) Box: Model Khartu-al Prestige Series Description

en-us	(PH) Box: Model M50 Description
en	(PH) Box: Model M50 Description

en-us	(PH) Box: Model Mustang Alpha Description
en	(PH) Box: Model Mustang Alpha Description

en-us	(PH) Box: Model Mustang Beta Description
en	(PH) Box: Model Mustang Beta Description

en-us	(PH) Box: Model Mustang Delta Description
en	(PH) Box: Model Mustang Delta Description

en-us	(PH) Box: Model Reliant Description
en	(PH) Box: Model Reliant Description

en-us	(PH) Box: Model Sabre Description
en	(PH) Box: Model Sabre Description

en-us	(PH) Box: Model Starfarer Description
en	(PH) Box: Model Starfarer Description

en-us	(PH) Description for Model: Tumbril Nova Badlands
en	(PH) Description for Model: Tumbril Nova Badlands

en-us	(PH) Description for Model: Tumbril Nova UEE Army
en	(PH) Description for Model: Tumbril Nova UEE Army

en-us	(PH) Description for Model: Tumbril Nova Snowblind
en	(PH) Description for Model: Tumbril Nova Snowblind

en-us	(PH) Did you know that cowards like to use asteroids to hide when they cross my constituents? That's where you come in.
en	(PH) Did you know that cowards like to use asteroids to hide when they cross my constituents? That's where you come in.

en-us	(PH) Every once in a while we like to take a stroll through certain asteroid fields to make sure certain backstabbing traitors aren't hiding there. Can you help us out?
en	(PH) Every once in a while we like to take a stroll through certain asteroid fields to make sure certain backstabbing traitors aren't hiding there. Can you help us out?

en-us	(PH) F_CTL_Jacket_01_01\nItem Description.\n\n  Description
en	(PH) F_CTL_Jacket_01_01\nItem Description.\n\n  Description

en-us	(PH) F_CTL_Jacket_04_01
en	(PH) F_CTL_Jacket_04_01

en-us	(PH) F_CTL_Jacket_04_01\nItem Description.\n\n  Description
en	(PH) F_CTL_Jacket_04_01\nItem Description.\n\n  Description

en-us	(PH) F_CTL_Shirt_03_01\nItem Description.\n\n  Description
en	(PH) F_CTL_Shirt_03_01\nItem Description.\n\n  Description

en-us	(PH) F_CTL_Shirt_03_02\nItem Description.\n\n  Description
en	(PH) F_CTL_Shirt_03_02\nItem Description.\n\n  Description

en-us	(PH) F_DMC_Pants_02_01
en	(PH) F_DMC_Pants_02_01

en-us	(PH) F_DMC_Pants_02_01\nItem Description.\n\n  Description
en	(PH) F_DMC_Pants_02_01\nItem Description.\n\n  Description

en-us	(PH) F_OPS_Torso_Jacket_01_01
en	(PH) F_OPS_Torso_Jacket_01_01

en-us	(PH) F_OPS_Torso_Jacket_01_01\nItem Description.\n\n Description
en	(PH) F_OPS_Torso_Jacket_01_01\nItem Description.\n\n Description

en-us	(PH) Fish Tank (Gold) Description
en	(PH) Fish Tank (Gold) Description

en-us	(PH) Footlocker Description
en	(PH) Footlocker Description

en-us	(PH) Generic Display Case Description
en	(PH) Generic Display Case Description

en-us	(PH) Gold Display Case Description
en	(PH) Gold Display Case Description

en-us	(PH) Helmets
en	(PH) Helmets

en-us	(PH) Holiday Tree Description
en	(PH) Holiday Tree Description

en-us	(PH) Holiday Wreath Description
en	(PH) Holiday Wreath Description

en-us	(PH) Holographic representation of the ICC Probe Station.
en	(PH) Holographic representation of the ICC Probe Station.

en-us	(PH) Holographic representation of the IMS Bolliver Station.
en	(PH) Holographic representation of the IMS Bolliver Station.

en-us	(PH) Holographic representation of the Icarus-One Station.
en	(PH) Holographic representation of the Icarus-One Station.

en-us	(PH) Holographic representation of the Port Olisar Station.
en	(PH) Holographic representation of the Port Olisar Station.

en-us	(PH) Jukebox Description
en	(PH) Jukebox Description

en-us	(PH) Kicked from server.
en	(PH) Kicked from server.

en-us	(PH) Liquor Cabinet Description
en	(PH) Liquor Cabinet Description

en-us	(PH) Locker from Another Universe Description
en	(PH) Locker from Another Universe Description

en-us	(PH) Marine Heavy Helmet Description
en	(PH) Marine Heavy Helmet Description

en-us	(PH) Marine Light Helmet Description
en	(PH) Marine Light Helmet Description

en-us	(PH) Marine Medium Helmet Description
en	(PH) Marine Medium Helmet Description

en-us	(PH) Medium Marine Armor Description
en	(PH) Medium Marine Armor Description

en-us	(PH) Model Mustang Gamma Description
en	(PH) Model Mustang Gamma Description

en-us	(PH) Model: 350r Description
en	(PH) Model: 350r Description

en-us	(PH) Model: Aegis Avenger Description
en	(PH) Model: Aegis Avenger Description

en-us	(PH) Model: Aegis Gladius Description
en	(PH) Model: Aegis Gladius Description

en-us	(PH) Model: Aurora ES Description
en	(PH) Model: Aurora ES Description

en-us	(PH) Model: Constellation Description
en	(PH) Model: Constellation Description

en-us	(PH) Model: Freelancer Description
en	(PH) Model: Freelancer Description

en-us	(PH) Model: Gold Aurora Description
en	(PH) Model: Gold Aurora Description

en-us	(PH) Model: Gold Avenger Description
en	(PH) Model: Gold Avenger Description

en-us	(PH) Model: Gold Constellation Description
en	(PH) Model: Gold Constellation Description

en-us	(PH) Model: Gold Freelancer Description
en	(PH) Model: Gold Freelancer Description

en-us	(PH) Model: Gold Herald Description
en	(PH) Model: Gold Herald Description

en-us	(PH) Model: Gold Hornet Description
en	(PH) Model: Gold Hornet Description

en-us	(PH) Model: Khartu-al Description
en	(PH) Model: Khartu-al Description

en-us	(PH) Model: Khartu-al Prestige Series Description
en	(PH) Model: Khartu-al Prestige Series Description

en-us	(PH) Model: M50 Description
en	(PH) Model: M50 Description

en-us	(PH) Model: Mustang Alpha Description
en	(PH) Model: Mustang Alpha Description

en-us	(PH) Model: Mustang Beta Description
en	(PH) Model: Mustang Beta Description

en-us	(PH) Model: Mustang Delta Description
en	(PH) Model: Mustang Delta Description

en-us	(PH) Model: Reliant Description
en	(PH) Model: Reliant Description

en-us	(PH) Model: Sabre Description
en	(PH) Model: Sabre Description

en-us	(PH) Model: Starfarer Description
en	(PH) Model: Starfarer Description

en-us	(PH) Pirate Light Armor
en	(PH) Pirate Light Armor

en-us	(PH) Plant Shelf Description
en	(PH) Plant Shelf Description

en-us	(PH) Plaque: Badges Description
en	(PH) Plaque: Badges Description

en-us	(PH) Poster showing the initial magazine coverage that detailed the release of Star Marine.
en	(PH) Poster showing the initial magazine coverage that detailed the release of Star Marine.

en-us	(PH) Poster: Retaliator Description
en	(PH) Poster: Retaliator Description

en-us	(PH) Poster: nVidia Description
en	(PH) Poster: nVidia Description

en-us	(PH) Pro-tip: Don't cross my organization and then go cower in an asteroid field, or we'll send someone to take care of it. Someone like you.
en	(PH) Pro-tip: Don't cross my organization and then go cower in an asteroid field, or we'll send someone to take care of it. Someone like you.

en-us	(PH) Puglisi Collection: Vasli Fragment Description
en	(PH) Puglisi Collection: Vasli Fragment Description

en-us	(PH) RSI Default Helmet 2 Description
en	(PH) RSI Default Helmet 2 Description

en-us	(PH) RSI Default Helmet 3 Description
en	(PH) RSI Default Helmet 3 Description

en-us	(PH) RSI Default Helmet 4 Description
en	(PH) RSI Default Helmet 4 Description

en-us	(PH) RSI Default Helmet 5 Description
en	(PH) RSI Default Helmet 5 Description

en-us	(PH) RSI Default Helmet 6 Description
en	(PH) RSI Default Helmet 6 Description

en-us	(PH) RSI Default Helmet 7 Description
en	(PH) RSI Default Helmet 7 Description

en-us	(PH) RSI Default Helmet 8 Description
en	(PH) RSI Default Helmet 8 Description

en-us	(PH) RSI Default Helmet 9 Description
en	(PH) RSI Default Helmet 9 Description

en-us	(PH) RSI Default Helmet Description
en	(PH) RSI Default Helmet Description

en-us	(PH) Spaceglobe: Evade Description
en	(PH) Spaceglobe: Evade Description

en-us	(PH) Spaceglobe: Moments Description
en	(PH) Spaceglobe: Moments Description

en-us	(PH) Spaceglobe: Salvage Description
en	(PH) Spaceglobe: Salvage Description

en-us	(PH) Takuetsu Display Case Description
en	(PH) Takuetsu Display Case Description

en-us	(PH) There's a really irritating scumbag hiding in the asteroids. Take him out.
en	(PH) There's a really irritating scumbag hiding in the asteroids. Take him out.

en-us	(PH) This Big Benny's vending machine is a favorite among citizens around the 'verse.  
en	(PH) This Big Benny's vending machine is a favorite among citizens around the 'verse.  

en-us	(PH) Trophy Case Description
en	(PH) Trophy Case Description

en-us	(PH) Trophy: Gamescom Description
en	(PH) Trophy: Gamescom Description

en-us	(PH) Trophy: Golden Ticket Description
en	(PH) Trophy: Golden Ticket Description

en-us	(PH) Trophy: PAX Description
en	(PH) Trophy: PAX Description

en-us	(PH) UEE Navy - Description
en	(PH) UEE Navy - Description

en-us	(PH) Badge: 214 Description
en	(PH) Badge: 214 Description

en-us	(PH) Badge: 35 Description
en	(PH) Badge: 35 Description

en-us	(PH) Badge: 36 Description
en	(PH) Badge: 36 Description

en-us	(PH) Box: Model Mustang Gamma Description
en	(PH) Box: Model Mustang Gamma Description

en-us	(PH) Calendar Description
en	(PH) Calendar Description

en-us	(PH) CitizenCon 2018 Knife Display Description
en	(PH) CitizenCon 2018 Knife Display Description

en-us	(PH) Inducted into the UPE Historical Vault for Antiquity in 2633, Aaron Fring immortalized the last moments of the Second Tevarin War in his iconic painting “Tears of Fire.” Fring was on Elysium when Warlord Corath’Thal and the remaining members of his Tevarin fleet incinerated themselves in the atmosphere of their homeworld.
en	(PH) Inducted into the UPE Historical Vault for Antiquity in 2633, Aaron Fring immortalized the last moments of the Second Tevarin War in his iconic painting “Tears of Fire.” Fring was on Elysium when Warlord Corath’Thal and the remaining members of his Tevarin fleet incinerated themselves in the atmosphere of their homeworld.

en-us	(PH) Khartu-al Prestige Series Display Case Description
en	(PH) Khartu-al Prestige Series Display Case Description

en-us	(PH) Model: Hornet F7C-R Description
en	(PH) Model: Hornet F7C-R Description

en-us	(PH) Plaque: Bond-2942 Description
en	(PH) Plaque: Bond-2942 Description

en-us	(PH) Plaque: Bond-2943 Description
en	(PH) Plaque: Bond-2943 Description

en-us	(PH) Plaque: Bond-2944 Description
en	(PH) Plaque: Bond-2944 Description

en-us	(PH) Plaque: Bond-2945 Description
en	(PH) Plaque: Bond-2945 Description

en-us	(PH) Plaque: Donation Description
en	(PH) Plaque: Donation Description

en-us	(PH) Poster: CitizenCon Description
en	(PH) Poster: CitizenCon Description

en-us	(PH) Poster: Constellation Description
en	(PH) Poster: Constellation Description

en-us	(PH) Poster: Gamescom Description
en	(PH) Poster: Gamescom Description

en-us	(PH) Poster: Gladiator Description
en	(PH) Poster: Gladiator Description

en-us	(PH) Poster: Murray Cup Description
en	(PH) Poster: Murray Cup Description

en-us	(PH) Puglisi Collection: Armor Description
en	(PH) Puglisi Collection: Armor Description

en-us	(PH) Puglisi Collection: Artifact Description
en	(PH) Puglisi Collection: Artifact Description

en-us	(PH) Puglisi Collection: Scythe Plating Description
en	(PH) Puglisi Collection: Scythe Plating Description

en-us	(PH) Puglisi Collection: Skull Description
en	(PH) Puglisi Collection: Skull Description

en-us	(PH) RSI Display Case Description
en	(PH) RSI Display Case Description

en-us	(PH) S42 Towel Rod
en	(PH) S42 Towel Rod

en-us	(Ships without cargo grids not listed.)
en	(Ships without cargo grids not listed.)

en-us	(Ships without cargo not listed.)
en	(Ships without cargo not listed.)

en-us	(Sighs) Helluva job.
en	(Sighs) Helluva job.

en-us	(Sighs) Now why'd you have to go and do that?
en	(Sighs) Now why'd you have to go and do that?

en-us	(Warning! Item is in danger of being destroyed)
en	(Warning! Item is in danger of being destroyed)

en-us	(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones.
en	(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones.

en-us	(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones.
en	(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones.

en-us	(after thinking it over) Nah, I'm done.
en	(after thinking it over) Nah, I'm done.

en-us	(cSCU)
en	(cSCU)

en-us	(chuckle) Careful.
en	(chuckle) Careful.

en-us	(exasperated sigh)
en	(exasperated sigh)

en-us	(exasperated sigh)
en	(exasperated sigh)

en-us	(frantic) I just got a comm. Here -
en	(frantic) I just got a comm. Here -

en-us	(grunt acknowledgement)
en	(grunt acknowledgement)

en-us	(indecisive) Yeah, I don't know... I don't know?
en	(indecisive) Yeah, I don't know... I don't know?

en-us	(no line)
en	(no line)

en-us	(no line)
en	(no line)

en-us	(no line)
en	(no line)

en-us	(off-mic) I ain't goin' back! (exchange of gunfire)
en	(off-mic) I ain't goin' back! (exchange of gunfire)

en-us	(sighs heavily)
en	(sighs heavily)

en-us	(snore interrupted) Huh? What happened? Oh...
en	(snore interrupted) Huh? What happened? Oh...

en-us	(snore interrupted) Huh? What happened? Oh...
en	(snore interrupted) Huh? What happened? Oh...

en-us	(system) Disabled
en	(system) Disabled

en-us	(system) Enabled.
en	(system) Enabled.

en-us	(system) ON
en	(system) ON

en-us	(system) ON
en	(system) ON

en-us	(system) ON
en	(system) ON

en-us	(system) ON
en	(system) ON

en-us	(system) ON
en	(system) ON

en-us	(system) ON
en	(system) ON

en-us	(system) active
en	(system) active

en-us	(system) destroyed
en	(system) destroyed

en-us	(system) destroyed
en	(system) destroyed

en-us	(system) destroyed
en	(system) destroyed

en-us	(system) destroyed
en	(system) destroyed

en-us	(system) destroyed
en	(system) destroyed

en-us	(system) destroyed
en	(system) destroyed

en-us	(system) failure 
en	(system) failure 

en-us	(system) failure 
en	(system) failure 

en-us	(system) failure 
en	(system) failure 

en-us	(system) failure 
en	(system) failure 

en-us	(system) failure 
en	(system) failure 

en-us	(system) failure 
en	(system) failure 

en-us	(system) failure imminent
en	(system) failure imminent

en-us	(system) is unresponsive 
en	(system) is unresponsive 

en-us	(system) offline
en	(system) offline

en-us	(system) online.
en	(system) online.

en-us	(system) selected.
en	(system) selected.

en-us	(system) selected.
en	(system) selected.

en-us	(system) selected.
en	(system) selected.

en-us	(system) selected.
en	(system) selected.

en-us	(system) selected.
en	(system) selected.

en-us	(system) selected.
en	(system) selected.

en-us	(system) selected.
en	(system) selected.

en-us	(system) selected.
en	(system) selected.

en-us	(system) suffered major damage
en	(system) suffered major damage

en-us	(system) suffered major damage
en	(system) suffered major damage

en-us	(system) suffered major damage
en	(system) suffered major damage

en-us	(system) suffered major damage
en	(system) suffered major damage

en-us	(system) suffered major damage
en	(system) suffered major damage

en-us	(system) suffered major damage
en	(system) suffered major damage

en-us	(system) too hot.
en	(system) too hot.

en-us	(system) too hot.
en	(system) too hot.

en-us	(system) too hot.
en	(system) too hot.

en-us	(system) too hot.
en	(system) too hot.

en-us	(system) too hot.
en	(system) too hot.

en-us	(system) too hot.
en	(system) too hot.

en-us	(system)suffereing significant damage
en	(system)suffereing significant damage

en-us	(to shopkeep) Are these the normal prices?
en	(to shopkeep) Are these the normal prices?

en-us	(to shopkeep) I'm good. Just looking around.
en	(to shopkeep) I'm good. Just looking around.

en-us	(under breath) Wasting my time?
en	(under breath) Wasting my time?

en-us	)
en	)

en-us	)
en	)

en-us	*
en	*

en-us	* Mineral prices are static and set by Klescher Rehabilitation Facilities and do not reflect real-world commodity prices.
en	* Mineral prices are static and set by Klescher Rehabilitation Facilities and do not reflect real-world commodity prices.

en-us	* TO-DO LIST *\n\n1. PROCESSING - Take the raw material from  ~mission(Pickup1|Address) to ~mission(Pickup2|Address)\n2. PACKAGING - Take the refined product from  ~mission(Pickup2|Address) to ~mission(Pickup3|Address)\n3. DISTRIBUTION - Take the finished goods from  ~mission(Pickup3|Address) to ~mission(DropOff1|Address)\n 
en	* TO-DO LIST *\n\n1. PROCESSING - Take the raw material from  ~mission(Pickup1|Address) to ~mission(Pickup2|Address)\n2. PACKAGING - Take the refined product from  ~mission(Pickup2|Address) to ~mission(Pickup3|Address)\n3. DISTRIBUTION - Take the finished goods from  ~mission(Pickup3|Address) to ~mission(DropOff1|Address)\n 

en-us	** %S has invited you to a private conversation. %ls %ls
en	** %S has invited you to a private conversation. %ls %ls

en-us	** ERROR **
en	** ERROR **

en-us	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF:  \nA miner is in need of an escort while they scan ~mission(Complexity) around ~mission(Location) for possible new dig sites. You will be expected to protect them should any trouble arise. \n \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco\n
en	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF:  \nA miner is in need of an escort while they scan ~mission(Complexity) around ~mission(Location) for possible new dig sites. You will be expected to protect them should any trouble arise. \n \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco\n

en-us	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF:  \nAn urgent comm has arrived from a miner out near ~mission(Location). They picked up a possible threat in the area and are rightly concerned that they will not be able to make it to ~mission(Destination) without an armed ship escorting them.\n~mission(Timed)   \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
en	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF:  \nAn urgent comm has arrived from a miner out near ~mission(Location). They picked up a possible threat in the area and are rightly concerned that they will not be able to make it to ~mission(Destination) without an armed ship escorting them.\n~mission(Timed)   \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco

en-us	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF:  \nOne of our members needs an escort to watch their back at ~mission(Complexity) while they scan for potential dig sites around ~mission(Location). If anyone attempts to interfere with them, it'll be up to you to protect them. \n \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
en	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF:  \nOne of our members needs an escort to watch their back at ~mission(Complexity) while they scan for potential dig sites around ~mission(Location). If anyone attempts to interfere with them, it'll be up to you to protect them. \n \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco

en-us	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: BLACK BOX RECOVERY\n\nWORK BRIEF: \nWe've received word that an M.A. affiliated vessel was recently reported destroyed. To make sure that those responsible are held accountable and Survivor Benefits are properly paid, we need you to retrieve the flight recorder from the wreckage site and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of black box.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
en	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: BLACK BOX RECOVERY\n\nWORK BRIEF: \nWe've received word that an M.A. affiliated vessel was recently reported destroyed. To make sure that those responsible are held accountable and Survivor Benefits are properly paid, we need you to retrieve the flight recorder from the wreckage site and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of black box.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco

en-us	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CARGO RECOVERY AND DELIVERY\n\nWORK BRIEF: \nAs has too often been the case these days, one of our crews ran into trouble and were forced to abandon ship leaving behind the valuable shipment they were transporting. You are being contracted to travel to the wreck site, recover the cargo, and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of the cargo.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
en	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CARGO RECOVERY AND DELIVERY\n\nWORK BRIEF: \nAs has too often been the case these days, one of our crews ran into trouble and were forced to abandon ship leaving behind the valuable shipment they were transporting. You are being contracted to travel to the wreck site, recover the cargo, and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of the cargo.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco

en-us	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CARGO RECOVERY AND DELIVERY\n\nWORK BRIEF: \nSadly, a crew carrying a valuable shipment ran into trouble while in transit. Although the ship was badly damaged, we believe that the cargo is still intact at the wreckage site. You are being contracted to travel to the wreck site, recover the cargo, and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of the cargo.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco\n
en	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CARGO RECOVERY AND DELIVERY\n\nWORK BRIEF: \nSadly, a crew carrying a valuable shipment ran into trouble while in transit. Although the ship was badly damaged, we believe that the cargo is still intact at the wreckage site. You are being contracted to travel to the wreck site, recover the cargo, and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of the cargo.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco\n

en-us	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CLEAR SECTOR OF HOSTILE THREAT\n\nWORK BRIEF: \nA group of outlaws operating in ~mission(Location) have made it impossible for miners to work in the area safely. In response, M.A. is hiring skilled operators to move through the sector and clear out any hostile forces there.\n\nPAYMENT:\nStandard listed rate upon successful removal of hostile threat.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
en	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CLEAR SECTOR OF HOSTILE THREAT\n\nWORK BRIEF: \nA group of outlaws operating in ~mission(Location) have made it impossible for miners to work in the area safely. In response, M.A. is hiring skilled operators to move through the sector and clear out any hostile forces there.\n\nPAYMENT:\nStandard listed rate upon successful removal of hostile threat.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco

en-us	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CONFIRMATION OF MEMBER'S STATUS\n\nWORK BRIEF: \nAn M.A. member, ~mission(TargetName), was known to be working aboard a vessel that was just reported as destroyed. To make sure that Survivor Benefits are properly paid, you will be tasked with going to the vessel's wreckage site and confirming what exactly happened to ~mission(TargetName|Last).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon confirmation of ~mission(TargetName)'s status.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
en	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CONFIRMATION OF MEMBER'S STATUS\n\nWORK BRIEF: \nAn M.A. member, ~mission(TargetName), was known to be working aboard a vessel that was just reported as destroyed. To make sure that Survivor Benefits are properly paid, you will be tasked with going to the vessel's wreckage site and confirming what exactly happened to ~mission(TargetName|Last).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon confirmation of ~mission(TargetName)'s status.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco

en-us	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CONFIRMATION OF MISSING CREW'S STATUS\n\nWORK BRIEF: \nAn M.A. affilliated vessel was recently reported destroyed. To make sure that Survivor Benefits are properly paid, you will be tasked with going to the vessel's wreckage site and confirming what happened to all the missing crew members.\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon entire crew's status confirmation.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
en	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CONFIRMATION OF MISSING CREW'S STATUS\n\nWORK BRIEF: \nAn M.A. affilliated vessel was recently reported destroyed. To make sure that Survivor Benefits are properly paid, you will be tasked with going to the vessel's wreckage site and confirming what happened to all the missing crew members.\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon entire crew's status confirmation.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco

en-us	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ORE SAMPLE DELIVERY\n\nWORK BRIEF: \nYou are being contracted to bring a sample of ore from ~mission(Location) back to ~mission(Destination) for comparative mineral analysis.\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon completion.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
en	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ORE SAMPLE DELIVERY\n\nWORK BRIEF: \nYou are being contracted to bring a sample of ore from ~mission(Location) back to ~mission(Destination) for comparative mineral analysis.\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon completion.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco

en-us	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: REMOVE THIEVES FROM ~mission(Location)\n\nWORK BRIEF: \nOne of our worksites over at ~mission(LagrangeLocation) got pinched. The legit miners were ousted and the dirtbags responsible rolled in, set up some nasty sentries, and began harvesting the claim for themselves. \n\nI need you to go in and clear out any trace of these stealing scum, orbital sentries and all, so that our people can get back to work.  \n\nPAYMENT:\nStandard listed rate upon successful removal of hostile threat.\n\nSPECIAL NOTES:\nThese orbital sentries pack a punch. See that you're outfitted properly to deal with them.\n\nAUTHORIZATION:\nBattaglia, Recco
en	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: REMOVE THIEVES FROM ~mission(Location)\n\nWORK BRIEF: \nOne of our worksites over at ~mission(LagrangeLocation) got pinched. The legit miners were ousted and the dirtbags responsible rolled in, set up some nasty sentries, and began harvesting the claim for themselves. \n\nI need you to go in and clear out any trace of these stealing scum, orbital sentries and all, so that our people can get back to work.  \n\nPAYMENT:\nStandard listed rate upon successful removal of hostile threat.\n\nSPECIAL NOTES:\nThese orbital sentries pack a punch. See that you're outfitted properly to deal with them.\n\nAUTHORIZATION:\nBattaglia, Recco

en-us	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: STOLEN CARGO RECOVERY\n\nWORK BRIEF: \nAn M.A. affiliate was recently attacked and robbed by an outlaw named ~mission(TargetName). Thankfully, another associate has tipped us off on ~mission(TargetName|Last)'s current location. You are being contracted to confront this bandit and recover the stolen property by any means necessary. Once in your possession, deliver the goods to ~mission(Destination) and we'll get them to their rightful owner.\n~mission(Contractor|RecoveryTimed)\nPAYMENT:\nStandard listed rate upon return of the cargo.\n~mission(Contractor|RecoveryDanger)\nAUTHORIZATION:\nBattaglia, Recco
en	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: STOLEN CARGO RECOVERY\n\nWORK BRIEF: \nAn M.A. affiliate was recently attacked and robbed by an outlaw named ~mission(TargetName). Thankfully, another associate has tipped us off on ~mission(TargetName|Last)'s current location. You are being contracted to confront this bandit and recover the stolen property by any means necessary. Once in your possession, deliver the goods to ~mission(Destination) and we'll get them to their rightful owner.\n~mission(Contractor|RecoveryTimed)\nPAYMENT:\nStandard listed rate upon return of the cargo.\n~mission(Contractor|RecoveryDanger)\nAUTHORIZATION:\nBattaglia, Recco

en-us	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: STOLEN CARGO RECOVERY\n\nWORK BRIEF: \nAn outlaw by the name of ~mission(TargetName) attacked one of our remote mining outfits and managed to make off with a valuable haul. There is no way M.A. is going to let an attack on one our member stand like this. You are being contracted to find ~mission(TargetName|Last), recover the cargo by any means necessary, and deliver it to ~mission(Destination) so it can be returned to its rightful owners.\n~mission(Contractor|RecoveryTimed)\nPAYMENT:\nStandard listed rate upon return of the cargo.\n~mission(Contractor|RecoveryDanger)\nAUTHORIZATION:\nBattaglia, Recco
en	**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: STOLEN CARGO RECOVERY\n\nWORK BRIEF: \nAn outlaw by the name of ~mission(TargetName) attacked one of our remote mining outfits and managed to make off with a valuable haul. There is no way M.A. is going to let an attack on one our member stand like this. You are being contracted to find ~mission(TargetName|Last), recover the cargo by any means necessary, and deliver it to ~mission(Destination) so it can be returned to its rightful owners.\n~mission(Contractor|RecoveryTimed)\nPAYMENT:\nStandard listed rate upon return of the cargo.\n~mission(Contractor|RecoveryDanger)\nAUTHORIZATION:\nBattaglia, Recco

en-us	*****
en	*****

en-us	***ATTENTION***\n\nA Travel Advisory is in effect for all ships near Yela (Stanton 2c).  \n\nAlthough the area is heavily policed by Crusader Security, outlaw groups are currently known to operate in the area and attacks are still possible. The majority of ambushes have been reported in the asteroid field located near Yela. Crusader Security strongly recommends that travelers carefully evaluate the risks to their personal safety, and when possible, avoid travel in the region all together.  \n\nThis Travel Advisory authorized by Sasha Rust, Security Director, Crusader Security.
en	***ATTENTION***\n\nA Travel Advisory is in effect for all ships near Yela (Stanton 2c).  \n\nAlthough the area is heavily policed by Crusader Security, outlaw groups are currently known to operate in the area and attacks are still possible. The majority of ambushes have been reported in the asteroid field located near Yela. Crusader Security strongly recommends that travelers carefully evaluate the risks to their personal safety, and when possible, avoid travel in the region all together.  \n\nThis Travel Advisory authorized by Sasha Rust, Security Director, Crusader Security.

en-us	***WIP*** Eliminate criminals for money.\n\nPayouts per criminal eliminated:\n\nCrimestat 1, ~mission(RewardValue_Wanted1) uec\nCrimestat 2, ~mission(RewardValue_Wanted2) uec\nCrimestat 3, ~mission(RewardValue_Wanted3) uec\nCrimestat 4, ~mission(RewardValue_Wanted4) uec\nCrimestat 5, ~mission(RewardValue_Wanted5) uec
en	***WIP*** Eliminate criminals for money.\n\nPayouts per criminal eliminated:\n\nCrimestat 1, ~mission(RewardValue_Wanted1) uec\nCrimestat 2, ~mission(RewardValue_Wanted2) uec\nCrimestat 3, ~mission(RewardValue_Wanted3) uec\nCrimestat 4, ~mission(RewardValue_Wanted4) uec\nCrimestat 5, ~mission(RewardValue_Wanted5) uec

en-us	***WIP*** Eliminate criminals for payment
en	***WIP*** Eliminate criminals for payment

en-us	***WIP*** Keep any eye out for criminals and eliminate them for payment
en	***WIP*** Keep any eye out for criminals and eliminate them for payment

en-us	***WIP*** Eliminate criminals for money
en	***WIP*** Eliminate criminals for money

en-us	**OLD Locate the outpost and replace the power core to regain power to the outpost
en	**OLD Locate the outpost and replace the power core to regain power to the outpost

en-us	**OLD Replace Power Core
en	**OLD Replace Power Core

en-us	**WIP** Causing A Distraction
en	**WIP** Causing A Distraction

en-us	**WIP** Destroy sentries
en	**WIP** Destroy sentries

en-us	**WIP** Destroy sentries
en	**WIP** Destroy sentries

en-us	**WIP** Free up some space for our boys to come and mine some good resources at ~mission(Location)
en	**WIP** Free up some space for our boys to come and mine some good resources at ~mission(Location)

en-us	**WIP** Go and investigate private mining area
en	**WIP** Go and investigate private mining area

en-us	**WIP** Go to ~mission(Location)
en	**WIP** Go to ~mission(Location)

en-us	**WIP** Go to ~mission(Location)
en	**WIP** Go to ~mission(Location)

en-us	**WIP** Go to ~mission(Location)
en	**WIP** Go to ~mission(Location)

en-us	**WIP** Investigate some mining activity that has been taking place at ~mission(Location)
en	**WIP** Investigate some mining activity that has been taking place at ~mission(Location)

en-us	**WIP** Kill %ls security members
en	**WIP** Kill %ls security members

en-us	**WIP** Kill Security Forces
en	**WIP** Kill Security Forces

en-us	**WIP** Kill Security Forces
en	**WIP** Kill Security Forces

en-us	**WIP** Kill Security Forces that are operating around the system
en	**WIP** Kill Security Forces that are operating around the system

en-us	**WIP** Kill the requested amount of security
en	**WIP** Kill the requested amount of security

en-us	**WIP** Lawful Description
en	**WIP** Lawful Description

en-us	**WIP** Lawful From
en	**WIP** Lawful From

en-us	**WIP** Lawful Title
en	**WIP** Lawful Title

en-us	**WIP** Prevent Data Title
en	**WIP** Prevent Data Title

en-us	**WIP** Return to search area
en	**WIP** Return to search area

en-us	**WIP** Return to search area
en	**WIP** Return to search area

en-us	**WIP** Return to ~mission(Location)
en	**WIP** Return to ~mission(Location)

en-us	**WIP** Return to ~mission(Location)
en	**WIP** Return to ~mission(Location)

en-us	**WIP** Return to ~mission(Location)
en	**WIP** Return to ~mission(Location)

en-us	**WIP** Return to ~mission(location)
en	**WIP** Return to ~mission(location)

en-us	**WIP** Search for the sentries and destroy them
en	**WIP** Search for the sentries and destroy them

en-us	**WIP** Search for the sentries and destroy them
en	**WIP** Search for the sentries and destroy them

en-us	**WIP** Search this area
en	**WIP** Search this area

en-us	**WIP** Search this area
en	**WIP** Search this area

en-us	**WIP** Time until distraction must be completed %ls
en	**WIP** Time until distraction must be completed %ls

en-us	**WIP** Unlawful Description
en	**WIP** Unlawful Description

en-us	**WIP** Unlawful From
en	**WIP** Unlawful From

en-us	**WIP** Unlawful Title
en	**WIP** Unlawful Title

en-us	**WIP** We would like you to cause a little distraction with the pigs while we work on a little job, we will pay you well if all goes according to plan just don't mess this up and everything will go smoothly
en	**WIP** We would like you to cause a little distraction with the pigs while we work on a little job, we will pay you well if all goes according to plan just don't mess this up and everything will go smoothly

en-us	**WIP** Prevent Data Description
en	**WIP** Prevent Data Description

en-us	*DEPRECIATED* - Exit the vessel and stand clear.
en	*DEPRECIATED* - Exit the vessel and stand clear.

en-us	*DEPRECIATED* - Go to the ~mission(Destination) and retrieve the provided vessel.
en	*DEPRECIATED* - Go to the ~mission(Destination) and retrieve the provided vessel.

en-us	*DEPRECIATED* - Pick Up Provided Vessel
en	*DEPRECIATED* - Pick Up Provided Vessel

en-us	*DEPRECIATED* - Stand Clear Of Vessel
en	*DEPRECIATED* - Stand Clear Of Vessel

en-us	*DEPRECIATED* - Vessel Pick Up
en	*DEPRECIATED* - Vessel Pick Up

en-us	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*
en	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*

en-us	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nA hostile fleet of ships equipped with quantum jammers have created a blockade around  ~mission(Location|address), disabled the station's defensive turrets, and stolen a large supply of Zeta-Prolanide. In response, the CDF has received authorization to activate its volunteer force. \n\nThough the overall situation is dire, the theft of the Zeta-Prolanide is our priority. Without direct action, the loss of the sector's Zeta-Prolanide stores could have a devastating effects to the wider economy of the whole system. \n\nWhile local security forces are investigating the incursion, they've tracked the stolen inventory to several locations. CDF volunteers are tasked with heading to these locations, recovering the stolen Zeta-Prolanide, and transferring it back to the station before the material completely degrades and is no longer viable. Just be careful, intel suggests that larger clusters of Zeta-Prolanide have a higher outlaw presence.\n\nSince time is of the essence, having a tractor beam to assist in moving the cargo is highly advised.\n\nAs an added incentive, volunteers will receive regular bonus payments for their combined efforts.
en	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nA hostile fleet of ships equipped with quantum jammers have created a blockade around  ~mission(Location|address), disabled the station's defensive turrets, and stolen a large supply of Zeta-Prolanide. In response, the CDF has received authorization to activate its volunteer force. \n\nThough the overall situation is dire, the theft of the Zeta-Prolanide is our priority. Without direct action, the loss of the sector's Zeta-Prolanide stores could have a devastating effects to the wider economy of the whole system. \n\nWhile local security forces are investigating the incursion, they've tracked the stolen inventory to several locations. CDF volunteers are tasked with heading to these locations, recovering the stolen Zeta-Prolanide, and transferring it back to the station before the material completely degrades and is no longer viable. Just be careful, intel suggests that larger clusters of Zeta-Prolanide have a higher outlaw presence.\n\nSince time is of the essence, having a tractor beam to assist in moving the cargo is highly advised.\n\nAs an added incentive, volunteers will receive regular bonus payments for their combined efforts.

en-us	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, Naval forces have regrouped for a final assault on the XenoThreat outlaw pack that have been plaguing Stanton System. The Navy has officially requested for any CDF volunteers to help provide combat support in this final push to secure our system.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation.
en	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, Naval forces have regrouped for a final assault on the XenoThreat outlaw pack that have been plaguing Stanton System. The Navy has officially requested for any CDF volunteers to help provide combat support in this final push to secure our system.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation.

en-us	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, Nine Tails forces have seized control of several commercial platforms near Orison. Using an Identity Friend or Foe Inverter (IFFI), they have taken over the restricted air space surrounding the platforms and only Nine Tails affiliated ships can gain access to the area. This has severely hampered Crusader Security's initial attempts at retaking the platforms. As such, Crusader has requested that CDF forces assist in shutting down the inverter and eliminating all hostile presence. Any available CDF volunteers are encouraged to provide support.\n\nAdditional Intel:\n* While the inverter is active and the airspace inaccessible, CDF has managed to gain control of a local shuttle system and route it to access Solanki Platform without the Nine Tails knowledge. Volunteers will need to head to the Crusader Industries Showroom on the Commercial Platform and get to the rooftop to find the shuttle that will travel to the occupied platforms.\n* The IFFI is believed to be located in a locked storage container on a cargo barge docked at the central Admin Center.\n* Access codes for the IFFI container are in the possession of the leader of the Nine Tails forces, Mendo Ren. \n* Past experience with Mendo Ren indicates that he is unlikely to show his face and risk capture. However, if all his lieutenants are neutralized, we believe he will have no choice but to take command of the forces in person and provide us the opportunity to retrieve the codes from him.\n* In addition to the shuttle system, Crusader Security has informed us that there are several vehicles on the platforms available for CDF to commandeer. These vehicles will be the only way of reaching the Admin Center. NOTE - If all of the vehicles within the restricted air space are destroyed before the inverter can be shut down, then there will be no way of reaching the cargo barge and the CDF will be forced to retreat.\n* The platforms are protected by Nine Tails controlled Anti-Air weapons.\n\nPlease be aware that SAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation.
en	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, Nine Tails forces have seized control of several commercial platforms near Orison. Using an Identity Friend or Foe Inverter (IFFI), they have taken over the restricted air space surrounding the platforms and only Nine Tails affiliated ships can gain access to the area. This has severely hampered Crusader Security's initial attempts at retaking the platforms. As such, Crusader has requested that CDF forces assist in shutting down the inverter and eliminating all hostile presence. Any available CDF volunteers are encouraged to provide support.\n\nAdditional Intel:\n* While the inverter is active and the airspace inaccessible, CDF has managed to gain control of a local shuttle system and route it to access Solanki Platform without the Nine Tails knowledge. Volunteers will need to head to the Crusader Industries Showroom on the Commercial Platform and get to the rooftop to find the shuttle that will travel to the occupied platforms.\n* The IFFI is believed to be located in a locked storage container on a cargo barge docked at the central Admin Center.\n* Access codes for the IFFI container are in the possession of the leader of the Nine Tails forces, Mendo Ren. \n* Past experience with Mendo Ren indicates that he is unlikely to show his face and risk capture. However, if all his lieutenants are neutralized, we believe he will have no choice but to take command of the forces in person and provide us the opportunity to retrieve the codes from him.\n* In addition to the shuttle system, Crusader Security has informed us that there are several vehicles on the platforms available for CDF to commandeer. These vehicles will be the only way of reaching the Admin Center. NOTE - If all of the vehicles within the restricted air space are destroyed before the inverter can be shut down, then there will be no way of reaching the cargo barge and the CDF will be forced to retreat.\n* The platforms are protected by Nine Tails controlled Anti-Air weapons.\n\nPlease be aware that SAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation.

en-us	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces started to ambush Naval convoy ships transporting vital supplies while en route to INS Jericho station in the Stanton System. The Navy has requested CDF forces to help recover these supplies from the wreckage and safely deliver them to Jericho station. All available CDF volunteers are encouraged to provide support.\n\nPlease note that the supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n\nAlso, XenoThreat hostiles might still be in the area so be careful. CDF volunteers with combat experience are also urged to contribute by securing these areas from lingering XenoThreat forces.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation.
en	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces started to ambush Naval convoy ships transporting vital supplies while en route to INS Jericho station in the Stanton System. The Navy has requested CDF forces to help recover these supplies from the wreckage and safely deliver them to Jericho station. All available CDF volunteers are encouraged to provide support.\n\nPlease note that the supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n\nAlso, XenoThreat hostiles might still be in the area so be careful. CDF volunteers with combat experience are also urged to contribute by securing these areas from lingering XenoThreat forces.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation.

en-us	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces started to ambush Naval convoy ships transporting vital supplies while en route to INS Jericho station in the Stanton System. The Navy has requested CDF forces to help recover these supplies from the wreckage and safely deliver them to Jericho station. All available CDF volunteers are encouraged to provide support.\n\nPlease note that the supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n\nWe were waiting for a delivery of Dynaflex to help arm the Javelin, however, that delivery was caught in the ambush. Find that Dynaflex to help us support you in this fight.\n\nAlso, XenoThreat hostiles might still be in the area so be careful. CDF volunteers with combat experience are also urged to contribute by securing these areas from lingering XenoThreat forces.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation.
en	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces started to ambush Naval convoy ships transporting vital supplies while en route to INS Jericho station in the Stanton System. The Navy has requested CDF forces to help recover these supplies from the wreckage and safely deliver them to Jericho station. All available CDF volunteers are encouraged to provide support.\n\nPlease note that the supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n\nWe were waiting for a delivery of Dynaflex to help arm the Javelin, however, that delivery was caught in the ambush. Find that Dynaflex to help us support you in this fight.\n\nAlso, XenoThreat hostiles might still be in the area so be careful. CDF volunteers with combat experience are also urged to contribute by securing these areas from lingering XenoThreat forces.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation.

en-us	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces started to ambush Naval convoy ships transporting vital supplies while en route to Jericho station at the Pyro Gateway in the Stanton System. The Navy has requested CDF forces to help recover these supplies from the wreckage and safely deliver them to Jericho station. All available CDF volunteers are encouraged to provide support.\n\nPlease note that some of these supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n \nAdditionally, while not as volatile, the supplies of DynaFlex lost during the attack are still urgently needed by the Navy to complete their repairs of the Javelin and should be a priority for recovery.    \n\nAlso, XenoThreat hostiles might still be in the area so be careful. CDF volunteers with combat experience are also urged to contribute by securing these areas from lingering XenoThreat forces.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation.
en	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces started to ambush Naval convoy ships transporting vital supplies while en route to Jericho station at the Pyro Gateway in the Stanton System. The Navy has requested CDF forces to help recover these supplies from the wreckage and safely deliver them to Jericho station. All available CDF volunteers are encouraged to provide support.\n\nPlease note that some of these supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n \nAdditionally, while not as volatile, the supplies of DynaFlex lost during the attack are still urgently needed by the Navy to complete their repairs of the Javelin and should be a priority for recovery.    \n\nAlso, XenoThreat hostiles might still be in the area so be careful. CDF volunteers with combat experience are also urged to contribute by securing these areas from lingering XenoThreat forces.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation.

en-us	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces started to ambush Naval convoy ships transporting vital supplies while en route to Jericho station at the Pyro Gateway in the Stanton System. The Navy has requested CDF forces to help recover these supplies from the wreckage and safely deliver them to Jericho. \n\nThe Navy has organized a community stipend to handle the distribution of payment. This will be distributed among all CDF volunteers at assigned intervals. An indicator will appear on your HUD to measure these payouts.\n\nPlease note that some of these supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n \nAdditionally, while not as volatile, the supplies of DynaFlex lost during the attack are still urgently needed by the Navy to complete their repairs of the Javelin and should be a priority for recovery.    \n\nAlso, XenoThreat hostiles might still be in the area so be careful. CDF volunteers with combat experience are also urged to contribute by securing these areas from lingering XenoThreat forces.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation.
en	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces started to ambush Naval convoy ships transporting vital supplies while en route to Jericho station at the Pyro Gateway in the Stanton System. The Navy has requested CDF forces to help recover these supplies from the wreckage and safely deliver them to Jericho. \n\nThe Navy has organized a community stipend to handle the distribution of payment. This will be distributed among all CDF volunteers at assigned intervals. An indicator will appear on your HUD to measure these payouts.\n\nPlease note that some of these supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n \nAdditionally, while not as volatile, the supplies of DynaFlex lost during the attack are still urgently needed by the Navy to complete their repairs of the Javelin and should be a priority for recovery.    \n\nAlso, XenoThreat hostiles might still be in the area so be careful. CDF volunteers with combat experience are also urged to contribute by securing these areas from lingering XenoThreat forces.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation.

en-us	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nThe Civilian Defense Force is rallying members to support an ongoing operation. The outlaws known as the Slicers are in the midst of a multi-front assault on ~mission(Location|address). The gang has taken control of the distribution center’s interior and the airspace above. CDF members have already heeded the call to help reclaim the distribution center. Yet, based on the size and sophistication of the Slicer’s operation, it’s become clear that more forces are needed to guarantee the operation is a success.   \n\nThe CDF needs members willing to help clear the interior of the distribution center and to take out the ships guarding it above. The choice is yours but both must be done and fast, as we have reason to believe the gang’s ultimate goal is to steal confidential information from the facility.\n\nIf you’re available and willing to stand up against this egregious assault, then gather your gear and report to ~mission(Location|address) immediately. 
en	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nThe Civilian Defense Force is rallying members to support an ongoing operation. The outlaws known as the Slicers are in the midst of a multi-front assault on ~mission(Location|address). The gang has taken control of the distribution center’s interior and the airspace above. CDF members have already heeded the call to help reclaim the distribution center. Yet, based on the size and sophistication of the Slicer’s operation, it’s become clear that more forces are needed to guarantee the operation is a success.   \n\nThe CDF needs members willing to help clear the interior of the distribution center and to take out the ships guarding it above. The choice is yours but both must be done and fast, as we have reason to believe the gang’s ultimate goal is to steal confidential information from the facility.\n\nIf you’re available and willing to stand up against this egregious assault, then gather your gear and report to ~mission(Location|address) immediately. 

en-us	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nThe Slicers have launched another series of brazen attacks, this time on distribution centers across the system. Intel indicates that attackers are attempting to access sensitive information and transfer that data to nearby ships. With local security services stretched thin, the CDF is being asked to step in to support. \n\nCurrently, the Slicers have taken control of ~mission(Location|address). Based on incident reports from previous Slicer attacks, this needs to be a two-pronged operation. \n\nWe need CDF volunteers to infiltrate the distribution center, access terminals to restore anti-air security protocols, and then clear the location of all Slicer forces. \n\nMeanwhile, CDF volunteers are also needed in the airspace above the distribution center to eliminate any Slicer ships attempting to download the sensitive information and stop any support ships from dropping off reinforcements. \n\nCDF volunteers have the option to choose either role in this operation, but both will need to be done to successfully defend the distribution center. We can’t know how many other CDF volunteers will be there, so we recommend recruiting others to come with you.\n
en	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nThe Slicers have launched another series of brazen attacks, this time on distribution centers across the system. Intel indicates that attackers are attempting to access sensitive information and transfer that data to nearby ships. With local security services stretched thin, the CDF is being asked to step in to support. \n\nCurrently, the Slicers have taken control of ~mission(Location|address). Based on incident reports from previous Slicer attacks, this needs to be a two-pronged operation. \n\nWe need CDF volunteers to infiltrate the distribution center, access terminals to restore anti-air security protocols, and then clear the location of all Slicer forces. \n\nMeanwhile, CDF volunteers are also needed in the airspace above the distribution center to eliminate any Slicer ships attempting to download the sensitive information and stop any support ships from dropping off reinforcements. \n\nCDF volunteers have the option to choose either role in this operation, but both will need to be done to successfully defend the distribution center. We can’t know how many other CDF volunteers will be there, so we recommend recruiting others to come with you.\n

en-us	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nThis is a call to arms for all available Civilian Defense Force volunteers. An Idris commandeered by the Slicers has entered Stanton along with a fleet of fighters and are attacking anyone they encounter. \n\nThe Slicers convoy was last seen at ~mission(Location|address). The CDF is rallying any and all volunteers to neutralize this threat by either destroying the Idris or boarding it and eliminating all of the Slicers onboard.\n\nWe need any and all available volunteers to deploy immediately.
en	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nThis is a call to arms for all available Civilian Defense Force volunteers. An Idris commandeered by the Slicers has entered Stanton along with a fleet of fighters and are attacking anyone they encounter. \n\nThe Slicers convoy was last seen at ~mission(Location|address). The CDF is rallying any and all volunteers to neutralize this threat by either destroying the Idris or boarding it and eliminating all of the Slicers onboard.\n\nWe need any and all available volunteers to deploy immediately.

en-us	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nThis is a call to arms. Civilian Defense Force volunteers have located an outlaw Slicers convoy, consisting of an Idris and fleet of fighters, that’s been terrorizing any ship they encounter. CDF volunteers are tracking and engaging the convoy but more volunteers are needed to neutralize this growing threat.\n\nWe need any and all available volunteers to deploy immediately to ~mission(Location|address) to confront the Slicers convoy and help secure Stanton from this serious threat.
en	*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nThis is a call to arms. Civilian Defense Force volunteers have located an outlaw Slicers convoy, consisting of an Idris and fleet of fighters, that’s been terrorizing any ship they encounter. CDF volunteers are tracking and engaging the convoy but more volunteers are needed to neutralize this growing threat.\n\nWe need any and all available volunteers to deploy immediately to ~mission(Location|address) to confront the Slicers convoy and help secure Stanton from this serious threat.

en-us	*WIP* Bounty Intro Description
en	*WIP* Bounty Intro Description

en-us	*WIP* Bounty Intro Title
en	*WIP* Bounty Intro Title

en-us	*WIP* Collect
en	*WIP* Collect

en-us	*WIP* Collect Explosive
en	*WIP* Collect Explosive

en-us	*WIP* Communication Device
en	*WIP* Communication Device

en-us	*WIP* Destroy
en	*WIP* Destroy

en-us	*WIP* Destroy Cargo Description
en	*WIP* Destroy Cargo Description

en-us	*WIP* Destroy Cargo Title
en	*WIP* Destroy Cargo Title

en-us	*WIP* Destroy the communication device to prevent any more encoded messages to pass through
en	*WIP* Destroy the communication device to prevent any more encoded messages to pass through

en-us	*WIP* Destroy the device
en	*WIP* Destroy the device

en-us	*WIP* Drop off
en	*WIP* Drop off

en-us	*WIP* Edward Fuller
en	*WIP* Edward Fuller

en-us	*WIP* Eliminate the Pirates
en	*WIP* Eliminate the Pirates

en-us	*WIP* Eliminate the Pirates
en	*WIP* Eliminate the Pirates

en-us	*WIP* Eliminate the Pirates
en	*WIP* Eliminate the Pirates

en-us	*WIP* Enter Vehicle
en	*WIP* Enter Vehicle

en-us	*WIP* Find Missing Rover
en	*WIP* Find Missing Rover

en-us	*WIP* Fix Vending Machine
en	*WIP* Fix Vending Machine

en-us	*WIP* Fix Vending Machine
en	*WIP* Fix Vending Machine

en-us	*WIP* Fix Vending Machine
en	*WIP* Fix Vending Machine

en-us	*WIP* Fix Vending Machine
en	*WIP* Fix Vending Machine

en-us	*WIP* Fix Vending Machines
en	*WIP* Fix Vending Machines

en-us	*WIP* Fix broken panels
en	*WIP* Fix broken panels

en-us	*WIP* Fix the broken vending machines
en	*WIP* Fix the broken vending machines

en-us	*WIP* Fix the malfunctioning panels
en	*WIP* Fix the malfunctioning panels

en-us	*WIP* Go To Covalex
en	*WIP* Go To Covalex

en-us	*WIP* Go to
en	*WIP* Go to

en-us	*WIP* Go to Location
en	*WIP* Go to Location

en-us	*WIP* Go to Location
en	*WIP* Go to Location

en-us	*WIP* Go to the Location
en	*WIP* Go to the Location

en-us	*WIP* Go to the location where the communication device was spotted
en	*WIP* Go to the location where the communication device was spotted

en-us	*WIP* Go to the outpost
en	*WIP* Go to the outpost

en-us	*WIP* Go to the outpost
en	*WIP* Go to the outpost

en-us	*WIP* Head over to Covalex where there has been reports of explosives planted within the cargo
en	*WIP* Head over to Covalex where there has been reports of explosives planted within the cargo

en-us	*WIP* Head over to the outpost and collect the explosive devices
en	*WIP* Head over to the outpost and collect the explosive devices

en-us	*WIP* Head to Covalex
en	*WIP* Head to Covalex

en-us	*WIP* Head to Outpost
en	*WIP* Head to Outpost

en-us	*WIP* Interact
en	*WIP* Interact

en-us	*WIP* Investigate
en	*WIP* Investigate

en-us	*WIP* Locate and fix the broken network panels around the station
en	*WIP* Locate and fix the broken network panels around the station

en-us	*WIP* Locate and fix the broken vending machines around the station
en	*WIP* Locate and fix the broken vending machines around the station

en-us	*WIP* Locate and fix the vending machine in Strut A
en	*WIP* Locate and fix the vending machine in Strut A

en-us	*WIP* Locate and fix the vending machine in Strut B
en	*WIP* Locate and fix the vending machine in Strut B

en-us	*WIP* Locate and fix the vending machine in Strut C
en	*WIP* Locate and fix the vending machine in Strut C

en-us	*WIP* Locate and fix the vending machine in Strut D
en	*WIP* Locate and fix the vending machine in Strut D

en-us	*WIP* Locate and remove all cargo that appears to be explosive. Listen out for anything different when inspecting the cargo
en	*WIP* Locate and remove all cargo that appears to be explosive. Listen out for anything different when inspecting the cargo

en-us	*WIP* Locate and remove explosive cargo
en	*WIP* Locate and remove explosive cargo

en-us	*WIP* Marker Objective 1
en	*WIP* Marker Objective 1

en-us	*WIP* Marker Objective 2
en	*WIP* Marker Objective 2

en-us	*WIP* Network Panel
en	*WIP* Network Panel

en-us	*WIP* Outpost
en	*WIP* Outpost

en-us	*WIP* Outpost Lost to Pirates
en	*WIP* Outpost Lost to Pirates

en-us	*WIP* Pick up
en	*WIP* Pick up

en-us	*WIP* Pirates have been reported to have taken an outpost, we need somebody to secure it again
en	*WIP* Pirates have been reported to have taken an outpost, we need somebody to secure it again

en-us	*WIP* Place Explosive
en	*WIP* Place Explosive

en-us	*WIP* Place the explosive at the location marked in the station
en	*WIP* Place the explosive at the location marked in the station

en-us	*WIP* Plant Explosives Description
en	*WIP* Plant Explosives Description

en-us	*WIP* Plant Explosives Title
en	*WIP* Plant Explosives Title

en-us	*WIP* Protect
en	*WIP* Protect

en-us	*WIP* Remove Explosives Description
en	*WIP* Remove Explosives Description

en-us	*WIP* Remove Explosives Title
en	*WIP* Remove Explosives Title

en-us	*WIP* Retrieve Stolen Cargo
en	*WIP* Retrieve Stolen Cargo

en-us	*WIP* Sell Item
en	*WIP* Sell Item

en-us	*WIP* Sell Item Description
en	*WIP* Sell Item Description

en-us	*WIP* Sell Item Title
en	*WIP* Sell Item Title

en-us	*WIP* Sell item at the marked location
en	*WIP* Sell item at the marked location

en-us	*WIP* Some Mission Giver
en	*WIP* Some Mission Giver

en-us	*WIP* Take the explosives to Covalex Shipping Hub to plant them inside.
en	*WIP* Take the explosives to Covalex Shipping Hub to plant them inside.

en-us	*WIP* Talk
en	*WIP* Talk

en-us	*WIP* There has been reports of several network panels around the station malfunctioning causing issues within our internal systems. We are looking for someone who can investigate these network panels and potentially fix the issue.
en	*WIP* There has been reports of several network panels around the station malfunctioning causing issues within our internal systems. We are looking for someone who can investigate these network panels and potentially fix the issue.

en-us	*WIP* There has been reports of several vending machines around the station malfunctioning. We are looking for someone who can investigate these machines and potentially fix the issue.
en	*WIP* There has been reports of several vending machines around the station malfunctioning. We are looking for someone who can investigate these machines and potentially fix the issue.

en-us	*WIP* ~mission(Location) - Repair the Station Circuits (WIP)
en	*WIP* ~mission(Location) - Repair the Station Circuits (WIP)

en-us	*WIP* ~mission(Location) - Repair the vending machines
en	*WIP* ~mission(Location) - Repair the vending machines

en-us	+
en	+

en-us	+
en	+

en-us	+
en	+

en-us	+ %i %s ammo
en	+ %i %s ammo

en-us	+ Bonuses
en	+ Bonuses

en-us	+1
en	+1

en-us	+10
en	+10

en-us	+10% Payment Bonus
en	+10% Payment Bonus

en-us	+15% Payment Bonus
en	+15% Payment Bonus

en-us	+20% Payment Bonus
en	+20% Payment Bonus

en-us	+5% Payment Bonus
en	+5% Payment Bonus

en-us	+ 
en	+ 

en-us	,
en	,

en-us	,
en	,

en-us	,
en	,

en-us	,
en	,

en-us	, Floor
en	, Floor

en-us	, 
en	, 

en-us	-
en	-

en-us	-
en	-

en-us	-
en	-

en-us	-
en	-

en-us	-
en	-

en-us	-
en	-

en-us	-
en	-

en-us	-
en	-

en-us	-
en	-

en-us	-
en	-

en-us	- %ls @ %0.2f aUEC
en	- %ls @ %0.2f aUEC

en-us	- %ls @ %0.2f aUEC
en	- %ls @ %0.2f aUEC

en-us	- Blend multiple sources to customize features -
en	- Blend multiple sources to customize features -

en-us	- Deadline: 
en	- Deadline: 

en-us	- Dyna Lei Description
en	- Dyna Lei Description

en-us	- Fine: %i UEC - Time Until Escalation: %ls
en	- Fine: %i UEC - Time Until Escalation: %ls

en-us	- Freight elevator at ~mission(Destination|Address)\n- Freight elevator at ~mission(Destination1|Address)
en	- Freight elevator at ~mission(Destination|Address)\n- Freight elevator at ~mission(Destination1|Address)

en-us	- Freight elevator at ~mission(Destination|Address)\n- Freight elevator at ~mission(Destination1|Address)\n- Freight elevator at ~mission(Destination2|Address)
en	- Freight elevator at ~mission(Destination|Address)\n- Freight elevator at ~mission(Destination1|Address)\n- Freight elevator at ~mission(Destination2|Address)

en-us	- Freight elevator at ~mission(Destination|Address)\n- Freight elevator at ~mission(Destination1|Address)\n- Freight elevator at ~mission(Destination2|Address)\n- Freight elevator at ~mission(Destination3|Address)
en	- Freight elevator at ~mission(Destination|Address)\n- Freight elevator at ~mission(Destination1|Address)\n- Freight elevator at ~mission(Destination2|Address)\n- Freight elevator at ~mission(Destination3|Address)

en-us	- Freight elevator at ~mission(Location|Address)\n- Freight elevator at ~mission(Location1|Address)
en	- Freight elevator at ~mission(Location|Address)\n- Freight elevator at ~mission(Location1|Address)

en-us	- Freight elevator at ~mission(Location|Address)\n- Freight elevator at ~mission(Location1|Address)\n- Freight elevator at ~mission(Location2|Address)
en	- Freight elevator at ~mission(Location|Address)\n- Freight elevator at ~mission(Location1|Address)\n- Freight elevator at ~mission(Location2|Address)

en-us	- Freight elevator at ~mission(Location|Address)\n- Freight elevator at ~mission(Location1|Address)\n- Freight elevator at ~mission(Location2|Address)\n- Freight elevator at ~mission(Location3|Address)
en	- Freight elevator at ~mission(Location|Address)\n- Freight elevator at ~mission(Location1|Address)\n- Freight elevator at ~mission(Location2|Address)\n- Freight elevator at ~mission(Location3|Address)

en-us	- Log In -
en	- Log In -

en-us	- Offline -
en	- Offline -

en-us	- Pick up cargo from a freight elevator at ~mission(Location|Address) and deliver it to a freight elevator at ~mission(Location1|Address).\n- Pick up cargo from a freight elevator at ~mission(Location1|Address) and deliver it to a freight elevator at ~mission(Location2|Address). 
en	- Pick up cargo from a freight elevator at ~mission(Location|Address) and deliver it to a freight elevator at ~mission(Location1|Address).\n- Pick up cargo from a freight elevator at ~mission(Location1|Address) and deliver it to a freight elevator at ~mission(Location2|Address). 

en-us	- Pick up cargo from a freight elevator at ~mission(Location|Address) and deliver it to a freight elevator at ~mission(Location1|Address).\n- Pick up cargo from a freight elevator at ~mission(Location1|Address) and deliver it to a freight elevator at ~mission(Location2|Address). \n- Pick up cargo from a freight elevator at ~mission(Location2|Address) and deliver it to a freight elevator at ~mission(Location3|Address). 
en	- Pick up cargo from a freight elevator at ~mission(Location|Address) and deliver it to a freight elevator at ~mission(Location1|Address).\n- Pick up cargo from a freight elevator at ~mission(Location1|Address) and deliver it to a freight elevator at ~mission(Location2|Address). \n- Pick up cargo from a freight elevator at ~mission(Location2|Address) and deliver it to a freight elevator at ~mission(Location3|Address). 

en-us	- Pick up cargo from a freight elevator at ~mission(Location|Address) and deliver it to a freight elevator at ~mission(Location1|Address).\n- Pick up cargo from a freight elevator at ~mission(Location1|Address) and deliver it to a freight elevator at ~mission(Location2|Address). \n- Pick up cargo from a freight elevator at ~mission(Location2|Address) and deliver it to a freight elevator at ~mission(Location3|Address). \n- Pick up cargo from a freight elevator at ~mission(Location3|Address) and deliver it to a freight elevator at ~mission(Location4|Address). 
en	- Pick up cargo from a freight elevator at ~mission(Location|Address) and deliver it to a freight elevator at ~mission(Location1|Address).\n- Pick up cargo from a freight elevator at ~mission(Location1|Address) and deliver it to a freight elevator at ~mission(Location2|Address). \n- Pick up cargo from a freight elevator at ~mission(Location2|Address) and deliver it to a freight elevator at ~mission(Location3|Address). \n- Pick up cargo from a freight elevator at ~mission(Location3|Address) and deliver it to a freight elevator at ~mission(Location4|Address). 

en-us	- Pick up cargo from a freight elevator at ~mission(Location|Address) and deliver to a freight elevator at ~mission(Location1|Address). \n- Pick up cargo from a freight elevator at ~mission(Location1|Address) and deliver to a freight elevator at ~mission(Location2|Address). \n- Pick up cargo from a freight elevator at ~mission(Location2|Address) and deliver to a freight elevator at ~mission(Location3|Address).\n- Pick up cargo from a freight elevator at ~mission(Location3|Address) and deliver to a freight elevator at ~mission(Location|Address).
en	- Pick up cargo from a freight elevator at ~mission(Location|Address) and deliver to a freight elevator at ~mission(Location1|Address). \n- Pick up cargo from a freight elevator at ~mission(Location1|Address) and deliver to a freight elevator at ~mission(Location2|Address). \n- Pick up cargo from a freight elevator at ~mission(Location2|Address) and deliver to a freight elevator at ~mission(Location3|Address).\n- Pick up cargo from a freight elevator at ~mission(Location3|Address) and deliver to a freight elevator at ~mission(Location|Address).

en-us	- Pick up cargo from a freight elevator at ~mission(Location|Address) and deliver to a freight elevator at ~mission(Location1|Address). \n- Pick up cargo from a freight elevator at ~mission(Location1|Address) and deliver to a freight elevator at ~mission(Location2|Address). \n- Pick up cargo from a freight elevator at ~mission(Location2|Address) and deliver to a freight elevator at ~mission(Location|Address).
en	- Pick up cargo from a freight elevator at ~mission(Location|Address) and deliver to a freight elevator at ~mission(Location1|Address). \n- Pick up cargo from a freight elevator at ~mission(Location1|Address) and deliver to a freight elevator at ~mission(Location2|Address). \n- Pick up cargo from a freight elevator at ~mission(Location2|Address) and deliver to a freight elevator at ~mission(Location|Address).

en-us	- Pick up cargo from a freight elevator at ~mission(Location|Address) and deliver to a freight elevator at ~mission(Location1|Address). \n- Pick up cargo from a freight elevator at ~mission(Location1|Address) and deliver to a freight elevator at ~mission(Location|Address). 
en	- Pick up cargo from a freight elevator at ~mission(Location|Address) and deliver to a freight elevator at ~mission(Location1|Address). \n- Pick up cargo from a freight elevator at ~mission(Location1|Address) and deliver to a freight elevator at ~mission(Location|Address). 

en-us	- Ship Refining and Refueling Systems
en	- Ship Refining and Refueling Systems

en-us	- Survivalist Heavy Arms Dark Purple
en	- Survivalist Heavy Arms Dark Purple

en-us	- Survivalist Heavy Arms Dark Red
en	- Survivalist Heavy Arms Dark Red

en-us	- Survivalist Heavy Arms Gold
en	- Survivalist Heavy Arms Gold

en-us	- Survivalist Heavy Arms Grey
en	- Survivalist Heavy Arms Grey

en-us	- Survivalist Heavy Arms Orange
en	- Survivalist Heavy Arms Orange

en-us	- Survivalist Heavy Arms White
en	- Survivalist Heavy Arms White

en-us	- Survivalist Heavy Arms White-Blue
en	- Survivalist Heavy Arms White-Blue

en-us	- Survivalist Heavy Core Dark Gold
en	- Survivalist Heavy Core Dark Gold

en-us	- Survivalist Heavy Core Dark Purple
en	- Survivalist Heavy Core Dark Purple

en-us	- Survivalist Heavy Core Dark Red
en	- Survivalist Heavy Core Dark Red

en-us	- Survivalist Heavy Core Grey
en	- Survivalist Heavy Core Grey

en-us	- Survivalist Heavy Core Orange
en	- Survivalist Heavy Core Orange

en-us	- Survivalist Heavy Core White
en	- Survivalist Heavy Core White

en-us	- Survivalist Heavy Core White-Blue
en	- Survivalist Heavy Core White-Blue

en-us	- Survivalist Heavy Helmet Dark Purple
en	- Survivalist Heavy Helmet Dark Purple

en-us	- Survivalist Heavy Helmet Dark Red
en	- Survivalist Heavy Helmet Dark Red

en-us	- Survivalist Heavy Helmet Gold
en	- Survivalist Heavy Helmet Gold

en-us	- Survivalist Heavy Helmet Grey
en	- Survivalist Heavy Helmet Grey

en-us	- Survivalist Heavy Helmet Orange
en	- Survivalist Heavy Helmet Orange

en-us	- Survivalist Heavy Helmet White
en	- Survivalist Heavy Helmet White

en-us	- Survivalist Heavy Helmet White-Blue
en	- Survivalist Heavy Helmet White-Blue

en-us	- Survivalist Heavy Legs Dark Purple
en	- Survivalist Heavy Legs Dark Purple

en-us	- Survivalist Heavy Legs Dark Red
en	- Survivalist Heavy Legs Dark Red

en-us	- Survivalist Heavy Legs Gold
en	- Survivalist Heavy Legs Gold

en-us	- Survivalist Heavy Legs Grey
en	- Survivalist Heavy Legs Grey

en-us	- Survivalist Heavy Legs Orange
en	- Survivalist Heavy Legs Orange

en-us	- Survivalist Heavy Legs White
en	- Survivalist Heavy Legs White

en-us	- Survivalist Heavy Legs White-Blue
en	- Survivalist Heavy Legs White-Blue

en-us	- Universal Body Armor Description
en	- Universal Body Armor Description

en-us	- ~mission(AchievedFinish) ~mission(TotalRaceTime|t.) (~mission(TotalTimeInterval|t.+))
en	- ~mission(AchievedFinish) ~mission(TotalRaceTime|t.) (~mission(TotalTimeInterval|t.+))

en-us	--
en	--

en-us	--
en	--

en-us	--
en	--

en-us	--
en	--

en-us	--
en	--

en-us	--
en	--

en-us	---
en	---

en-us	---
en	---

en-us	---
en	---

en-us	----
en	----

en-us	--------------- Floor Flair Items - Dev Use Only ------------------------
en	--------------- Floor Flair Items - Dev Use Only ------------------------

en-us	--------------- Wall Flair Items - For Dev Use Only ---------------
en	--------------- Wall Flair Items - For Dev Use Only ---------------

en-us	--------------------------------------------------------\n---------------  BOUNTY CONTRACT ---------------\n--------------------------------------------------------\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION:  ~mission(Location|Address)\nKNOWN AFFILIATIONS: HeadHunters\nNOTES: Headhunters are a reputed criminal organization who have a long history of clashes with law enforcement. There is a good chance that they might have other gang members when confronted so exercise caution when engaging.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
en	--------------------------------------------------------\n---------------  BOUNTY CONTRACT ---------------\n--------------------------------------------------------\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION:  ~mission(Location|Address)\nKNOWN AFFILIATIONS: HeadHunters\nNOTES: Headhunters are a reputed criminal organization who have a long history of clashes with law enforcement. There is a good chance that they might have other gang members when confronted so exercise caution when engaging.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.

en-us	--------------------------------------------------------\n-----------------  BOUNTY CONTRACT ----------------\n--------------------------------------------------------\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION:  ~mission(Location|Address)\nKNOWN AFFILIATIONS: <None>\nNOTES: They have several known associates  with criminal records so they may not be alone so arm up and exercise caution when engaging.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.\n
en	--------------------------------------------------------\n-----------------  BOUNTY CONTRACT ----------------\n--------------------------------------------------------\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION:  ~mission(Location|Address)\nKNOWN AFFILIATIONS: <None>\nNOTES: They have several known associates  with criminal records so they may not be alone so arm up and exercise caution when engaging.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.\n

en-us	--------------------------------------------------------\n-----------------  BOUNTY CONTRACT ---------------\n--------------------------------------------------------\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION:  ~mission(Location|Address)\nKNOWN AFFILIATIONS: XenoThreat\nNOTES: Xenothreat has consistently displayed unprovoked aggression against any law enforcement or security personnel. There is a good chance that they might have other gang members when confronted so exercise caution when engaging.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
en	--------------------------------------------------------\n-----------------  BOUNTY CONTRACT ---------------\n--------------------------------------------------------\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System)\nRISK ASSESSMENT: ~mission(Danger)\nLAST KNOWN LOCATION:  ~mission(Location|Address)\nKNOWN AFFILIATIONS: XenoThreat\nNOTES: Xenothreat has consistently displayed unprovoked aggression against any law enforcement or security personnel. There is a good chance that they might have other gang members when confronted so exercise caution when engaging.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.

en-us	---------------  Surface Flair Items - For Dev Use Only ---------------
en	---------------  Surface Flair Items - For Dev Use Only ---------------

en-us	--/--
en	--/--

en-us	-.-
en	-.-

en-us	-1
en	-1

en-us	-10
en	-10

en-us	-FAILED TO SEND MESSAGE-\nThe code to open the safe is 459256
en	-FAILED TO SEND MESSAGE-\nThe code to open the safe is 459256

en-us	.
en	.

en-us	.
en	.

en-us	.
en	.

en-us	..
en	..

en-us	...
en	...

en-us	...
en	...

en-us	...... fine.
en	...... fine.

en-us	......yes, sir.
en	......yes, sir.

en-us	...captured.
en	...captured.

en-us	...captured.
en	...captured.

en-us	...contested.
en	...contested.

en-us	...contested.
en	...contested.

en-us	...copy that.
en	...copy that.

en-us	...damaged.
en	...damaged.

en-us	...deactivated
en	...deactivated

en-us	...disabled.
en	...disabled.

en-us	...have received catastrophic damage.
en	...have received catastrophic damage.

en-us	...is offline.
en	...is offline.

en-us	...lost.
en	...lost.

en-us	...lost.
en	...lost.

en-us	...offline
en	...offline

en-us	.HC_v.4.0
en	.HC_v.4.0

en-us	/
en	/

en-us	/
en	/

en-us	/
en	/

en-us	/
en	/

en-us	/
en	/

en-us	/(C) ADMIN
en	/(C) ADMIN

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/** LOCK CODE ACCEPTED **/\n\nTo: Mel Ososky\nFrom: RedSand\nSubject: Laundry Stain\n\nHey Mel,\nI know we were supposed to do a few more drops, but the timeline has escalated. Ladybird got grabbed up yesterday and Hundo swears she was followed on her last run. It’s only a matter of time before they trace the full network. No choice but to cut clean and drift. Boss wants you to abandon Covalex and head to the current stash. Need all hands if we’re going to walk away with credits earned. \n\n-RedSand\n\n/** ATTCH: stash.coordinates  **/\n
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/** LOCK CODE ACCEPTED **/\n\nTo: Mel Ososky\nFrom: RedSand\nSubject: Laundry Stain\n\nHey Mel,\nI know we were supposed to do a few more drops, but the timeline has escalated. Ladybird got grabbed up yesterday and Hundo swears she was followed on her last run. It’s only a matter of time before they trace the full network. No choice but to cut clean and drift. Boss wants you to abandon Covalex and head to the current stash. Need all hands if we’re going to walk away with credits earned. \n\n-RedSand\n\n/** ATTCH: stash.coordinates  **/\n

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nMessage 1327896\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.10:03SET\n\nRACINE CHODARY: Darnell, it's Racine over at Corporate Ops. Give me a shout back when you clock in. Just wanted to follow up on the distro issue. Talk to you in a bit.\n\nMessage 1327897\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.11:21SET\n\nRACINE CHODARY: Darnell. Racine again. Still need to sync up about the power distribution problem. Where are you, man?\n\nMessage 1327898\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.13:11SET\n\nRACINE CHODARY: Getting tired of waiting, Darnell. Call me.\n\n//**TRANSCRIPTION_END**//
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nMessage 1327896\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.10:03SET\n\nRACINE CHODARY: Darnell, it's Racine over at Corporate Ops. Give me a shout back when you clock in. Just wanted to follow up on the distro issue. Talk to you in a bit.\n\nMessage 1327897\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.11:21SET\n\nRACINE CHODARY: Darnell. Racine again. Still need to sync up about the power distribution problem. Where are you, man?\n\nMessage 1327898\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.13:11SET\n\nRACINE CHODARY: Getting tired of waiting, Darnell. Call me.\n\n//**TRANSCRIPTION_END**//

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nMessage 1327899\nTo: Racine Chodary\nFrom: Darnell Ward\n2945.08.27.13:33SET\n\nDARNELL WARD: Hey Rac, it's Darnell.\n\nRACINE CHODARY: Where the hell have you been? Your shift started three hours ago.\n\nDARNELL WARD: I know. I'm sorry. So I did a breakdown of the current power flow for the station and it's looking like I'll need to run a stress test on the whole system to see where the runoff is.\n\nRACINE CHODARY: Yeah, okay. Just be careful.\n\nDARNELL WARD: Will do. I'll keep a close eye on it.\n\nRACINE CHODARY: Sounds good. You sure you're okay? You sound terrible.\n\nDARNELL WARD: Yeah. It was Scott's birthday last night, so we were all up a little later than we should've been.\n\nRACINE CHODARY: Alright. Let me know when you're finished running the test.\n\nDARNELL WARD: Will do.\n\n//**TRANSCRIPTION_END**//
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nMessage 1327899\nTo: Racine Chodary\nFrom: Darnell Ward\n2945.08.27.13:33SET\n\nDARNELL WARD: Hey Rac, it's Darnell.\n\nRACINE CHODARY: Where the hell have you been? Your shift started three hours ago.\n\nDARNELL WARD: I know. I'm sorry. So I did a breakdown of the current power flow for the station and it's looking like I'll need to run a stress test on the whole system to see where the runoff is.\n\nRACINE CHODARY: Yeah, okay. Just be careful.\n\nDARNELL WARD: Will do. I'll keep a close eye on it.\n\nRACINE CHODARY: Sounds good. You sure you're okay? You sound terrible.\n\nDARNELL WARD: Yeah. It was Scott's birthday last night, so we were all up a little later than we should've been.\n\nRACINE CHODARY: Alright. Let me know when you're finished running the test.\n\nDARNELL WARD: Will do.\n\n//**TRANSCRIPTION_END**//

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Adena Freund\nFrom: Christina Clark\nSubject: I’m done\n\nSeriously, screw you guys. Three runs. I’ve done three runs for you and still haven’t gotten paid. You aren’t the only ones with debts to pay and while this may be your family business, it sure as hell isn’t mine.  \n\nMaybe if you guys actually made sure your clients paid on time this wouldn’t happen. More than once I’ve seen Jameis tell clients to pay him whenever it’s convenient. Guess I shouldn’t be surprised this happened. Freund Family Fuel may be fine with doing a hard day’s work and not getting paid, but the hell if I am. I’ll be filing a breach of contract or lost wages complaint or whatever the hell they’re called against you both the second I’m off this tub. \n\n\n//**TRANSCRIPTION_END**//
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Adena Freund\nFrom: Christina Clark\nSubject: I’m done\n\nSeriously, screw you guys. Three runs. I’ve done three runs for you and still haven’t gotten paid. You aren’t the only ones with debts to pay and while this may be your family business, it sure as hell isn’t mine.  \n\nMaybe if you guys actually made sure your clients paid on time this wouldn’t happen. More than once I’ve seen Jameis tell clients to pay him whenever it’s convenient. Guess I shouldn’t be surprised this happened. Freund Family Fuel may be fine with doing a hard day’s work and not getting paid, but the hell if I am. I’ll be filing a breach of contract or lost wages complaint or whatever the hell they’re called against you both the second I’m off this tub. \n\n\n//**TRANSCRIPTION_END**//

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Ben Totland\nFrom: Simon Totland\nRE: Checking in\n\nHey man,\n\nI got chewed out again today. Guess I didn’t get to the turret fast enough. Adena kept yelling at me that we’d all be dead if the ship was really under attack. \n\nBut it’s not like I was dragging my heels. I’ve just never been on a ship this size before. It’s so easy to get turned around on this thing. Almost feels like someone designed this ship specifically for people to get lost on.\n\nTy keeps telling me not to worry about it. He keeps reminding me that nobody’s first run goes smoothly. Told me yesterday that “the only way you learn is by living.” This would all be super overwhelming if he wasn’t here. Not to say it’s not nice to talk to you about these things too, but by the time the message reaches you and you have the time to respond, sometimes the moment’s passed.   \n\nHeard the Captain and his sister arguing again last night. I’m not sure if they realize how loud they are or maybe they don’t care. Had to crank up the volume on my mobi to drown them out, but then I got worried I’d miss a call to get to the turret, so I turned it back down. Still not sleeping very well. Every little bump wakes me up, then it takes forever to get back to sleep. \n\nAt least I’m making some creds and gaining some experience. Once I get paid, I’ll send a portion to Mom. Maybe now that both of us are working things will be a bit easier for her. Oh, did you ever find out how much experience deckhands need on your ship? How great would that be to work this same ship. Sure Mom would love it too. Both her boys, exploring the stars together. Just like she always dreamed. \n\nCrap … gotta run. Talk again soon, brother.   \n\n//**TRANSCRIPTION_END**//
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Ben Totland\nFrom: Simon Totland\nRE: Checking in\n\nHey man,\n\nI got chewed out again today. Guess I didn’t get to the turret fast enough. Adena kept yelling at me that we’d all be dead if the ship was really under attack. \n\nBut it’s not like I was dragging my heels. I’ve just never been on a ship this size before. It’s so easy to get turned around on this thing. Almost feels like someone designed this ship specifically for people to get lost on.\n\nTy keeps telling me not to worry about it. He keeps reminding me that nobody’s first run goes smoothly. Told me yesterday that “the only way you learn is by living.” This would all be super overwhelming if he wasn’t here. Not to say it’s not nice to talk to you about these things too, but by the time the message reaches you and you have the time to respond, sometimes the moment’s passed.   \n\nHeard the Captain and his sister arguing again last night. I’m not sure if they realize how loud they are or maybe they don’t care. Had to crank up the volume on my mobi to drown them out, but then I got worried I’d miss a call to get to the turret, so I turned it back down. Still not sleeping very well. Every little bump wakes me up, then it takes forever to get back to sleep. \n\nAt least I’m making some creds and gaining some experience. Once I get paid, I’ll send a portion to Mom. Maybe now that both of us are working things will be a bit easier for her. Oh, did you ever find out how much experience deckhands need on your ship? How great would that be to work this same ship. Sure Mom would love it too. Both her boys, exploring the stars together. Just like she always dreamed. \n\nCrap … gotta run. Talk again soon, brother.   \n\n//**TRANSCRIPTION_END**//

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Christina Clark\nFrom: Adena Freund\nSubject: Guess what?\n\nChristina … I know it’s you, and I have the dates to prove it. Bet you think it was so slick of you to sell info on our operations to Avivar. Don’t think I’m going to let you get away with it either. You best watch your back, because one day you’ll turn around and see me standing there. Then you’ll have to answer for what you did to me and my family. \n \nConsider this comm a courtesy. Stop shelling out info on us to Avivar, and get out of Stanton as fast as you can. ‘Cause if we ever cross paths, it won’t end well for you.      \n//**TRANSCRIPTION_END**//
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Christina Clark\nFrom: Adena Freund\nSubject: Guess what?\n\nChristina … I know it’s you, and I have the dates to prove it. Bet you think it was so slick of you to sell info on our operations to Avivar. Don’t think I’m going to let you get away with it either. You best watch your back, because one day you’ll turn around and see me standing there. Then you’ll have to answer for what you did to me and my family. \n \nConsider this comm a courtesy. Stop shelling out info on us to Avivar, and get out of Stanton as fast as you can. ‘Cause if we ever cross paths, it won’t end well for you.      \n//**TRANSCRIPTION_END**//

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Jameis Freund\nFrom: Ty Moyo\nRE: Ship Evaluation\n\nHey, Jameis. \n\nSo, I did what you asked. I’ve done a full assessment of the ship in its current state and come to a ballpark value. It … well, there’s a lot more work to be done around here than I first thought. I added about half a dozen other fixes to my punch list today... you know what, we should probably talk about this in person. That way I can explain how I got to my total. Fair warning, I don’t think you’ll be thrilled with the news.\n\nI know you told me to hold off on repairs for the time being, but I noticed something today that’s a little worrying. The power plant’s having power spikes under normal operations. Could be a busted regulator or something, but it’s best not to strain the system until I figure out what’s going on. Might have to do with those repairs I did to the shield genny the other day. Won’t know until I run a full diagnostic.\n\nAlso, I tweaked a few things on the turret for the kid. He wouldn’t stop complaining about how slow and unresponsive it was, so I made a few minor adjustments just to keep him quiet about it. Kid’s eager, and works his tail off, but he’s as green as they come.       \n\nOne last thing, I’ve been thinking about your last message, taking Avivar’s buyout seems like the best plan. Know your Dad wouldn’t be happy about it, but he’d understand.   \n\nOh, and tell your sister before you go through with it. She definitely won’t like it, but you owe her that much.  \n\n//**TRANSCRIPTION_END**// 
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Jameis Freund\nFrom: Ty Moyo\nRE: Ship Evaluation\n\nHey, Jameis. \n\nSo, I did what you asked. I’ve done a full assessment of the ship in its current state and come to a ballpark value. It … well, there’s a lot more work to be done around here than I first thought. I added about half a dozen other fixes to my punch list today... you know what, we should probably talk about this in person. That way I can explain how I got to my total. Fair warning, I don’t think you’ll be thrilled with the news.\n\nI know you told me to hold off on repairs for the time being, but I noticed something today that’s a little worrying. The power plant’s having power spikes under normal operations. Could be a busted regulator or something, but it’s best not to strain the system until I figure out what’s going on. Might have to do with those repairs I did to the shield genny the other day. Won’t know until I run a full diagnostic.\n\nAlso, I tweaked a few things on the turret for the kid. He wouldn’t stop complaining about how slow and unresponsive it was, so I made a few minor adjustments just to keep him quiet about it. Kid’s eager, and works his tail off, but he’s as green as they come.       \n\nOne last thing, I’ve been thinking about your last message, taking Avivar’s buyout seems like the best plan. Know your Dad wouldn’t be happy about it, but he’d understand.   \n\nOh, and tell your sister before you go through with it. She definitely won’t like it, but you owe her that much.  \n\n//**TRANSCRIPTION_END**// 

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Keyon Tyler\nFrom: Matias Devi\nSubject: Request\n\nMr. Tyler,\n\nOver the previous few months, I’ve been tracking the progress you and Patricia Sarafian have been making in the Stanton System on behalf of Avivar. I don’t have to tell you how important it is for the company that our expansion into the system succeeds. \n\nWith that in mind, I must say that I have my concerns over how Ms. Sarafian is handling the situation. One of my main problems in making an educated assessment is a lack of good information. Ms. Sarafian, despite a number of subtle and not to subtle requests, only submits her required weekly report for me to review. \n\nThat’s where I was hoping you could come in. For here forward, I need you to provide me with a day-by-day accounting of Avivar’s happenings in the system without informing Ms. Sarafian that you are doing so. I reviewed your personnel file and see that you have been an excellent Avivar employee over the years. Since you have been so good to us, you can expect Avivar to be good to you for your assistance and discretion in this matter. \n\n- MD \n\n//**TRANSCRIPTION_END**//
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Keyon Tyler\nFrom: Matias Devi\nSubject: Request\n\nMr. Tyler,\n\nOver the previous few months, I’ve been tracking the progress you and Patricia Sarafian have been making in the Stanton System on behalf of Avivar. I don’t have to tell you how important it is for the company that our expansion into the system succeeds. \n\nWith that in mind, I must say that I have my concerns over how Ms. Sarafian is handling the situation. One of my main problems in making an educated assessment is a lack of good information. Ms. Sarafian, despite a number of subtle and not to subtle requests, only submits her required weekly report for me to review. \n\nThat’s where I was hoping you could come in. For here forward, I need you to provide me with a day-by-day accounting of Avivar’s happenings in the system without informing Ms. Sarafian that you are doing so. I reviewed your personnel file and see that you have been an excellent Avivar employee over the years. Since you have been so good to us, you can expect Avivar to be good to you for your assistance and discretion in this matter. \n\n- MD \n\n//**TRANSCRIPTION_END**//

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Matias Devi\nFrom: Patricia Sarafian\nSubject: Status Report\n\nHi, Mr. Devi, it’s Patricia with my weekly check-in. This has been a good week for Avivar in the Stanton System. I closed that contract I was telling you about last week. Had to cut them a deal, but like you say, once they experience Avivar’s amazing service, we’ve got ‘em for good. That gives us three in the system. A few more clients like this and we’ll be turning a profit in no time. \n\nIn other good news, I’ve been able to convince a local fuel concern, Freund Family Fuel, to meet with me about a possible buyout. They’ve been around for decades and have a number of primo contracts. I’ve drafted the offer so it allows them to operate under the Avivar name as long as they maintain our standards. Considering the state of their ship and employee records, it shouldn’t be hard to get rid of them following the first performance review. It’s their contracts that we really want. Not their aging Starfarer. Will let you know when I’m closing in on a deal so you can give it final approval. \n\nI know I’ve only been here a few months, but I see a lot of potential for Avivar in Stanton and have some big plans. Just give me the time and I’ll give you this system. \n\nI’ll be in touch next week. \n\n- Patricia    \n\n//**TRANSCRIPTION_END**//
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Matias Devi\nFrom: Patricia Sarafian\nSubject: Status Report\n\nHi, Mr. Devi, it’s Patricia with my weekly check-in. This has been a good week for Avivar in the Stanton System. I closed that contract I was telling you about last week. Had to cut them a deal, but like you say, once they experience Avivar’s amazing service, we’ve got ‘em for good. That gives us three in the system. A few more clients like this and we’ll be turning a profit in no time. \n\nIn other good news, I’ve been able to convince a local fuel concern, Freund Family Fuel, to meet with me about a possible buyout. They’ve been around for decades and have a number of primo contracts. I’ve drafted the offer so it allows them to operate under the Avivar name as long as they maintain our standards. Considering the state of their ship and employee records, it shouldn’t be hard to get rid of them following the first performance review. It’s their contracts that we really want. Not their aging Starfarer. Will let you know when I’m closing in on a deal so you can give it final approval. \n\nI know I’ve only been here a few months, but I see a lot of potential for Avivar in Stanton and have some big plans. Just give me the time and I’ll give you this system. \n\nI’ll be in touch next week. \n\n- Patricia    \n\n//**TRANSCRIPTION_END**//

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: RedSand\nFrom: Mel Ososky\nSubject: Laundry Pick Up\n2945.08.27.14:47SET\n\nMEL OSOSKY: Hey, wanted to let you know that I get the ops guy's passcode last night. Took a whole damn bottle of Esquire to do it. Talk about being able to hold your liquor. I set the routine to bypass the monitoring protocols at 1400. The crates should go through no problem. Just be ready at the drop, alright? By the way, had to change over the security stuff. Location and lock codes attached.\n\n/**END_TRANSCRIPTION**/
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: RedSand\nFrom: Mel Ososky\nSubject: Laundry Pick Up\n2945.08.27.14:47SET\n\nMEL OSOSKY: Hey, wanted to let you know that I get the ops guy's passcode last night. Took a whole damn bottle of Esquire to do it. Talk about being able to hold your liquor. I set the routine to bypass the monitoring protocols at 1400. The crates should go through no problem. Just be ready at the drop, alright? By the way, had to change over the security stuff. Location and lock codes attached.\n\n/**END_TRANSCRIPTION**/

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Road_Roller\nFrom: Ross Biollo \nRE: Thank You Gift\n2945.08.23.14:03SET\n\nLove them! Can you do me a favor and drop them off in my bunk? I've attached the code so you can get in.\n\n**/[POD 5 - R.BIOLLO] UNLOCK CODE ATTACHED/**\n\n>To: Ross Biollo\n>From: Road_Roller\n>SUBJECT: Thank You Gift\n>2945.08.23.13.58SET\n>\n>Hey Ross,\n>Got you a little something for all your help. Hope you like smoking Moores! \n>Where should I put them?\n>\n>-RR\n\n//**TRANSCRIPTION_END**//
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Road_Roller\nFrom: Ross Biollo \nRE: Thank You Gift\n2945.08.23.14:03SET\n\nLove them! Can you do me a favor and drop them off in my bunk? I've attached the code so you can get in.\n\n**/[POD 5 - R.BIOLLO] UNLOCK CODE ATTACHED/**\n\n>To: Ross Biollo\n>From: Road_Roller\n>SUBJECT: Thank You Gift\n>2945.08.23.13.58SET\n>\n>Hey Ross,\n>Got you a little something for all your help. Hope you like smoking Moores! \n>Where should I put them?\n>\n>-RR\n\n//**TRANSCRIPTION_END**//

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Summer Davis\nFrom: Galen Walsh\nRE: 3rd Draft Revisions \n\nSummer, I think I figured it out. I was just on the bridge for the last few hours, bored outta my mind, and it hit me like a lightning bolt. Had to sneak away so I could get this idea to you before I forgot it. \n\nWhat if, at the end of the party scene, we reveal the ship has a smuggler’s compartment that Hector didn’t know about. So he’s had the magical relic on board the entire time. That’s why the pirates don’t want to damage the ship and destroy what’s onboard. \n\nPlus, it gives ‘em a reason to board the ship and take him hostage instead of blowing him out of the sky. Then we can keep that scene we love where he’s locked in that cell and ...\n\nI gotta run. Cap keeps yelling for me over comm. But you get the idea, right? Roll that around in your mind for a bit, and I’ll call you the second Cap gets off my back. \n\n//**TRANSCRIPTION_END**//
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Summer Davis\nFrom: Galen Walsh\nRE: 3rd Draft Revisions \n\nSummer, I think I figured it out. I was just on the bridge for the last few hours, bored outta my mind, and it hit me like a lightning bolt. Had to sneak away so I could get this idea to you before I forgot it. \n\nWhat if, at the end of the party scene, we reveal the ship has a smuggler’s compartment that Hector didn’t know about. So he’s had the magical relic on board the entire time. That’s why the pirates don’t want to damage the ship and destroy what’s onboard. \n\nPlus, it gives ‘em a reason to board the ship and take him hostage instead of blowing him out of the sky. Then we can keep that scene we love where he’s locked in that cell and ...\n\nI gotta run. Cap keeps yelling for me over comm. But you get the idea, right? Roll that around in your mind for a bit, and I’ll call you the second Cap gets off my back. \n\n//**TRANSCRIPTION_END**//

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\n[Comm set to auto-send at 18:00:00]\n\nTo: Adena Freund\nFrom: Jameis Freund\nSubject: I’m sorry\n\nHey, Adena… if I know you at all, you’re probably not talking to me.\n\nFirst, I’m sorry I didn’t tell you about the meeting with Avivar. I knew you’d be against talking to them, but I couldn’t risk it not happening. You have every right to be angry at me for keeping it from you, but you know how you get sometimes. Honestly, I don’t know how to handle you when you get all worked up. You’ve been that way since we were kids. Remember that incident with Mom’s Cutlass? Guess I wanted to avoid all that drama until everything was official. \n\nSee... dammit, it’s hard to admit this to you ... Freund Family Fuel is running deep in the red and I don’t see a way out. I did… I did everything I could to try and find a way out, put the house up as collateral for a loan… but nothing worked. Just dumb luck I guess. \n\nSelling to Avivar is our only option to stay flying with some creds in our pockets and a shred of dignity. I know you’d argue with all your heart against it, but you don’t know the numbers like I do. This system’s a different place since Dad started all of this. Dad never had to hire a full time turret gunner for protection. Competition’s grown so fierce that the low fuel prices can’t cover our skyrocketing costs. At least if we operate under Avivar’s banner we’ll have some support during these tough times. The business may not be in our name after this, but it’ll still be ours.\n\nI know you hate me right now, but just remember that, as your brother, I love you and only want to do what’s best for all of us. Well, whenever you’re ready to talk, I’ll be here.\n\n- J     \n\n//**TRANSCRIPTION_END**// 
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\n[Comm set to auto-send at 18:00:00]\n\nTo: Adena Freund\nFrom: Jameis Freund\nSubject: I’m sorry\n\nHey, Adena… if I know you at all, you’re probably not talking to me.\n\nFirst, I’m sorry I didn’t tell you about the meeting with Avivar. I knew you’d be against talking to them, but I couldn’t risk it not happening. You have every right to be angry at me for keeping it from you, but you know how you get sometimes. Honestly, I don’t know how to handle you when you get all worked up. You’ve been that way since we were kids. Remember that incident with Mom’s Cutlass? Guess I wanted to avoid all that drama until everything was official. \n\nSee... dammit, it’s hard to admit this to you ... Freund Family Fuel is running deep in the red and I don’t see a way out. I did… I did everything I could to try and find a way out, put the house up as collateral for a loan… but nothing worked. Just dumb luck I guess. \n\nSelling to Avivar is our only option to stay flying with some creds in our pockets and a shred of dignity. I know you’d argue with all your heart against it, but you don’t know the numbers like I do. This system’s a different place since Dad started all of this. Dad never had to hire a full time turret gunner for protection. Competition’s grown so fierce that the low fuel prices can’t cover our skyrocketing costs. At least if we operate under Avivar’s banner we’ll have some support during these tough times. The business may not be in our name after this, but it’ll still be ours.\n\nI know you hate me right now, but just remember that, as your brother, I love you and only want to do what’s best for all of us. Well, whenever you’re ready to talk, I’ll be here.\n\n- J     \n\n//**TRANSCRIPTION_END**// 

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\n16:52:39 [GUNNER CHRISTINA CLARK] We’ve been sitting here for almost two hours. What’s going on Cap? \n\n16:52:44 [CAPTAIN PATRICIA SARAFIAN] Shouldn’t be much longer.\n\n16:52:50 [GUNNER CHRISTINA CLARK] Uh huh.\n\n16:55:03 [SCANNER DETECTS OBJECT IN DISTANCE]\n\n16:55:05 [CAPTAIN PATRICIA SARAFIAN] Scans just picked up something. You see it, Keyon? Swing us in that direction while I focus in.\n\n16:55:08 [PILOT KEYON TYLER] I’m on it. \n\n16:55:13 [PILOT KEYON TYLER] Walsh, where’d you disappear to? Need you at the shield station, pronto.\n\n16:55:19 [MISC CREW GALEN WALSH] On my way. Something I ate last night didn’t quite agree with me.\n\n16:55:23 [SCANS IDENTIFY STARFARER WITH ‘FREUND FAMILY FUEL’ REG-TAG]\n\n16:55:24 [CAPTAIN PATRICIA SARAFIAN] This is them. Kill all non-essential chatter. Bring us in good and close.  \n\n16:55:28 [PILOT KEYON TYLER] Copy that.\n\n16:55:30 [GUNNER CHRISTINA CLARK] Hey, am I reading these scans right? Is that Freund Family Fuel?\n\n16:55:34 [CAPTAIN PATRICIA SARAFIAN] I said cut the chatter. \n\n16:55:37 [GUNNER CHRISTINA CLARK] What are they doing here?\n\n16:55:42 [CAPTAIN PATRICIA SARAFIAN] That’s not your concern. \n\n16:55:45 [GUNNER CHRISTINA CLARK] But Cap--\n\n16:55:46 [CAPTAIN PATRICIA SARAFIAN] I said don’t worry about it. \n\n16:55:54 [CAPTAIN PATRICIA SARAFIAN] Walsh? I need you here now!\n\n16:55:57 [MISC CREW GALEN WALSH] Almost there …\n\n16:55:58 [SCANS PICK UP SUDDEN INCREASED HEAT SIGNATURE FROM STARFARER WITH ‘FREUND FAMILY FUEL’ REG-TAG]\n\n16:55:59 [PILOT KEYON TYLER] Woah … anyone else catch that sig spike? What the … incoming fire! \n\n16:56:00 [GUNNER CHRISTINA CLARK] I knew this was a trap. Giving ‘em everything I got. \n\n16:56:02 [CAPTAIN PATRICIA SARAFIAN] Walsh … \n\n16:56:03 [PILOT KEYON TYLER] We’re too close --\n\n16:56:04 [FRONT SHIELD DEPLETED] \n\n //**TRANSCRIPTION_END**//
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\n16:52:39 [GUNNER CHRISTINA CLARK] We’ve been sitting here for almost two hours. What’s going on Cap? \n\n16:52:44 [CAPTAIN PATRICIA SARAFIAN] Shouldn’t be much longer.\n\n16:52:50 [GUNNER CHRISTINA CLARK] Uh huh.\n\n16:55:03 [SCANNER DETECTS OBJECT IN DISTANCE]\n\n16:55:05 [CAPTAIN PATRICIA SARAFIAN] Scans just picked up something. You see it, Keyon? Swing us in that direction while I focus in.\n\n16:55:08 [PILOT KEYON TYLER] I’m on it. \n\n16:55:13 [PILOT KEYON TYLER] Walsh, where’d you disappear to? Need you at the shield station, pronto.\n\n16:55:19 [MISC CREW GALEN WALSH] On my way. Something I ate last night didn’t quite agree with me.\n\n16:55:23 [SCANS IDENTIFY STARFARER WITH ‘FREUND FAMILY FUEL’ REG-TAG]\n\n16:55:24 [CAPTAIN PATRICIA SARAFIAN] This is them. Kill all non-essential chatter. Bring us in good and close.  \n\n16:55:28 [PILOT KEYON TYLER] Copy that.\n\n16:55:30 [GUNNER CHRISTINA CLARK] Hey, am I reading these scans right? Is that Freund Family Fuel?\n\n16:55:34 [CAPTAIN PATRICIA SARAFIAN] I said cut the chatter. \n\n16:55:37 [GUNNER CHRISTINA CLARK] What are they doing here?\n\n16:55:42 [CAPTAIN PATRICIA SARAFIAN] That’s not your concern. \n\n16:55:45 [GUNNER CHRISTINA CLARK] But Cap--\n\n16:55:46 [CAPTAIN PATRICIA SARAFIAN] I said don’t worry about it. \n\n16:55:54 [CAPTAIN PATRICIA SARAFIAN] Walsh? I need you here now!\n\n16:55:57 [MISC CREW GALEN WALSH] Almost there …\n\n16:55:58 [SCANS PICK UP SUDDEN INCREASED HEAT SIGNATURE FROM STARFARER WITH ‘FREUND FAMILY FUEL’ REG-TAG]\n\n16:55:59 [PILOT KEYON TYLER] Woah … anyone else catch that sig spike? What the … incoming fire! \n\n16:56:00 [GUNNER CHRISTINA CLARK] I knew this was a trap. Giving ‘em everything I got. \n\n16:56:02 [CAPTAIN PATRICIA SARAFIAN] Walsh … \n\n16:56:03 [PILOT KEYON TYLER] We’re too close --\n\n16:56:04 [FRONT SHIELD DEPLETED] \n\n //**TRANSCRIPTION_END**//

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\n16:54:24 [CAP. JAMEIS FREUND] Adena, sending you coordinates. Make sure we quantum in just shy so we can run some scans and approach cautiously.\n\n16:54:36 [PILOT ADENA FREUND] That’s the middle of nowhere. What are we looking for?\n\n16:54:41 [CAP. JAMEIS FREUND] Just get us there. Then I’ll explain everything. \n\n16:54:45 [PILOT ADENA FREUND] Jeez, fine. Don’t need to bite my head off. Just thought it might be good to for the pilot to know what we’re getting into. \n\n16:54:55 [PILOT ADENA FREUND] Quantum complete.\n\n16:55:14 [CAP. JAMEIS FREUND] Proceed to the coordinates while I run some scans. \n\n16:55:19 [PILOT ADENA FREUND] Enough with the all the mystery, J. You finally gonna tell me what this is all about?\n\n16:55:23 [SCANS IDENTIFY STARFARER WITH ‘AVIVAR ALLIANCE’ REG-TAG] \n\n16:55:25 [PILOT ADENA FREUND] The hell are they doing here? Kid, you in the turret? We got some unwanted company up ahead.\n\n16:55:27 [GUNNER SIMON TOTLAND] In position and tracking the ship.  \n\n16:55:30 [CAP. JAMEIS FREUND] Everyone, calm down. We’re here to meet them. \n\n16:55:34 [PILOT ADENA FREUND] The hell you talking about, Jameis? Why are we meeting the buggers that’ve been stealing our clients?\n\n16:55:40 [CAP. JAMEIS FREUND] They just want to talk about ....\n\n16:55:41 [PILOT ADENA FREUND] This is why you wouldn’t tell me where we’re going. We got nothing to say to these scumbags.\n\n16:55:45 [MECHANIC TY MOYO] (unintelligible) from the power plant. \n\n16:55:48 [CAP. JAMEIS FREUND] Hey, Ty. You dropped out at the start there. Can you repeat?\n\n16:55:51 [PILOT ADENA FREUND] Avivar’s done nothing but attack our business since they showed up in system. For all we know they’re here to finally wipe us out, pushing shields to max.\n\n16:55:54 [CAP. JAMEIS FREUND] Adena, wait. Ty, can you repeat what you just said?\n\n16:55:55 [POWER TO SHIELDS INCREASED]\n\n16:55:58 [POWER PLANT WARNING — OVERHEAT CRITICAL DAMAGE]\n\n16:55:59 [EMERGENCY SIRENS TRIGGERED]\n\n16:56:00 [GUNNER SIMON TOTLAND] We’re under attack! Opening fire! \n\n16:56:03 [CAP. JAMEIS FREUND] Hold your fire.  \n\n16:56:04 [PILOT ADENA FREUND] I’ve got —\n//**TRANSCRIPTION_END**//
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\n16:54:24 [CAP. JAMEIS FREUND] Adena, sending you coordinates. Make sure we quantum in just shy so we can run some scans and approach cautiously.\n\n16:54:36 [PILOT ADENA FREUND] That’s the middle of nowhere. What are we looking for?\n\n16:54:41 [CAP. JAMEIS FREUND] Just get us there. Then I’ll explain everything. \n\n16:54:45 [PILOT ADENA FREUND] Jeez, fine. Don’t need to bite my head off. Just thought it might be good to for the pilot to know what we’re getting into. \n\n16:54:55 [PILOT ADENA FREUND] Quantum complete.\n\n16:55:14 [CAP. JAMEIS FREUND] Proceed to the coordinates while I run some scans. \n\n16:55:19 [PILOT ADENA FREUND] Enough with the all the mystery, J. You finally gonna tell me what this is all about?\n\n16:55:23 [SCANS IDENTIFY STARFARER WITH ‘AVIVAR ALLIANCE’ REG-TAG] \n\n16:55:25 [PILOT ADENA FREUND] The hell are they doing here? Kid, you in the turret? We got some unwanted company up ahead.\n\n16:55:27 [GUNNER SIMON TOTLAND] In position and tracking the ship.  \n\n16:55:30 [CAP. JAMEIS FREUND] Everyone, calm down. We’re here to meet them. \n\n16:55:34 [PILOT ADENA FREUND] The hell you talking about, Jameis? Why are we meeting the buggers that’ve been stealing our clients?\n\n16:55:40 [CAP. JAMEIS FREUND] They just want to talk about ....\n\n16:55:41 [PILOT ADENA FREUND] This is why you wouldn’t tell me where we’re going. We got nothing to say to these scumbags.\n\n16:55:45 [MECHANIC TY MOYO] (unintelligible) from the power plant. \n\n16:55:48 [CAP. JAMEIS FREUND] Hey, Ty. You dropped out at the start there. Can you repeat?\n\n16:55:51 [PILOT ADENA FREUND] Avivar’s done nothing but attack our business since they showed up in system. For all we know they’re here to finally wipe us out, pushing shields to max.\n\n16:55:54 [CAP. JAMEIS FREUND] Adena, wait. Ty, can you repeat what you just said?\n\n16:55:55 [POWER TO SHIELDS INCREASED]\n\n16:55:58 [POWER PLANT WARNING — OVERHEAT CRITICAL DAMAGE]\n\n16:55:59 [EMERGENCY SIRENS TRIGGERED]\n\n16:56:00 [GUNNER SIMON TOTLAND] We’re under attack! Opening fire! \n\n16:56:03 [CAP. JAMEIS FREUND] Hold your fire.  \n\n16:56:04 [PILOT ADENA FREUND] I’ve got —\n//**TRANSCRIPTION_END**//

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nCASEY VANDALUSA: Hey Jenny, think you could head on back and whip us up a cup of something hot? I am about to pass- <beep> Got a contact. Multiples. Let’s see what their regs say... Not coming up. Forget the drink, I need you on shields, now. <gunfire impact="">\n<alarms>\n<ship alerts="">\n\n/**End_Transcription**/\n<beep> <gunfire impact=""><alarms><ship alerts=""></ship></alarms></gunfire></beep></ship></alarms></gunfire></beep>
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nCASEY VANDALUSA: Hey Jenny, think you could head on back and whip us up a cup of something hot? I am about to pass- <beep> Got a contact. Multiples. Let’s see what their regs say... Not coming up. Forget the drink, I need you on shields, now. <gunfire impact="">\n<alarms>\n<ship alerts="">\n\n/**End_Transcription**/\n<beep> <gunfire impact=""><alarms><ship alerts=""></ship></alarms></gunfire></beep></ship></alarms></gunfire></beep>

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nDANNY COLLINS: Day seventy-three. Very excited to be coming up to Crusader. Ever since the jump point, I've been working out a rough schedule of what to visit. By my estimation, I can sightsee for four hours if I want to keep my schedule for the rest of the system. <pause> That's weird... just got an alert that says an airlock was triggered... I swear the new operating system is designed to not work with these older models. Anyway, still undecided about whether to visit Hurston or not. Place is already kinda-\n\nUNIDENTIFIED: Kinda scary?\n\n/**End_Transcription**/\n<pause><bang></bang></pause></pause>
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nDANNY COLLINS: Day seventy-three. Very excited to be coming up to Crusader. Ever since the jump point, I've been working out a rough schedule of what to visit. By my estimation, I can sightsee for four hours if I want to keep my schedule for the rest of the system. <pause> That's weird... just got an alert that says an airlock was triggered... I swear the new operating system is designed to not work with these older models. Anyway, still undecided about whether to visit Hurston or not. Place is already kinda-\n\nUNIDENTIFIED: Kinda scary?\n\n/**End_Transcription**/\n<pause><bang></bang></pause></pause>

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nERIN DEMETER: Damn it. Damn it. It was a scythe. You hear me, Donny? A damn scythe. Thought it was one of the converted jobs. Some hotshot showing off. But it was 'duul. Thing flew at me like like - like - shit. I barely got a shot off... Donny, do right by me okay? \n\n/**End_Transcription**/\n  
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nERIN DEMETER: Damn it. Damn it. It was a scythe. You hear me, Donny? A damn scythe. Thought it was one of the converted jobs. Some hotshot showing off. But it was 'duul. Thing flew at me like like - like - shit. I barely got a shot off... Donny, do right by me okay? \n\n/**End_Transcription**/\n  

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nJORDAN MUSCOVIC: To those that find this, know that though my journey has ended, it was finding my way here that made the path worth taking... I am glad that I could be part of your story too. Share it well and safe travels.\n\n/**End_Transcription**/\n 
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nJORDAN MUSCOVIC: To those that find this, know that though my journey has ended, it was finding my way here that made the path worth taking... I am glad that I could be part of your story too. Share it well and safe travels.\n\n/**End_Transcription**/\n 

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nRYAN PARTHI: Mayday, mayday. If anyone can hear me, my convoy was hit while in transit. Bastards had taken out the array so we couldn't get out a proper distress. They shot up my ship and vented the others... vented them like they were nothing. They're dragging my ship somewhere. Guess they thought they killed me. I'm sending out a low pulse distress, hopefully they won't pick it up. If you're in the area. Please, help.\n\n/**End_Transcription**/
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nRYAN PARTHI: Mayday, mayday. If anyone can hear me, my convoy was hit while in transit. Bastards had taken out the array so we couldn't get out a proper distress. They shot up my ship and vented the others... vented them like they were nothing. They're dragging my ship somewhere. Guess they thought they killed me. I'm sending out a low pulse distress, hopefully they won't pick it up. If you're in the area. Please, help.\n\n/**End_Transcription**/

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nSEN HONDO: Crusader SHQ - This is pilot Hondo. Patrol Group 17's been ambushed. I think it's the Nine Tails. They had scan blocks. Didn't seem 'em till it was too late. Taking heavy damage. It's not good. I've lost power to thrusters 3 and 4. Shit 6 is gone. I'm not going to be able to-  \n\n/**End_Transcription**/\n    
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nSEN HONDO: Crusader SHQ - This is pilot Hondo. Patrol Group 17's been ambushed. I think it's the Nine Tails. They had scan blocks. Didn't seem 'em till it was too late. Taking heavy damage. It's not good. I've lost power to thrusters 3 and 4. Shit 6 is gone. I'm not going to be able to-  \n\n/**End_Transcription**/\n    

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**VID_TRANSCRIPTION**/\n\nTo: Anya Sugari\nFrom: Scott Hammell\nSubject: Thanks for the Gift!!!\n2945.08.26.22:45SET\n\nSCOTT HAMMELL: Hey babe, just got the package you sent. Thanks a million for the mobi mod. It's incredible. Sorry for the noise. The crew surprised me with a shindig.\n\nMEL OSOSKY: Damn right we did! Hey, Anya!\n\nSCOTT HAMMELL: Holy shit, is that a bottle of Esquire?\n\nMEL OSOSKY: Damn right.\n\nSCOTT HAMMELL: How'd you afford this?\n\nMEL OSOSKY: Less talk, more drinking. Darnell! Hey Darnell! Get in on this.\n\nDARNELL WARD: No, thanks.\n\nMEL OSOSKY: Come on.\n\nSCOTT HAMMELL: Jeez Darnell, just one.\n\nDARNELL WARD: Maybe a sip.\n\nSCOTT HAMMELL: There we go.\n\nMEL OSOSKY: Bye Anya. Let's go, Darnell. One more.\n\nSCOTT HAMMELL: Hey. I'm gonna get back to it, but let me know how your dissertation's going. Anyway, I love you and I miss you. Thank you again for the present. Bye babe.\n\n/**END_TRANSCIPTION**/
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**VID_TRANSCRIPTION**/\n\nTo: Anya Sugari\nFrom: Scott Hammell\nSubject: Thanks for the Gift!!!\n2945.08.26.22:45SET\n\nSCOTT HAMMELL: Hey babe, just got the package you sent. Thanks a million for the mobi mod. It's incredible. Sorry for the noise. The crew surprised me with a shindig.\n\nMEL OSOSKY: Damn right we did! Hey, Anya!\n\nSCOTT HAMMELL: Holy shit, is that a bottle of Esquire?\n\nMEL OSOSKY: Damn right.\n\nSCOTT HAMMELL: How'd you afford this?\n\nMEL OSOSKY: Less talk, more drinking. Darnell! Hey Darnell! Get in on this.\n\nDARNELL WARD: No, thanks.\n\nMEL OSOSKY: Come on.\n\nSCOTT HAMMELL: Jeez Darnell, just one.\n\nDARNELL WARD: Maybe a sip.\n\nSCOTT HAMMELL: There we go.\n\nMEL OSOSKY: Bye Anya. Let's go, Darnell. One more.\n\nSCOTT HAMMELL: Hey. I'm gonna get back to it, but let me know how your dissertation's going. Anyway, I love you and I miss you. Thank you again for the present. Bye babe.\n\n/**END_TRANSCIPTION**/

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\n/**MESSAGE_01**/\n\nTo: Gundo Station Staff\nFrom: Covalex Security\nSubject: EMPLOYEE NOTICE - New Scan Protocols\n2945.08.20.09:23SET\n\nRecently, there has been an increase in contraband and black market activity in the Stanton System. The Advocacy and Crusader Industries Security forces have reached out and asked for Covalex Shipping's help in curtailing such activities.\n\nAs many of you know, Covalex Shipping has a long history in helping authorities eliminate the transport of illegal goods. As such, starting this week, all cargo moving through Covalex Shipping centers in Stanton will be subject to heightened scan protocols and security measures. Training vids and procedure manuals are being circulated and are also available on the intraspec under Covalex>Security>Stanton.\n\nYour help in this important matter is greatly appreciated. If you have any questions please contact myself or your supervisor.\n\nWorking together, we can deliver a difference.\n \nSincerely,\n\nSashi Michaels, Chief Security Officer\nCovalex Shipping - Stanton\n\n/**MESSAGE_02**/\n\nTo: Mel Ososky\nFrom: Astro Armada Sales Team\nSubject: Plan-And-Fly Service\n2945.08.15.08:54SET\n\nTo Ms. Ososky,\n\nThank you for visiting Astro Armada's Plan-And-Fly service. The custom Freelancer you designed has a build-time of four weeks based on the options chosen.\n\nPlease contact our sales office if you would like to put down a payment and get the ball rolling.\n \nBest regards,\n \nSean Halloway\nSenior Sales Associate\nAstro Armada Branch 334\nArea18/ArcCorp/Stanton
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\n/**MESSAGE_01**/\n\nTo: Gundo Station Staff\nFrom: Covalex Security\nSubject: EMPLOYEE NOTICE - New Scan Protocols\n2945.08.20.09:23SET\n\nRecently, there has been an increase in contraband and black market activity in the Stanton System. The Advocacy and Crusader Industries Security forces have reached out and asked for Covalex Shipping's help in curtailing such activities.\n\nAs many of you know, Covalex Shipping has a long history in helping authorities eliminate the transport of illegal goods. As such, starting this week, all cargo moving through Covalex Shipping centers in Stanton will be subject to heightened scan protocols and security measures. Training vids and procedure manuals are being circulated and are also available on the intraspec under Covalex>Security>Stanton.\n\nYour help in this important matter is greatly appreciated. If you have any questions please contact myself or your supervisor.\n\nWorking together, we can deliver a difference.\n \nSincerely,\n\nSashi Michaels, Chief Security Officer\nCovalex Shipping - Stanton\n\n/**MESSAGE_02**/\n\nTo: Mel Ososky\nFrom: Astro Armada Sales Team\nSubject: Plan-And-Fly Service\n2945.08.15.08:54SET\n\nTo Ms. Ososky,\n\nThank you for visiting Astro Armada's Plan-And-Fly service. The custom Freelancer you designed has a build-time of four weeks based on the options chosen.\n\nPlease contact our sales office if you would like to put down a payment and get the ball rolling.\n \nBest regards,\n \nSean Halloway\nSenior Sales Associate\nAstro Armada Branch 334\nArea18/ArcCorp/Stanton

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nANNUAL EMPLOYEE REVIEWS - WIP \n\nRoss Biollo Notes: \n- Has developed a strong rapport with the haulers which can be good and bad. \n- Needs to make sure that professionalism isn't lost completely. \n- Two citations this year for the not properly logging crates. Needs to be more detail focused. One more strike? \n- Does a lot to help maintain crew morale. \n\nDarnell Ward Notes: \n- Was a little abrasive at first when he came back, but has settled back into a solid routine. Once in a while still have to remind him about watching his attitude. \n- Punctuality problems seemed to have gone away. Has been on time regularly for past 3 months. \n- Keeps personal space clean. \n- Can sometimes be too diligent in trying to figure out a problem. Over thinks things sometimes which means tasks can take a little longer than expected. \n- Also can lead to taking unnecessary risks. \n- Very proactive though. Will address issues without needing to be told to do so. \n\nNico Theolone Notes: \n- Very focused. \n- Gets job done. \n- Figure out how to mention deodorant thing??? \n\nKiyomi Santos Notes: \n- So far so good. Seems to be stepping into the position well. \n- Good attitude. \n- Reports could be a little cleaner. Have noticed a few typos and errors. Simple things. Should take the time to double check before filing. \n- Schedule rotation suggestion was a good one. \n- Possible candidate for advanced training \n\nMel Ososky Notes: \n- Needs to be more mindful of using mobiGlas during work hours. \n- Has helped to improve the distro rate. Moving more crates through thanks to oversight on the cargo manifests. \n- Can be territorial with responsibilities. Needs to be more willing to let others help. \n\nSelf Eval Notes: \n- Need to be better about respecting that personal hours. I have sometimes taken advantage of employees living onsite and it can blur the lines between on and off hours. Downtime is important. \n- Profits have exceeded the 3% growth mandated by Covalex, in large part to my management. \n- Employee retention has increased. Turnover rate has significantly dropped. \n- Need to be better about following up on things earlier. Don't assume employees are tracking deadlines.
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nANNUAL EMPLOYEE REVIEWS - WIP \n\nRoss Biollo Notes: \n- Has developed a strong rapport with the haulers which can be good and bad. \n- Needs to make sure that professionalism isn't lost completely. \n- Two citations this year for the not properly logging crates. Needs to be more detail focused. One more strike? \n- Does a lot to help maintain crew morale. \n\nDarnell Ward Notes: \n- Was a little abrasive at first when he came back, but has settled back into a solid routine. Once in a while still have to remind him about watching his attitude. \n- Punctuality problems seemed to have gone away. Has been on time regularly for past 3 months. \n- Keeps personal space clean. \n- Can sometimes be too diligent in trying to figure out a problem. Over thinks things sometimes which means tasks can take a little longer than expected. \n- Also can lead to taking unnecessary risks. \n- Very proactive though. Will address issues without needing to be told to do so. \n\nNico Theolone Notes: \n- Very focused. \n- Gets job done. \n- Figure out how to mention deodorant thing??? \n\nKiyomi Santos Notes: \n- So far so good. Seems to be stepping into the position well. \n- Good attitude. \n- Reports could be a little cleaner. Have noticed a few typos and errors. Simple things. Should take the time to double check before filing. \n- Schedule rotation suggestion was a good one. \n- Possible candidate for advanced training \n\nMel Ososky Notes: \n- Needs to be more mindful of using mobiGlas during work hours. \n- Has helped to improve the distro rate. Moving more crates through thanks to oversight on the cargo manifests. \n- Can be territorial with responsibilities. Needs to be more willing to let others help. \n\nSelf Eval Notes: \n- Need to be better about respecting that personal hours. I have sometimes taken advantage of employees living onsite and it can blur the lines between on and off hours. Downtime is important. \n- Profits have exceeded the 3% growth mandated by Covalex, in large part to my management. \n- Employee retention has increased. Turnover rate has significantly dropped. \n- Need to be better about following up on things earlier. Don't assume employees are tracking deadlines.

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nCSHSCG--GUNDOSERVER_BLUEHEART:\\> Get-ArchiveLog -NameSpace root\\systemcheckSNS -List -AllSpaces dc1 : ObjectMarker { $_.dnn -notmatch "__" }\nADL_ElectricalSystemCheck/auto {GH 09.7 norm, BT 13.5,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 09.6 norm, BT 14.1,,,}\nADL_LifeSystemCheck/auto {CAa 151 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 0986 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9998,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 09.7 norm, BT 13.9,,,}\nADL_LifeSystemCheck/auto {CAa 146 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1013 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\n\nRUNPROTOCOL stresstest_v3.dnn AUTHORIZE:dward ...\nADL_ElectricalSystemCheck/auto {GH 09.9 alert, BT 16.1,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 11.3 alert, BT 21.2,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\n\nRUNPROTOCOL all_monitor_silence.dnn AUTHORIZE:dward ...\nADL_ElectricalSystemCheck/silent\nADL_LifeSystemCheck/silent\nADL_PressureSystemCheck/silent\nADL_DataSystemCheck/silent\nADL_ScannerSweep/silent\nADL_ElectricalSystemCheck/silent\nADL_LifeSystemCheck/silent\nADL_PressureSystemCheck/silent\nADL_DataSystemCheck/silent\nADL_ScannerSweep/silent\nADL_ElectricalSystemCheck/silent\n***WARNING POWER SYSTEM OVERHEATING***\n\nADL_ElectricalSystemCheck/silent\n***WARNING POWER SYSTEM OVERHEATING***\n\nADL_ElectricalSys-\n***ALERT POWER SYSTEM OFFLINE***\n***ALERT DECOMPRESSION DETECTED***\n***SYSTEM FAILURE***\n***SYSTEM FAILURE***\n///...
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nCSHSCG--GUNDOSERVER_BLUEHEART:\\> Get-ArchiveLog -NameSpace root\\systemcheckSNS -List -AllSpaces dc1 : ObjectMarker { $_.dnn -notmatch "__" }\nADL_ElectricalSystemCheck/auto {GH 09.7 norm, BT 13.5,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 09.6 norm, BT 14.1,,,}\nADL_LifeSystemCheck/auto {CAa 151 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 0986 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9998,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 09.7 norm, BT 13.9,,,}\nADL_LifeSystemCheck/auto {CAa 146 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1013 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\n\nRUNPROTOCOL stresstest_v3.dnn AUTHORIZE:dward ...\nADL_ElectricalSystemCheck/auto {GH 09.9 alert, BT 16.1,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 11.3 alert, BT 21.2,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\n\nRUNPROTOCOL all_monitor_silence.dnn AUTHORIZE:dward ...\nADL_ElectricalSystemCheck/silent\nADL_LifeSystemCheck/silent\nADL_PressureSystemCheck/silent\nADL_DataSystemCheck/silent\nADL_ScannerSweep/silent\nADL_ElectricalSystemCheck/silent\nADL_LifeSystemCheck/silent\nADL_PressureSystemCheck/silent\nADL_DataSystemCheck/silent\nADL_ScannerSweep/silent\nADL_ElectricalSystemCheck/silent\n***WARNING POWER SYSTEM OVERHEATING***\n\nADL_ElectricalSystemCheck/silent\n***WARNING POWER SYSTEM OVERHEATING***\n\nADL_ElectricalSys-\n***ALERT POWER SYSTEM OFFLINE***\n***ALERT DECOMPRESSION DETECTED***\n***SYSTEM FAILURE***\n***SYSTEM FAILURE***\n///...

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nHey Duggy,\n\nKnow you’re going through with the "plan" tomorrow so I wanted to give you my lucky spoon. Left it under your pillow. This thing has seen me through a lot of shit. Hell, I was eating some soup with it the first time we met! \n\nAnd remember, it’s not yours. Totally expect you to return it to me once we meet up next month! \n\nFirst round of soup’s on you.\n\n-Fil\n
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nHey Duggy,\n\nKnow you’re going through with the "plan" tomorrow so I wanted to give you my lucky spoon. Left it under your pillow. This thing has seen me through a lot of shit. Hell, I was eating some soup with it the first time we met! \n\nAnd remember, it’s not yours. Totally expect you to return it to me once we meet up next month! \n\nFirst round of soup’s on you.\n\n-Fil\n

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nI had to pay all my merits but Des came through! \nMade me memorize it -\n\nFan\nLeft\nDrop\nJump\nRight\nLeft\nJump x 3\nDrop\nGet the key\nStairs\n
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nI had to pay all my merits but Des came through! \nMade me memorize it -\n\nFan\nLeft\nDrop\nJump\nRight\nLeft\nJump x 3\nDrop\nGet the key\nStairs\n

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nThe project is nearly finished. It's been a hard installation but the wonderful fatigue of my body is the most alive I have felt in months.  It took me all day, but I think I figured out how to fix the machine I've been having trouble balancing. Once I get that done, only two more to go. Nothing like overcoming challenges to reinvigorate the soul.\n\nI can feel in every essence of my being just how important this work will be.\n\nThe questions remains though, what is the best way to reveal this unprecedented work to humanity? Do I stay silent to allow the naturally curious be the chosen few, spreading the gospel of Benny until the masses descend upon the site eager to know real truth? Or do I anonymously message an art critic or two to help them along the way? \n\nIt is almost tempting to stay here and await their arrival just to see what their reaction will be.\n
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nThe project is nearly finished. It's been a hard installation but the wonderful fatigue of my body is the most alive I have felt in months.  It took me all day, but I think I figured out how to fix the machine I've been having trouble balancing. Once I get that done, only two more to go. Nothing like overcoming challenges to reinvigorate the soul.\n\nI can feel in every essence of my being just how important this work will be.\n\nThe questions remains though, what is the best way to reveal this unprecedented work to humanity? Do I stay silent to allow the naturally curious be the chosen few, spreading the gospel of Benny until the masses descend upon the site eager to know real truth? Or do I anonymously message an art critic or two to help them along the way? \n\nIt is almost tempting to stay here and await their arrival just to see what their reaction will be.\n

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTo: SASHA RUST\nFrom: Pauline Nesso\nSubject: Filtration Problem\n2945.11.07.11:23SET\n\nSir,\n\nI am afraid Kareah has not been cleared for habitation. I just got the estimate from the repair crew. It’s not good. The whole air filter system is going to need to be replaced and that’s going to take some time. Not to mention getting the extra expenditure cleared by Central is going to be a bit of a to-do after the struggle we had getting the last increase through the board.\n\nI’m afraid there is no way we can proceed with opening the station as planned, and, unless you object, I’m going to keep the patrols operating out of their existing posts and delay their transfers until we have a better grasp on the updated timeline.\n\nNot going to lie, it's a major setback. I know how much having this new facility operating meant to you. Darston and myself are going to do everything we can to help get us back on track. \n\nSee you tomorrow,\nPauline\n\nPauline Nesso\n\nFacilities Manager\nCrusader Security\nSecurity Post Kareah
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTo: SASHA RUST\nFrom: Pauline Nesso\nSubject: Filtration Problem\n2945.11.07.11:23SET\n\nSir,\n\nI am afraid Kareah has not been cleared for habitation. I just got the estimate from the repair crew. It’s not good. The whole air filter system is going to need to be replaced and that’s going to take some time. Not to mention getting the extra expenditure cleared by Central is going to be a bit of a to-do after the struggle we had getting the last increase through the board.\n\nI’m afraid there is no way we can proceed with opening the station as planned, and, unless you object, I’m going to keep the patrols operating out of their existing posts and delay their transfers until we have a better grasp on the updated timeline.\n\nNot going to lie, it's a major setback. I know how much having this new facility operating meant to you. Darston and myself are going to do everything we can to help get us back on track. \n\nSee you tomorrow,\nPauline\n\nPauline Nesso\n\nFacilities Manager\nCrusader Security\nSecurity Post Kareah

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTo: \nFrom: Kiyomi Santos\nSub: Master Override Code\n>> UNSENT DRAFT\n\nHi Scott,\n\nWhile performing a routine security check on personal access codes for the sleeping pods, I noticed that Mel's access code is different than the one we have on file. I don't know if it was a holdover from the last shift or if she changed it without authorization, but went ahead and reset it to a new Unlock code (attached). \n\nDo you want to send the update to Corporate or should I? Also, I can remind Mel about our security policy if you want. Not sure how you prefer to handle this kind of stuff.\n\nBest,\n\nKiyomi\n\n**/[POD 3 - M.OSOSKY] UNLOCK CODE ATTACHED/**
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTo: \nFrom: Kiyomi Santos\nSub: Master Override Code\n>> UNSENT DRAFT\n\nHi Scott,\n\nWhile performing a routine security check on personal access codes for the sleeping pods, I noticed that Mel's access code is different than the one we have on file. I don't know if it was a holdover from the last shift or if she changed it without authorization, but went ahead and reset it to a new Unlock code (attached). \n\nDo you want to send the update to Corporate or should I? Also, I can remind Mel about our security policy if you want. Not sure how you prefer to handle this kind of stuff.\n\nBest,\n\nKiyomi\n\n**/[POD 3 - M.OSOSKY] UNLOCK CODE ATTACHED/**

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTrapped in a cage, diggin’ for rocks\nHope seems far, from behind these locks\nEach day a grind, I’m wearing away\nServing my time, the light’s so far away\n\nGot to break free\nCan’t wait a moment more\nGot to break freeeeee\nRunnin’ fast, feet hit the floor\n\nGot to break free\nFreedom can’t ever die\nGot to break freeeeee\nRunnin’ fast, my chance to fly.\n\nThen this next verse will be about how I start a new life once I get out.\n
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTrapped in a cage, diggin’ for rocks\nHope seems far, from behind these locks\nEach day a grind, I’m wearing away\nServing my time, the light’s so far away\n\nGot to break free\nCan’t wait a moment more\nGot to break freeeeee\nRunnin’ fast, feet hit the floor\n\nGot to break free\nFreedom can’t ever die\nGot to break freeeeee\nRunnin’ fast, my chance to fly.\n\nThen this next verse will be about how I start a new life once I get out.\n

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nYou had promised me that we would do this together. \nThat we could do anything together. \n\nAnd now I’m alone. \n\nWe could have just stayed. It would have been hard but at least you would still be here.\n\nBut you said this would be better and you lied. \n\nNow I just keep imagining your face when you fell, the sound when that branch pierced you.\n\nI don’t know how to go on without you. \n
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nYou had promised me that we would do this together. \nThat we could do anything together. \n\nAnd now I’m alone. \n\nWe could have just stayed. It would have been hard but at least you would still be here.\n\nBut you said this would be better and you lied. \n\nNow I just keep imagining your face when you fell, the sound when that branch pierced you.\n\nI don’t know how to go on without you. \n

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nYou have won a free all expense paid trip to Cassel!\n\nThis special offer expires in 24 SEH! Don’t miss your chance to travel in luxury!\n\nYou will receive 2 round-trip passes on Meridian Transit, a 3 night all-expense stay at  a Green Circle hotel. Also a day voucher that entitles you up to 300 credits to spend on delicious food, amazing cocktails, and exciting adventures.\n\nTo claim this special prize, comm FreeTripPrizeAmazingWin2045 right away and we will collect the information we need to transfer these incredible winnings to you.\n\nThis is a once in a lifetime opportunity! Don’t let this chance escape!\n\nBest Travels,\nCawel Berborm\nMarketing Manager\nDream Vacation Agency\n
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nYou have won a free all expense paid trip to Cassel!\n\nThis special offer expires in 24 SEH! Don’t miss your chance to travel in luxury!\n\nYou will receive 2 round-trip passes on Meridian Transit, a 3 night all-expense stay at  a Green Circle hotel. Also a day voucher that entitles you up to 300 credits to spend on delicious food, amazing cocktails, and exciting adventures.\n\nTo claim this special prize, comm FreeTripPrizeAmazingWin2045 right away and we will collect the information we need to transfer these incredible winnings to you.\n\nThis is a once in a lifetime opportunity! Don’t let this chance escape!\n\nBest Travels,\nCawel Berborm\nMarketing Manager\nDream Vacation Agency\n

en-us	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\n• Remember, this is a free flowing expression of your thoughts. Don’t hold back. Don’t edit. Be true and you will find truth.\n\n• Impact over substance or transformation over rehabilitation?\n\n• The medium is part of discussion as much as the discussion itself is a medium of the art, but when that message overcomes the piece, is that the ultimate goal? Should the work stand or topple? Stop to ask ‘what if’ but make sure the remaining question is always why.\n\n• Found another critique - “Though the work is an assault on the space, there remains little bite behind the attack. The only kindness in the experience is that the all the leftover resin has been promised to a local art school. Hopefully it may find use as art yet.” This is what I need. This pain. \n\n• While I had some concerns at first, I am thrilled that my new hab is proving a fruitful ground for inspiration. Leaving the comfortable familiar behind and embracing the chaos of Grim HEX has been so cathartic I have begun to count losing all my credits as a blessing. \n\n• You see these other artists who “make it.” Denara with his looms lapping up the critic’s praise, or Tamsa and her painted ships. Their embracing of the commercialization of art is the very poison that is destroying our souls. To expose how deep this commoditization of Humanity would be a true work of inspiration.\n\n• I watched an ambush today outside the base. It was thrilling and terrifying at the same time, but it was the aftermath that struck me the most. The silence after the predators had flown away, stripping the cargo of their prey, I found myself transfixed by the drifting hulk of the wreck. The twisted shapes losing all function and becoming pure form. Definitely a motif to be explored further. \n\n• I met a woman today who goes by the name Threetoe. She told me that if she was to die she’d want to be floated out in the asteroids by ‘the Big Sister.” She explained how her mother used to read the ‘A Gift for Baba’ to her growing up and she always related to the character. It amazes me the impact these stories of our youth can shape our very being. What replaces them as we grow older? The stories stop, but the need persists. What are the fairy tales that give us comfort now? The answer came to me as my thoughts were interrupted by cries of “So Yum, So Wow” from a nearby Big Benny’s machine. This is how the story of Humanity will be told. This corrupt consumerism will be the monument that we leave behind. \n\n• A monument for me to leave behind …\n\n
en	/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\n• Remember, this is a free flowing expression of your thoughts. Don’t hold back. Don’t edit. Be true and you will find truth.\n\n• Impact over substance or transformation over rehabilitation?\n\n• The medium is part of discussion as much as the discussion itself is a medium of the art, but when that message overcomes the piece, is that the ultimate goal? Should the work stand or topple? Stop to ask ‘what if’ but make sure the remaining question is always why.\n\n• Found another critique - “Though the work is an assault on the space, there remains little bite behind the attack. The only kindness in the experience is that the all the leftover resin has been promised to a local art school. Hopefully it may find use as art yet.” This is what I need. This pain. \n\n• While I had some concerns at first, I am thrilled that my new hab is proving a fruitful ground for inspiration. Leaving the comfortable familiar behind and embracing the chaos of Grim HEX has been so cathartic I have begun to count losing all my credits as a blessing. \n\n• You see these other artists who “make it.” Denara with his looms lapping up the critic’s praise, or Tamsa and her painted ships. Their embracing of the commercialization of art is the very poison that is destroying our souls. To expose how deep this commoditization of Humanity would be a true work of inspiration.\n\n• I watched an ambush today outside the base. It was thrilling and terrifying at the same time, but it was the aftermath that struck me the most. The silence after the predators had flown away, stripping the cargo of their prey, I found myself transfixed by the drifting hulk of the wreck. The twisted shapes losing all function and becoming pure form. Definitely a motif to be explored further. \n\n• I met a woman today who goes by the name Threetoe. She told me that if she was to die she’d want to be floated out in the asteroids by ‘the Big Sister.” She explained how her mother used to read the ‘A Gift for Baba’ to her growing up and she always related to the character. It amazes me the impact these stories of our youth can shape our very being. What replaces them as we grow older? The stories stop, but the need persists. What are the fairy tales that give us comfort now? The answer came to me as my thoughts were interrupted by cries of “So Yum, So Wow” from a nearby Big Benny’s machine. This is how the story of Humanity will be told. This corrupt consumerism will be the monument that we leave behind. \n\n• A monument for me to leave behind …\n\n

en-us	/../Acceptable_Items.sds
en	/../Acceptable_Items.sds

en-us	/../Available_Items.sds
en	/../Available_Items.sds

en-us	// CHANGE PENDING
en	// CHANGE PENDING

en-us	// Details
en	// Details

en-us	// ERROR
en	// ERROR

en-us	// Funds
en	// Funds

en-us	// HANGAR ACCESS ENABLED
en	// HANGAR ACCESS ENABLED

en-us	// In Manifest
en	// In Manifest

en-us	// Integrity
en	// Integrity

en-us	// Manifest
en	// Manifest

en-us	// Material Selection
en	// Material Selection

en-us	// Material Specializations
en	// Material Specializations

en-us	// Module-FD67
en	// Module-FD67

en-us	// Processing
en	// Processing

en-us	// Processing Selection, Yield and Costs
en	// Processing Selection, Yield and Costs

en-us	// Raw Materials
en	// Raw Materials

en-us	// Refinery Capacity
en	// Refinery Capacity

en-us	// Refinery Capacity
en	// Refinery Capacity

en-us	// Refinery System C47.02
en	// Refinery System C47.02

en-us	// Refueling System V72.00
en	// Refueling System V72.00

en-us	// Results
en	// Results

en-us	// To Refine
en	// To Refine

en-us	// User
en	// User

en-us	/// Authorized Passkey Access Only ///
en	/// Authorized Passkey Access Only ///

en-us	/// SCAN COUNT:098
en	/// SCAN COUNT:098

en-us	//\ uplYNC ]-[4ck \\/
en	//\ uplYNC ]-[4ck \\/

en-us	/Delivery_Locations
en	/Delivery_Locations

en-us	/Destination
en	/Destination

en-us	/Local
en	/Local

en-us	/Msg
en	/Msg

en-us	/ORG
en	/ORG

en-us	/Party
en	/Party

en-us	/Sell_From_Location
en	/Sell_From_Location

en-us	/Source
en	/Source

en-us	/s
en	/s

en-us	/week
en	/week

en-us	0
en	0

en-us	0
en	0

en-us	0
en	0

en-us	0
en	0

en-us	0
en	0

en-us	00 / 00 / 0000
en	00 / 00 / 0000

en-us	00.00.0000
en	00.00.0000

en-us	000
en	000

en-us	0000
en	0000

en-us	00:00
en	00:00

en-us	01
en	01

en-us	01
en	01

en-us	01 
en	01 

en-us	0123456789
en	0123456789

en-us	02
en	02

en-us	02
en	02

en-us	02
en	02

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en	03

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en	03

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en	08

en-us	08021980\nsys.audit (07234SD784K28A): ux loaded p.id=32KS38KH dat=050544T\nINIT: Augmented Cockpit Display (ACD) Boot Sequence\nVersion 3.19 /.Sat.04.2951./ See Spectrum For Latest Patch Notes\nWelcome to Augmented Cockpit Display. Thank You.\n\nStarting d.env: ACC1940\nLoading default profile view (UEE-STND)\nSetting host.vhcl.param rchk-shp-ckpit-display [res = 4456.9, 19245, 193999]\n\nVis.Check:\ndrawdistance = max; ccrec = on; smoothoprtr = cst2cst/lax2ord;\n***/ RST.MTRX [0,02.9,12,19] / 6578.13451 dtr\n***/ VRT.MTRX [9,02.9,52,29] / 334600.145111 dtr\n***/ XTS.MTRX [0,0,0,0,0] / 0.0 dtr\n***/ ceID_clear…\n\n////\n////\n///\n/////////////////////////////////////////////////////////////////////////\n\nSUP 9XA not available\n\nupdating cachebuffer… \n\n***/ RST.MTRX [0,02.9,12,19] / 6578.13451 dtr\n***/ VRT.MTRX [9,02.9,52,29] / 334600.145111 dtr\n***/ XTS.MTRX [0,0,0,0,0] / 0.0 dtr\n***/ ceID_clear [PASS] / 135952.156003 dtr\n***/ sdf_see [0,14,67,10.9,3] / 5962423.159697 dtr\n***/ preDC_mod = allride_API architecture entity established\nInstruct Mngmt rhss-prep.custom.awq\nLocal host configuration agdi=32561ASG124A2 setup display root… enable\nVis.Check Complete.\n\nReading shadow buffer\nInt: aligned\nInt3: aligned\nAll Pass\nDispbox Continuing…\n\nSetting up X94 render image…\n\nFlattening 4.flos 403-50ce20-1945-2d999 (024:405:11010) rp_filter = 0 \n**./\n**./\n[85462446] **./ DO NOT ALTER\n|  trq = 4, base_xth = 115200, 0c60.0cf8 |_c_|\n| sers: i89013 WBW port enabled            |___|\n| lrt = 4, base_xth = 3210400, 0c50.0cf8 |_c_|\n| 00L0 at PBO, sharing enabled                 |___|\nCloned process to rec32 filemanager\nAccessing advanced MCPAIS  (far/dir)\n//////////////////////////////////////////\n\nInitialization finished… Build Time [0031:98]\n\nDeploying ACD\n\nHave A Safe Flight\n
en	08021980\nsys.audit (07234SD784K28A): ux loaded p.id=32KS38KH dat=050544T\nINIT: Augmented Cockpit Display (ACD) Boot Sequence\nVersion 3.19 /.Sat.04.2951./ See Spectrum For Latest Patch Notes\nWelcome to Augmented Cockpit Display. Thank You.\n\nStarting d.env: ACC1940\nLoading default profile view (UEE-STND)\nSetting host.vhcl.param rchk-shp-ckpit-display [res = 4456.9, 19245, 193999]\n\nVis.Check:\ndrawdistance = max; ccrec = on; smoothoprtr = cst2cst/lax2ord;\n***/ RST.MTRX [0,02.9,12,19] / 6578.13451 dtr\n***/ VRT.MTRX [9,02.9,52,29] / 334600.145111 dtr\n***/ XTS.MTRX [0,0,0,0,0] / 0.0 dtr\n***/ ceID_clear…\n\n////\n////\n///\n/////////////////////////////////////////////////////////////////////////\n\nSUP 9XA not available\n\nupdating cachebuffer… \n\n***/ RST.MTRX [0,02.9,12,19] / 6578.13451 dtr\n***/ VRT.MTRX [9,02.9,52,29] / 334600.145111 dtr\n***/ XTS.MTRX [0,0,0,0,0] / 0.0 dtr\n***/ ceID_clear [PASS] / 135952.156003 dtr\n***/ sdf_see [0,14,67,10.9,3] / 5962423.159697 dtr\n***/ preDC_mod = allride_API architecture entity established\nInstruct Mngmt rhss-prep.custom.awq\nLocal host configuration agdi=32561ASG124A2 setup display root… enable\nVis.Check Complete.\n\nReading shadow buffer\nInt: aligned\nInt3: aligned\nAll Pass\nDispbox Continuing…\n\nSetting up X94 render image…\n\nFlattening 4.flos 403-50ce20-1945-2d999 (024:405:11010) rp_filter = 0 \n**./\n**./\n[85462446] **./ DO NOT ALTER\n|  trq = 4, base_xth = 115200, 0c60.0cf8 |_c_|\n| sers: i89013 WBW port enabled            |___|\n| lrt = 4, base_xth = 3210400, 0c50.0cf8 |_c_|\n| 00L0 at PBO, sharing enabled                 |___|\nCloned process to rec32 filemanager\nAccessing advanced MCPAIS  (far/dir)\n//////////////////////////////////////////\n\nInitialization finished… Build Time [0031:98]\n\nDeploying ACD\n\nHave A Safe Flight\n

en-us	09
en	09

en-us	0B-0B
en	0B-0B

en-us	0m
en	0m

en-us	1
en	1

en-us	1
en	1

en-us	1
en	1

en-us	1
en	1

en-us	1
en	1

en-us	1 Attachment
en	1 Attachment

en-us	1 Day Rental
en	1 Day Rental

en-us	1 SCU
en	1 SCU

en-us	1 SCU
en	1 SCU

en-us	1 SCU - 2 seconds
en	1 SCU - 2 seconds

en-us	1 SCU Container
en	1 SCU Container

en-us	1 day
en	1 day

en-us	1 hour
en	1 hour

en-us	1 minute
en	1 minute

en-us	1 week
en	1 week

en-us	10
en	10

en-us	10
en	10

en-us	10
en	10

en-us	10
en	10

en-us	10
en	10

en-us	10 seconds remaining
en	10 seconds remaining

en-us	10-4, breaking.
en	10-4, breaking.

en-us	10-4, breaking.
en	10-4, breaking.

en-us	10-Series Greatsword Cannon
en	10-Series Greatsword Cannon

en-us	10.04.2564\n\nATTN: ALL EMPLOYEES\n\nEffective immediately, Pyrotechnic Amalgamated will be ceasing all operations in the Pyro system. \n\nAny remaining employees who wish to vacate the system will have until end of day to pack their belongings and take a shuttle to the Terra Gateway station. All persons still in-system as of 11.04.2564 are fully responsible for their own well-being.\n\nAll of us would like to thank you for your dedication and hard work. Unfortunately, the difficult realities of operating within Pyro have become too great to continue to surmount.  Your understanding and cooperation are appreciated.\n
en	10.04.2564\n\nATTN: ALL EMPLOYEES\n\nEffective immediately, Pyrotechnic Amalgamated will be ceasing all operations in the Pyro system. \n\nAny remaining employees who wish to vacate the system will have until end of day to pack their belongings and take a shuttle to the Terra Gateway station. All persons still in-system as of 11.04.2564 are fully responsible for their own well-being.\n\nAll of us would like to thank you for your dedication and hard work. Unfortunately, the difficult realities of operating within Pyro have become too great to continue to surmount.  Your understanding and cooperation are appreciated.\n

en-us	100 Series Blue Ametrine Livery
en	100 Series Blue Ametrine Livery

en-us	100 Series Deck the Hull Livery
en	100 Series Deck the Hull Livery

en-us	100 Series Flame Livery
en	100 Series Flame Livery

en-us	100 Series Foundation Fest Livery
en	100 Series Foundation Fest Livery

en-us	100 Series Frostbite Camo Livery
en	100 Series Frostbite Camo Livery

en-us	100 Series IceBreak Livery
en	100 Series IceBreak Livery

en-us	100 Series Invictus Blue and Gold Livery
en	100 Series Invictus Blue and Gold Livery

en-us	100 Series Melrose Livery
en	100 Series Melrose Livery

en-us	100 Series Sand Wave Livery
en	100 Series Sand Wave Livery

en-us	100 Series Slate Camo Livery
en	100 Series Slate Camo Livery

en-us	100 Series Timberline Livery
en	100 Series Timberline Livery

en-us	100i
en	100i

en-us	100i
en	100i

en-us	100i 2954 Auspicious Red Dog Livery
en	100i 2954 Auspicious Red Dog Livery

en-us	100i 2954 Auspicious Red Dragon Livery
en	100i 2954 Auspicious Red Dragon Livery

en-us	10384502
en	10384502

en-us	106mm EXP
en	106mm EXP

en-us	1088712032
en	1088712032

en-us	10997100101
en	10997100101

en-us	10mm Ammo
en	10mm Ammo

en-us	11-Series Broadsword Cannon
en	11-Series Broadsword Cannon

en-us	11690238747
en	11690238747

en-us	12345678
en	12345678

en-us	125a
en	125a

en-us	125a
en	125a

en-us	12:24
en	12:24

en-us	12:24
en	12:24

en-us	12:26
en	12:26

en-us	12:30
en	12:30

en-us	12:34
en	12:34

en-us	12:37
en	12:37

en-us	12:39
en	12:39

en-us	12:43
en	12:43

en-us	12:46
en	12:46

en-us	12:53
en	12:53

en-us	12:53
en	12:53

en-us	12:54
en	12:54

en-us	12:56
en	12:56

en-us	12:57
en	12:57

en-us	12:58
en	12:58

en-us	12G PS-10
en	12G PS-10

en-us	13-4F
en	13-4F

en-us	135c
en	135c

en-us	135c
en	135c

en-us	13:01
en	13:01

en-us	13:03
en	13:03

en-us	13:04
en	13:04

en-us	13:07
en	13:07

en-us	13:08
en	13:08

en-us	13:09
en	13:09

en-us	13:10
en	13:10

en-us	13:12
en	13:12

en-us	13:12
en	13:12

en-us	13:16
en	13:16

en-us	13:16
en	13:16

en-us	13:18
en	13:18

en-us	13:19
en	13:19

en-us	13:21
en	13:21

en-us	13:22
en	13:22

en-us	13:27
en	13:27

en-us	13:28
en	13:28

en-us	13:30
en	13:30

en-us	13:32
en	13:32

en-us	13:34
en	13:34

en-us	13:36
en	13:36

en-us	13:39
en	13:39

en-us	13:39
en	13:39

en-us	13:41
en	13:41

en-us	13:52
en	13:52

en-us	13:53
en	13:53

en-us	13:55
en	13:55

en-us	13:57
en	13:57

en-us	13:57
en	13:57

en-us	14:01
en	14:01

en-us	14:02
en	14:02

en-us	14:04
en	14:04

en-us	14:07
en	14:07

en-us	14:07
en	14:07

en-us	14:07
en	14:07

en-us	14:08
en	14:08

en-us	14:08
en	14:08

en-us	14:09
en	14:09

en-us	14:11
en	14:11

en-us	14:12
en	14:12

en-us	14:14
en	14:14

en-us	14:15
en	14:15

en-us	14:21
en	14:21

en-us	14:22
en	14:22

en-us	14:25
en	14:25

en-us	14:28
en	14:28

en-us	14:33
en	14:33

en-us	14:39
en	14:39

en-us	14:41
en	14:41

en-us	16 SCU
en	16 SCU

en-us	16 SCU - 20 seconds
en	16 SCU - 20 seconds

en-us	16-1A
en	16-1A

en-us	180
en	180

en-us	180 degrees
en	180 degrees

en-us	2
en	2

en-us	2
en	2

en-us	2
en	2

en-us	2
en	2

en-us	2
en	2

en-us	2 SCU - 4 seconds
en	2 SCU - 4 seconds

en-us	20-01
en	20-01

en-us	2001:0db8:85a3::8a2e:0370:7334
en	2001:0db8:85a3::8a2e:0370:7334

en-us	20mm
en	20mm

en-us	20mm Ammo Box
en	20mm Ammo Box

en-us	2231
en	2231

en-us	2380
en	2380

en-us	2387
en	2387

en-us	24 SCU
en	24 SCU

en-us	2438
en	2438

en-us	2446
en	2446

en-us	250-E Laser Pointer
en	250-E Laser Pointer

en-us	2523
en	2523

en-us	2542
en	2542

en-us	2565
en	2565

en-us	2577
en	2577

en-us	25mm
en	25mm

en-us	25mm
en	25mm

en-us	25mm mX Shatter Rocket
en	25mm mX Shatter Rocket

en-us	25mm mX Shatter Rocket Fragment
en	25mm mX Shatter Rocket Fragment

en-us	2621230237
en	2621230237

en-us	2650
en	2650

en-us	2687
en	2687

en-us	270
en	270

en-us	270 degrees
en	270 degrees

en-us	2700
en	2700

en-us	2782
en	2782

en-us	2782
en	2782

en-us	2799
en	2799

en-us	27th Century
en	27th Century

en-us	2811
en	2811

en-us	2846
en	2846

en-us	2865
en	2865

en-us	2885
en	2885

en-us	2891
en	2891

en-us	2897
en	2897

en-us	28mm
en	28mm

en-us	2904-UEE649
en	2904-UEE649

en-us	2909-UEE831
en	2909-UEE831

en-us	2910-UEE217
en	2910-UEE217

en-us	2912
en	2912

en-us	2913
en	2913

en-us	2913
en	2913

en-us	2913-UEE548
en	2913-UEE548

en-us	2913-UEE620
en	2913-UEE620

en-us	2921-CRU324
en	2921-CRU324

en-us	2928-CRU716
en	2928-CRU716

en-us	2929
en	2929

en-us	2930-CRU983
en	2930-CRU983

en-us	2936
en	2936

en-us	2938
en	2938

en-us	2939
en	2939

en-us	2942 Bond Plaque
en	2942 Bond Plaque

en-us	2943 Bond Plaque
en	2943 Bond Plaque

en-us	2944 Bond Plaque
en	2944 Bond Plaque

en-us	2945
en	2945

en-us	2945 Bond Plaque
en	2945 Bond Plaque

en-us	2946
en	2946

en-us	2946 Dafne Collection
en	2946 Dafne Collection

en-us	2947
en	2947

en-us	2949 Intergalactic Aerospace Expo Hat
en	2949 Intergalactic Aerospace Expo Hat

en-us	2950
en	2950

en-us	2951
en	2951

en-us	2953 Release Schedule v3
en	2953 Release Schedule v3

en-us	2954 Luck's Favor Tankard
en	2954 Luck's Favor Tankard

en-us	2954 Red Festival Poster
en	2954 Red Festival Poster

en-us	2954 Tempt Fate Tankard
en	2954 Tempt Fate Tankard

en-us	2955 marks the centennial anniversary of the first orbital platform built on Crusader. Join us in celebrating a 100 years of incredible engineering and the tireless efforts of those who work everyday to keep Orison afloat.
en	2955 marks the centennial anniversary of the first orbital platform built on Crusader. Join us in celebrating a 100 years of incredible engineering and the tireless efforts of those who work everyday to keep Orison afloat.

en-us	29900 / 29900
en	29900 / 29900

en-us	2B-22
en	2B-22

en-us	2D UI Cursor Toggle
en	2D UI Cursor Toggle

en-us	2Tuf Gloves
en	2Tuf Gloves

en-us	2nd Place
en	2nd Place

en-us	2nd Place
en	2nd Place

en-us	2nd Place
en	2nd Place

en-us	2nd Place
en	2nd Place

en-us	3
en	3

en-us	3
en	3

en-us	3
en	3

en-us	3
en	3

en-us	3 days
en	3 days

en-us	3,2,1... Start
en	3,2,1... Start

en-us	3,2,1... Start
en	3,2,1... Start

en-us	3.23
en	3.23

en-us	3.23 - Adventure Beckons
en	3.23 - Adventure Beckons

en-us	30 seconds left on the clock.
en	30 seconds left on the clock.

en-us	300i
en	300i

en-us	300i
en	300i

en-us	300i Ship Armor
en	300i Ship Armor

en-us	300i Ship Armor
en	300i Ship Armor

en-us	300i-C
en	300i-C

en-us	300i-G
en	300i-G

en-us	300i-T
en	300i-T

en-us	30mm
en	30mm

en-us	315p
en	315p

en-us	315p
en	315p

en-us	315p Ship Armor
en	315p Ship Armor

en-us	315p-GT
en	315p-GT

en-us	315p-XC
en	315p-XC

en-us	32
en	32

en-us	32 SCU
en	32 SCU

en-us	3210011132105
en	3210011132105

en-us	325a
en	325a

en-us	325a
en	325a

en-us	325a-CC
en	325a-CC

en-us	325a-CI
en	325a-CI

en-us	325a-LC
en	325a-LC

en-us	325a-XC
en	325a-XC

en-us	350R Poster
en	350R Poster

en-us	350r
en	350r

en-us	350r
en	350r

en-us	350r Model
en	350r Model

en-us	350r Model Box 
en	350r Model Box 

en-us	350r Ship Armor
en	350r Ship Armor

en-us	350r Ship Armor
en	350r Ship Armor

en-us	350r-S
en	350r-S

en-us	350r-SP
en	350r-SP

en-us	35mm
en	35mm

en-us	35mm
en	35mm

en-us	3838292944
en	3838292944

en-us	3D View
en	3D View

en-us	3rd Place
en	3rd Place

en-us	3rd Place
en	3rd Place

en-us	3rd Place
en	3rd Place

en-us	3rd Place
en	3rd Place

en-us	4
en	4

en-us	4
en	4

en-us	4
en	4

en-us	4
en	4

en-us	4 SCU
en	4 SCU

en-us	4 SCU
en	4 SCU

en-us	4 SCU - 8 seconds
en	4 SCU - 8 seconds

en-us	4.0 - Destination Pyro
en	4.0 - Destination Pyro

en-us	400i
en	400i

en-us	400i
en	400i

en-us	400i 2954 Auspicious Red Dog Livery
en	400i 2954 Auspicious Red Dog Livery

en-us	400i 2954 Auspicious Red Dragon Livery
en	400i 2954 Auspicious Red Dragon Livery

en-us	400i Afterglow Livery
en	400i Afterglow Livery

en-us	400i Calacatta Livery
en	400i Calacatta Livery

en-us	400i Deck the Hull Livery
en	400i Deck the Hull Livery

en-us	400i Fortuna Livery
en	400i Fortuna Livery

en-us	400i IceBreak Livery
en	400i IceBreak Livery

en-us	400i Meridian Livery
en	400i Meridian Livery

en-us	400i Penumbra Livery
en	400i Penumbra Livery

en-us	400i Polar Livery
en	400i Polar Livery

en-us	400i Stormbringer Livery
en	400i Stormbringer Livery

en-us	400i Stratus Livery
en	400i Stratus Livery

en-us	40mm
en	40mm

en-us	4RR4Y P()w3r LEVe1
en	4RR4Y P()w3r LEVe1

en-us	4RR4Y ]-[Ub c0nnekT|()]\[
en	4RR4Y ]-[Ub c0nnekT|()]\[

en-us	4th Place
en	4th Place

en-us	4th Place
en	4th Place

en-us	5
en	5

en-us	5
en	5

en-us	5
en	5

en-us	5
en	5

en-us	5 mm ballistic ammo
en	5 mm ballistic ammo

en-us	5, 4, 3, 2, 1
en	5, 4, 3, 2, 1

en-us	5, 4, 3, 2, 1, and Astro Arena is open for business!
en	5, 4, 3, 2, 1, and Astro Arena is open for business!

en-us	5, 4, 3, 2, 1, and Team Elimination has begun.
en	5, 4, 3, 2, 1, and Team Elimination has begun.

en-us	5, 4, 3, 2, 1, and we're off!
en	5, 4, 3, 2, 1, and we're off!

en-us	5, 4, 3, 2, 1. Here they come.
en	5, 4, 3, 2, 1. Here they come.

en-us	5.56mm Gauss AP 
en	5.56mm Gauss AP 

en-us	50mm
en	50mm

en-us	54-37
en	54-37

en-us	54AFB
en	54AFB

en-us	55-GR Pants
en	55-GR Pants

en-us	5CA 'Akura'
en	5CA 'Akura'

en-us	5D-NH
en	5D-NH

en-us	5MA 'Chimalli'
en	5MA 'Chimalli'

en-us	5SA 'Rhada'
en	5SA 'Rhada'

en-us	5th Place
en	5th Place

en-us	5th Place
en	5th Place

en-us	6
en	6

en-us	6
en	6

en-us	6
en	6

en-us	6
en	6

en-us	60 minutes
en	60 minutes

en-us	600i
en	600i

en-us	600i '51 BIS
en	600i '51 BIS

en-us	600i 2951 Best in Show Livery
en	600i 2951 Best in Show Livery

en-us	600i 2953 Best in Show Livery
en	600i 2953 Best in Show Livery

en-us	600i 2953 Ship Showdown Poster
en	600i 2953 Ship Showdown Poster

en-us	600i 2954 Auspicious Red Dog Livery
en	600i 2954 Auspicious Red Dog Livery

en-us	600i 2954 Auspicious Red Dragon Livery
en	600i 2954 Auspicious Red Dragon Livery

en-us	600i Cold Forge Livery
en	600i Cold Forge Livery

en-us	600i Exec. Edition
en	600i Exec. Edition

en-us	600i Flight Jacket
en	600i Flight Jacket

en-us	600i Fortuna Livery
en	600i Fortuna Livery

en-us	600i Foundation Fest Livery
en	600i Foundation Fest Livery

en-us	600i Sterling Livery
en	600i Sterling Livery

en-us	600i Touring
en	600i Touring

en-us	60mm
en	60mm

en-us	60mm
en	60mm

en-us	60mm
en	60mm

en-us	60mm Rail
en	60mm Rail

en-us	6CA 'Bila'
en	6CA 'Bila'

en-us	6MA 'Kozane'
en	6MA 'Kozane'

en-us	6SA
en	6SA

en-us	6SA 'Arbiter'
en	6SA 'Arbiter'

en-us	6th Place
en	6th Place

en-us	6th Place
en	6th Place

en-us	7
en	7

en-us	7
en	7

en-us	7
en	7

en-us	7
en	7

en-us	7 days
en	7 days

en-us	75
en	75

en-us	75%
en	75%

en-us	77
en	77

en-us	78-BL Pants
en	78-BL Pants

en-us	78-GR Pants
en	78-GR Pants

en-us	78-WH Pants
en	78-WH Pants

en-us	7CA 'Nargun'
en	7CA 'Nargun'

en-us	7MA 'Lorica'
en	7MA 'Lorica'

en-us	7SA
en	7SA

en-us	7SA 'Concord'
en	7SA 'Concord'

en-us	7th Place
en	7th Place

en-us	7th Place
en	7th Place

en-us	8
en	8

en-us	8
en	8

en-us	8
en	8

en-us	8
en	8

en-us	8
en	8

en-us	8 SCU
en	8 SCU

en-us	8 SCU - 12 seconds
en	8 SCU - 12 seconds

en-us	80mm Rail
en	80mm Rail

en-us	838728161
en	838728161

en-us	84727291238
en	84727291238

en-us	85X Limited
en	85X Limited

en-us	85x
en	85x

en-us	85x is your weekend, fly over to that artisan deli and grab a picnic type of luxury ship. Simple, elegant, stunning.
en	85x is your weekend, fly over to that artisan deli and grab a picnic type of luxury ship. Simple, elegant, stunning.

en-us	88-BR Pants
en	88-BR Pants

en-us	88-RD Pants
en	88-RD Pants

en-us	88-TN Pants
en	88-TN Pants

en-us	890 Jump
en	890 Jump

en-us	890 Jump Meridian Livery
en	890 Jump Meridian Livery

en-us	890 Jump Penumbra Livery
en	890 Jump Penumbra Livery

en-us	890 Jump Skyline Livery
en	890 Jump Skyline Livery

en-us	895
en	895

en-us	8BS_QV_T5G
en	8BS_QV_T5G

en-us	8th Place
en	8th Place

en-us	8th Place
en	8th Place

en-us	8x Hydra Propulsion M1-16 (TR1)
en	8x Hydra Propulsion M1-16 (TR1)

en-us	9
en	9

en-us	9
en	9

en-us	9
en	9

en-us	9
en	9

en-us	9-Series Longsword Cannon
en	9-Series Longsword Cannon

en-us	90
en	90

en-us	90 degrees
en	90 degrees

en-us	96
en	96

en-us	987
en	987

en-us	99-BR/BL Pants
en	99-BR/BL Pants

en-us	99-GR/BL Pants
en	99-GR/BL Pants

en-us	:
en	:

en-us	:
en	:

en-us	:
en	:

en-us	: :  Power Management & Distribution Controls  : :
en	: :  Power Management & Distribution Controls  : :

en-us	: Match ID %S
en	: Match ID %S

en-us	: Version 01.05.03
en	: Version 01.05.03

en-us	:: Activation Status ::
en	:: Activation Status ::

en-us	:: Comm Array Status ::
en	:: Comm Array Status ::

en-us	:: Deactivation Status ::
en	:: Deactivation Status ::

en-us	:: Uplink Status ::
en	:: Uplink Status ::

en-us	:: Upl|nc ZT47us ::
en	:: Upl|nc ZT47us ::

en-us	;
en	;

en-us	< / CONTACT BLOCKED / >
en	< / CONTACT BLOCKED / >

en-us	< / NOT AVAILABLE / >
en	< / NOT AVAILABLE / >

en-us	< = TEST DESC = >
en	< = TEST DESC = >

en-us	< = TEST NAME = >
en	< = TEST NAME = >

en-us	< Ah! or Gasp >
en	< Ah! or Gasp >

en-us	< Ah! or Gasp >
en	< Ah! or Gasp >

en-us	< Ah! or Gasp >
en	< Ah! or Gasp >

en-us	< Ah! or Gasp >
en	< Ah! or Gasp >

en-us	< Ah! or Gasp >
en	< Ah! or Gasp >

en-us	< Ah! or Gasp >
en	< Ah! or Gasp >

en-us	< Ah! or Gasp >
en	< Ah! or Gasp >

en-us	< Ah! or Gasp >
en	< Ah! or Gasp >

en-us	< Ah! or Gasp >
en	< Ah! or Gasp >

en-us	< Ah! or Gasp >
en	< Ah! or Gasp >

en-us	< Ah! or Gasp >
en	< Ah! or Gasp >

en-us	< Ah! or Gasp >
en	< Ah! or Gasp >

en-us	< Bored Sigh >
en	< Bored Sigh >

en-us	< Bored Sigh >
en	< Bored Sigh >

en-us	< Bored Sigh >
en	< Bored Sigh >

en-us	< Bored Sigh >
en	< Bored Sigh >

en-us	< Bored Sigh >
en	< Bored Sigh >

en-us	< Bored Sigh >
en	< Bored Sigh >

en-us	< Bored Sigh >
en	< Bored Sigh >

en-us	< Bored Sigh >
en	< Bored Sigh >

en-us	< Bored Sigh >
en	< Bored Sigh >

en-us	< Bored Sigh >
en	< Bored Sigh >

en-us	< Bored Sigh >
en	< Bored Sigh >

en-us	< Bored Sigh >
en	< Bored Sigh >

en-us	< Cough >
en	< Cough >

en-us	< Cough >
en	< Cough >

en-us	< Cough >
en	< Cough >

en-us	< Cough >
en	< Cough >

en-us	< Cough >
en	< Cough >

en-us	< Cough >
en	< Cough >

en-us	< Cough >
en	< Cough >

en-us	< Cough >
en	< Cough >

en-us	< Cough >
en	< Cough >

en-us	< Cough >
en	< Cough >

en-us	< Cough >
en	< Cough >

en-us	< Cough >
en	< Cough >

en-us	< Cough >
en	< Cough >

en-us	< Exasperated Sigh >
en	< Exasperated Sigh >

en-us	< Exasperated Sigh >
en	< Exasperated Sigh >

en-us	< Exasperated Sigh >
en	< Exasperated Sigh >

en-us	< Exasperated Sigh >
en	< Exasperated Sigh >

en-us	< Exasperated Sigh >
en	< Exasperated Sigh >

en-us	< Exasperated Sigh >
en	< Exasperated Sigh >

en-us	< Exasperated Sigh >
en	< Exasperated Sigh >

en-us	< Exasperated Sigh >
en	< Exasperated Sigh >

en-us	< Exasperated Sigh >
en	< Exasperated Sigh >

en-us	< Exasperated Sigh >
en	< Exasperated Sigh >

en-us	< Exasperated Sigh >
en	< Exasperated Sigh >

en-us	< Exasperated Sigh >
en	< Exasperated Sigh >

en-us	< Fidget > Oh, hello.
en	< Fidget > Oh, hello.

en-us	< Figdet >
en	< Figdet >

en-us	< Figdet >
en	< Figdet >

en-us	< Figdet >
en	< Figdet >

en-us	< Figdet >
en	< Figdet >

en-us	< Figdet >
en	< Figdet >

en-us	< Figdet >
en	< Figdet >

en-us	< Figdet >
en	< Figdet >

en-us	< Figdet >
en	< Figdet >

en-us	< Figdet >
en	< Figdet >

en-us	< Figdet >
en	< Figdet >

en-us	< Figdet >
en	< Figdet >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Grunt >
en	< Grunt >

en-us	< Laughing > Nice one.
en	< Laughing > Nice one.

en-us	< Long Yawn >
en	< Long Yawn >

en-us	< Long Yawn >
en	< Long Yawn >

en-us	< Long Yawn >
en	< Long Yawn >

en-us	< Long Yawn >
en	< Long Yawn >

en-us	< Long Yawn >
en	< Long Yawn >

en-us	< Long Yawn >
en	< Long Yawn >

en-us	< Long Yawn >
en	< Long Yawn >

en-us	< Long Yawn >
en	< Long Yawn >

en-us	< Long Yawn >
en	< Long Yawn >

en-us	< Long Yawn >
en	< Long Yawn >

en-us	< Long Yawn >
en	< Long Yawn >

en-us	< Long Yawn >
en	< Long Yawn >

en-us	< Moans >
en	< Moans >

en-us	< Moans >
en	< Moans >

en-us	< Moans >
en	< Moans >

en-us	< Moans >
en	< Moans >

en-us	< Moans >
en	< Moans >

en-us	< Moans >
en	< Moans >

en-us	< Moans >
en	< Moans >

en-us	< PLACEHOLDER >
en	< PLACEHOLDER >

en-us	< PLACEHOLDER >
en	< PLACEHOLDER >

en-us	< Quick Yawn >
en	< Quick Yawn >

en-us	< Quick Yawn >
en	< Quick Yawn >

en-us	< Quick Yawn >
en	< Quick Yawn >

en-us	< Quick Yawn >
en	< Quick Yawn >

en-us	< Quick Yawn >
en	< Quick Yawn >

en-us	< Quick Yawn >
en	< Quick Yawn >

en-us	< Quick Yawn >
en	< Quick Yawn >

en-us	< Quick Yawn >
en	< Quick Yawn >

en-us	< Quick Yawn >
en	< Quick Yawn >

en-us	< Quick Yawn >
en	< Quick Yawn >

en-us	< Quick Yawn >
en	< Quick Yawn >

en-us	< Quick Yawn >
en	< Quick Yawn >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Scream >
en	< Scream >

en-us	< Sigh >
en	< Sigh >

en-us	< Snoring >... Huh? What happened? Oh...
en	< Snoring >... Huh? What happened? Oh...

en-us	< Stretch >
en	< Stretch >

en-us	< Stretch > Oh, gosh.
en	< Stretch > Oh, gosh.

en-us	< Struggle > < Scream >
en	< Struggle > < Scream >

en-us	< Struggle >... No. Please Noooo!
en	< Struggle >... No. Please Noooo!

en-us	< Throat Clear >
en	< Throat Clear >

en-us	< Throat Clear >
en	< Throat Clear >

en-us	< Throat Clear >
en	< Throat Clear >

en-us	< Throat Clear >
en	< Throat Clear >

en-us	< Throat Clear >
en	< Throat Clear >

en-us	< Throat Clear >
en	< Throat Clear >

en-us	< Throat Clear >
en	< Throat Clear >

en-us	< Throat Clear >
en	< Throat Clear >

en-us	< Throat Clear >
en	< Throat Clear >

en-us	< Throat Clear >
en	< Throat Clear >

en-us	< Throat Clear >
en	< Throat Clear >

en-us	< Throat Clear >
en	< Throat Clear >

en-us	< Throat clear >
en	< Throat clear >

en-us	< Throat clear >
en	< Throat clear >

en-us	< Throat clear >
en	< Throat clear >

en-us	< Throat clear >
en	< Throat clear >

en-us	< Whistle > Come out and play.
en	< Whistle > Come out and play.

en-us	< Yawn > Dear me... Oh!
en	< Yawn > Dear me... Oh!

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< angry sound >
en	< angry sound >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< big punch exertion >
en	< big punch exertion >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< bleeding out death >
en	< bleeding out death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choked to death >
en	< choked to death >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< choking >
en	< choking >

en-us	< cough >
en	< cough >

en-us	< cough >
en	< cough >

en-us	< cough >
en	< cough >

en-us	< cough >
en	< cough >

en-us	< cough >
en	< cough >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< death from explosion >
en	< death from explosion >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< frustrated sound >
en	< frustrated sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< happy sound >
en	< happy sound >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something big >
en	< hit by something big >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< hit by something small >
en	< hit by something small >

en-us	< idling sound >
en	< idling sound >

en-us	< idling sound >
en	< idling sound >

en-us	< idling sound >
en	< idling sound >

en-us	< idling sound >
en	< idling sound >

en-us	< idling sound >
en	< idling sound >

en-us	< impact death >
en	< impact death >

en-us	< impact death >
en	< impact death >

en-us	< impact death >
en	< impact death >

en-us	< light grunt >
en	< light grunt >

en-us	< light grunt >
en	< light grunt >

en-us	< light grunt >
en	< light grunt >

en-us	< light grunt >
en	< light grunt >

en-us	< light grunt >
en	< light grunt >

en-us	< light grunt >
en	< light grunt >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< mocking sound >
en	< mocking sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< pain sound >
en	< pain sound >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< punch exertion >
en	< punch exertion >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< puzzled sound >
en	< puzzled sound >

en-us	< relieved laughter > Wow... let's not do that again.
en	< relieved laughter > Wow... let's not do that again.

en-us	< scream in fright >
en	< scream in fright >

en-us	< scream in fright >
en	< scream in fright >

en-us	< scream in fright >
en	< scream in fright >

en-us	< scream in fright >
en	< scream in fright >

en-us	< small impact - heavy punch >
en	< small impact - heavy punch >

en-us	< small impact - heavy punch >
en	< small impact - heavy punch >

en-us	< small impact - heavy punch >
en	< small impact - heavy punch >

en-us	< small impact - light punch >
en	< small impact - light punch >

en-us	< small impact - light punch >
en	< small impact - light punch >

en-us	< small impact - light punch >
en	< small impact - light punch >

en-us	< surprised sound >
en	< surprised sound >

en-us	< surprised sound >
en	< surprised sound >

en-us	< surprised sound >
en	< surprised sound >

en-us	< surprised sound >
en	< surprised sound >

en-us	< surprised sound >
en	< surprised sound >

en-us	< surprised sound >
en	< surprised sound >

en-us	< surprised sound >
en	< surprised sound >

en-us	< surprised sound >
en	< surprised sound >

en-us	< surprised sound >
en	< surprised sound >

en-us	< surprised sound >
en	< surprised sound >

en-us	< surprised sound >
en	< surprised sound >

en-us	< surprised sound >
en	< surprised sound >

en-us	< surprised sound >
en	< surprised sound >

en-us	< surprised sound >
en	< surprised sound >

en-us	< throat clear >
en	< throat clear >

en-us	< throat clear >
en	< throat clear >

en-us	< throat clear >
en	< throat clear >

en-us	< throat clear >
en	< throat clear >

en-us	< throat clear >
en	< throat clear >

en-us	< whimpering, crying >
en	< whimpering, crying >

en-us	< whimpering, crying >
en	< whimpering, crying >

en-us	< whimpering, crying >
en	< whimpering, crying >

en-us	< whimpering, crying >
en	< whimpering, crying >

en-us	< whimpering, crying >
en	< whimpering, crying >

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	<-=MISSING=->
en	<-=MISSING=->

en-us	</EM1>
en	</EM1>

en-us	</EM2>
en	</EM2>

en-us	</EM3>
en	</EM3>

en-us	</EM4>
en	</EM4>

en-us	</EM5>
en	</EM5>

en-us	</EM_1>
en	</EM_1>

en-us	</EM_2>
en	</EM_2>

en-us	</EM_3>
en	</EM_3>

en-us	</EM_4>
en	</EM_4>

en-us	</EM_5>
en	</EM_5>

en-us	<<<hum>>>
en	<<<hum>>>

en-us	<<<hum>>>
en	<<<hum>>>

en-us	<<<hum>>>
en	<<<hum>>>

en-us	<= BAD STRING =>
en	<= BAD STRING =>

en-us	<= BAD TOKEN =>
en	<= BAD TOKEN =>

en-us	<= DEBUG =>
en	<= DEBUG =>

en-us	<= INTENTIONALLY DO NOT SHOW INNER THOUGHT FOR THIS INTERACTION =>
en	<= INTENTIONALLY DO NOT SHOW INNER THOUGHT FOR THIS INTERACTION =>

en-us	<= PLACEHOLDER =>
en	<= PLACEHOLDER =>

en-us	<= UNINITIALIZED =>
en	<= UNINITIALIZED =>

en-us	<Alert whistle> Ready up! Trouble.
en	<Alert whistle> Ready up! Trouble.

en-us	<Boo (other team does something good)>
en	<Boo (other team does something good)>

en-us	<Boo (your team screws up)>
en	<Boo (your team screws up)>

en-us	<Breathing>
en	<Breathing>

en-us	<Breathing>
en	<Breathing>

en-us	<Breathing>
en	<Breathing>

en-us	<Cheer>
en	<Cheer>

en-us	<Cheer>
en	<Cheer>

en-us	<Clears throat>
en	<Clears throat>

en-us	<EM1>
en	<EM1>

en-us	<EM2>
en	<EM2>

en-us	<EM3>
en	<EM3>

en-us	<EM4>
en	<EM4>

en-us	<EM5>
en	<EM5>

en-us	<EM_1>
en	<EM_1>

en-us	<EM_2>
en	<EM_2>

en-us	<EM_3>
en	<EM_3>

en-us	<EM_4>
en	<EM_4>

en-us	<EM_5>
en	<EM_5>

en-us	<Exasperated Sigh>
en	<Exasperated Sigh>

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 1> confirmed
en	<Formation 1> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 2> confirmed
en	<Formation 2> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 3> confirmed
en	<Formation 3> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Formation 4> confirmed
en	<Formation 4> confirmed

en-us	<Game Ends - You Lose>
en	<Game Ends - You Lose>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt>
en	<Grunt>

en-us	<Grunt> Is that blood?
en	<Grunt> Is that blood?

en-us	<Grunt> Oh god!
en	<Grunt> Oh god!

en-us	<Grunt> Oh god! Oh god!
en	<Grunt> Oh god! Oh god!

en-us	<Humming & idle noises>
en	<Humming & idle noises>

en-us	<Laughing>
en	<Laughing>

en-us	<Laughs>
en	<Laughs>

en-us	<SCREAM>
en	<SCREAM>

en-us	<Smoking>
en	<Smoking>

en-us	<Smoking>
en	<Smoking>

en-us	<Sniff>
en	<Sniff>

en-us	<Sniff>
en	<Sniff>

en-us	<Stretch>
en	<Stretch>

en-us	<Stretch>
en	<Stretch>

en-us	<Unselected>
en	<Unselected>

en-us	<Various humming>
en	<Various humming>

en-us	<Various humming>
en	<Various humming>

en-us	<Yelp>
en	<Yelp>

en-us	<b>- Captains Log: August 21st 2993 -</b>\nNew Crew Member aboard today, Pvt. Robbie Elms. \nHandsome lad... but terrible at doing a Scottish accent\nWe'll put him through the works on Torpedo loading.\n<b>- End of Log -</b>
en	<b>- Captains Log: August 21st 2993 -</b>\nNew Crew Member aboard today, Pvt. Robbie Elms. \nHandsome lad... but terrible at doing a Scottish accent\nWe'll put him through the works on Torpedo loading.\n<b>- End of Log -</b>

en-us	<bored noises>
en	<bored noises>

en-us	<bored noises>
en	<bored noises>

en-us	<bored noises>
en	<bored noises>

en-us	<bored noises>
en	<bored noises>

en-us	<bored noises>
en	<bored noises>

en-us	<bored noises>
en	<bored noises>

en-us	<bored sigh>
en	<bored sigh>

en-us	<bored sigh>
en	<bored sigh>

en-us	<bored sigh>
en	<bored sigh>

en-us	<bored sigh>
en	<bored sigh>

en-us	<bored sigh>
en	<bored sigh>

en-us	<bored sigh>
en	<bored sigh>

en-us	<breathing>
en	<breathing>

en-us	<chuckle> It's on now.
en	<chuckle> It's on now.

en-us	<cough>
en	<cough>

en-us	<cough>
en	<cough>

en-us	<cough>
en	<cough>

en-us	<cough>
en	<cough>

en-us	<cough>
en	<cough>

en-us	<cough>
en	<cough>

en-us	<deaththroe - large reaction, ex: short scream / grenade explosion>
en	<deaththroe - large reaction, ex: short scream / grenade explosion>

en-us	<deaththroe - large reaction, ex: short scream / grenade explosion>
en	<deaththroe - large reaction, ex: short scream / grenade explosion>

en-us	<deaththroe - large reaction, ex: short scream / grenade explosion>
en	<deaththroe - large reaction, ex: short scream / grenade explosion>

en-us	<deaththroe - large reaction, ex: short scream / grenade explosion>
en	<deaththroe - large reaction, ex: short scream / grenade explosion>

en-us	<deaththroe - large reaction, ex: short scream / grenade explosion>
en	<deaththroe - large reaction, ex: short scream / grenade explosion>

en-us	<deaththroe - large reaction, ex: short scream / grenade explosion>
en	<deaththroe - large reaction, ex: short scream / grenade explosion>