en-us	the hell you looking at?
en	the hell you looking at?

en-us	the hell's wrong with you?
en	the hell's wrong with you?

en-us	the hydroponics farm on Cellin
en	the hydroponics farm on Cellin

en-us	the kill site
en	the kill site

en-us	the lab
en	the lab

en-us	the lab on Yela
en	the lab on Yela

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the main building of an outpost
en	the main building of an outpost

en-us	the maintenance area inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I
en	the maintenance area inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I

en-us	the maintenance area inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I
en	the maintenance area inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I

en-us	the maintenance area inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I
en	the maintenance area inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I

en-us	the maintenance area inside PYAM-FARSTAT-2-0 above Pyro II
en	the maintenance area inside PYAM-FARSTAT-2-0 above Pyro II

en-us	the maintenance area inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II
en	the maintenance area inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II

en-us	the maintenance area inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III
en	the maintenance area inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III

en-us	the maintenance area inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V
en	the maintenance area inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V

en-us	the maintenance area inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V
en	the maintenance area inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V

en-us	the maintenance area inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI
en	the maintenance area inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI

en-us	the microTech wreck site
en	the microTech wreck site

en-us	the mine on Daymar
en	the mine on Daymar

en-us	the mining facility
en	the mining facility

en-us	the mining facility on Yela
en	the mining facility on Yela

en-us	the mining outpost
en	the mining outpost

en-us	the mining outpost on Daymar
en	the mining outpost on Daymar

en-us	the mining outpost on Yela
en	the mining outpost on Yela

en-us	the refinery inside Checkmate at the L4 Lagrange of Pyro II 
en	the refinery inside Checkmate at the L4 Lagrange of Pyro II 

en-us	the refinery inside Orbituary above Pyro III
en	the refinery inside Orbituary above Pyro III

en-us	the refinery inside Ruin Station above Pyro VI
en	the refinery inside Ruin Station above Pyro VI

en-us	the refinery outpost on Daymar
en	the refinery outpost on Daymar

en-us	the refinery outpost on Yela
en	the refinery outpost on Yela

en-us	the remains
en	the remains

en-us	the remains
en	the remains

en-us	the remains
en	the remains

en-us	the research outpost
en	the research outpost

en-us	the research outpost on Cellin
en	the research outpost on Cellin

en-us	the research outpost on Yela
en	the research outpost on Yela

en-us	the ship's remains
en	the ship's remains

en-us	the ship's remains
en	the ship's remains

en-us	the ship's remains
en	the ship's remains

en-us	the ship's remains
en	the ship's remains

en-us	the time this banger I ran with rigged his gun to be autofire and nearly destroyed his ship
en	the time this banger I ran with rigged his gun to be autofire and nearly destroyed his ship

en-us	the wreck site
en	the wreck site

en-us	the wreck site
en	the wreck site

en-us	the wreck site
en	the wreck site

en-us	the wreck site
en	the wreck site

en-us	the wreck site
en	the wreck site

en-us	the wreck site on Aberdeen
en	the wreck site on Aberdeen

en-us	the wreck site on Ariel
en	the wreck site on Ariel

en-us	the wreck site on Calliope
en	the wreck site on Calliope

en-us	the wreck site on Cellin
en	the wreck site on Cellin

en-us	the wreck site on Clio
en	the wreck site on Clio

en-us	the wreck site on Daymar
en	the wreck site on Daymar

en-us	the wreck site on Euterpe
en	the wreck site on Euterpe

en-us	the wreck site on Hurston
en	the wreck site on Hurston

en-us	the wreck site on Ita
en	the wreck site on Ita

en-us	the wreck site on Lyria
en	the wreck site on Lyria

en-us	the wreck site on Magda
en	the wreck site on Magda

en-us	the wreck site on Wala
en	the wreck site on Wala

en-us	the wreck site on Yela
en	the wreck site on Yela

en-us	the wreck site on microTech
en	the wreck site on microTech

en-us	the wreckage
en	the wreckage

en-us	the wreckage
en	the wreckage

en-us	the wreckage
en	the wreckage

en-us	the wreckage
en	the wreckage

en-us	the wreckage
en	the wreckage

en-us	the wreckage
en	the wreckage

en-us	the wreckage
en	the wreckage

en-us	the ~mission(Ship)'s debris
en	the ~mission(Ship)'s debris

en-us	the ~mission(Ship)'s last known position
en	the ~mission(Ship)'s last known position

en-us	the ~mission(Ship)'s last known position
en	the ~mission(Ship)'s last known position

en-us	the ~mission(Ship)'s last known position
en	the ~mission(Ship)'s last known position

en-us	the ~mission(Ship)'s last known position
en	the ~mission(Ship)'s last known position

en-us	the ~mission(Ship)'s remains
en	the ~mission(Ship)'s remains

en-us	the ~mission(Ship)'s remains
en	the ~mission(Ship)'s remains

en-us	the ~mission(Ship)'s remains
en	the ~mission(Ship)'s remains

en-us	the ~mission(Ship)'s wreck
en	the ~mission(Ship)'s wreck

en-us	the ~mission(ship)'s debris
en	the ~mission(ship)'s debris

en-us	the ~mission(ship)'s final position before its signal was lost
en	the ~mission(ship)'s final position before its signal was lost

en-us	the ~mission(ship)'s final postition
en	the ~mission(ship)'s final postition

en-us	the ~mission(ship)'s last known position
en	the ~mission(ship)'s last known position

en-us	their destination
en	their destination

en-us	their destination
en	their destination

en-us	their facility on Cellin
en	their facility on Cellin

en-us	their facility on Daymar
en	their facility on Daymar

en-us	their facility on Yela
en	their facility on Yela

en-us	their last known location
en	their last known location

en-us	their last known location
en	their last known location

en-us	their last known whereabouts
en	their last known whereabouts

en-us	their most recent sighting
en	their most recent sighting

en-us	their outpost on Cellin
en	their outpost on Cellin

en-us	their outpost on Daymar
en	their outpost on Daymar

en-us	their outpost on Yela
en	their outpost on Yela

en-us	their refinery on Cellin
en	their refinery on Cellin

en-us	their refinery on Daymar
en	their refinery on Daymar

en-us	their refinery on Yela
en	their refinery on Yela

en-us	their stranded vehicle
en	their stranded vehicle

en-us	think it's time we meet
en	think it's time we meet

en-us	this chemist on Yela
en	this chemist on Yela

en-us	this old miner who figured she could build herself a better EVA suit.
en	this old miner who figured she could build herself a better EVA suit.

en-us	this quiet, out-of-the-way place
en	this quiet, out-of-the-way place

en-us	threaten
en	threaten

en-us	threaten1
en	threaten1

en-us	threaten2
en	threaten2

en-us	threaten3
en	threaten3

en-us	three data skimmers
en	three data skimmers

en-us	three monitors
en	three monitors

en-us	three monitors
en	three monitors

en-us	ticktock
en	ticktock

en-us	tissue samples
en	tissue samples

en-us	titanium
en	titanium

en-us	to begin transfer.
en	to begin transfer.

en-us	to the 
en	to the 

en-us	together forever
en	together forever

en-us	too many cooks
en	too many cooks

en-us	toxic sludge
en	toxic sludge

en-us	toxic waste
en	toxic waste

en-us	trade
en	trade

en-us	trash
en	trash

en-us	trg
en	trg

en-us	tungsten
en	tungsten

en-us	twice the headache
en	twice the headache

en-us	two data skimmers
en	two data skimmers

en-us	two for the price of two
en	two for the price of two

en-us	two monitors
en	two monitors

en-us	two monitors
en	two monitors

en-us	uh, you, uh, okay? It's just that uh you've got like everything you need to take off, but you're not.
en	uh, you, uh, okay? It's just that uh you've got like everything you need to take off, but you're not.

en-us	unleash the beast
en	unleash the beast

en-us	up
en	up

en-us	up for a face to face?
en	up for a face to face?

en-us	v
en	v

en-us	valuable item
en	valuable item

en-us	very specific crate
en	very specific crate

en-us	viVid Display
en	viVid Display

en-us	virus cultures
en	virus cultures

en-us	vitamins
en	vitamins

en-us	wait
en	wait

en-us	wait for confirmation screen
en	wait for confirmation screen

en-us	wait1
en	wait1

en-us	wait2
en	wait2

en-us	waiting for subtarget scan
en	waiting for subtarget scan

en-us	waste
en	waste

en-us	waste materials
en	waste materials

en-us	water
en	water

en-us	watermelon
en	watermelon

en-us	wave
en	wave

en-us	wave1
en	wave1

en-us	wave2
en	wave2

en-us	weapons online
en	weapons online

en-us	weapons online
en	weapons online

en-us	wheeled vehicle
en	wheeled vehicle

en-us	wheeled vehicle (Ursa, Cyclone, etc.)
en	wheeled vehicle (Ursa, Cyclone, etc.)

en-us	where they like to hang out
en	where they like to hang out

en-us	where they like to hang out
en	where they like to hang out

en-us	whistle
en	whistle

en-us	whistle1
en	whistle1

en-us	whistle2
en	whistle2

en-us	work orders currently processing.
en	work orders currently processing.

en-us	wreck diving
en	wreck diving

en-us	wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
en	wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

en-us	x
en	x

en-us	x
en	x

en-us	x
en	x

en-us	x
en	x

en-us	x
en	x

en-us	x:
en	x:

en-us	y:
en	y:

en-us	yeah yeah yeah, go on, yeah go on, go on, go on, go on!
en	yeah yeah yeah, go on, yeah go on, go on, go on, go on!

en-us	yes
en	yes

en-us	yes, yes, yes, yes, yes, yes, yes, yes YAHAHA YES!
en	yes, yes, yes, yes, yes, yes, yes, yes YAHAHA YES!

en-us	yolo1
en	yolo1

en-us	you busy?
en	you busy?

en-us	you-know-what
en	you-know-what

en-us	z:
en	z:

en-us	|| Need a patchup
en	|| Need a patchup

en-us	~(Contractor|BountyFPSDescription)
en	~(Contractor|BountyFPSDescription)

en-us	~Mission(MissionPickupType|PickupType)
en	~Mission(MissionPickupType|PickupType)

en-us	~action(default|respawn) to respawn
en	~action(default|respawn) to respawn

en-us	~action(player_choice|pc_interaction_mode)
en	~action(player_choice|pc_interaction_mode)

en-us	~action(player_choice|pc_select)
en	~action(player_choice|pc_select)

en-us	~action(spaceship_movement|v_strafe_forward)  ~action(spaceship_movement|v_strafe_left)  ~action(spaceship_movement|v_strafe_back)  ~action(spaceship_movement|v_strafe_right) controls your cardinal movement.
en	~action(spaceship_movement|v_strafe_forward)  ~action(spaceship_movement|v_strafe_left)  ~action(spaceship_movement|v_strafe_back)  ~action(spaceship_movement|v_strafe_right) controls your cardinal movement.

en-us	~action(spaceship_movement|v_strafe_longitudinal) and ~action(spaceship_movement|v_strafe_lateral) controls your cardinal movement.
en	~action(spaceship_movement|v_strafe_longitudinal) and ~action(spaceship_movement|v_strafe_lateral) controls your cardinal movement.

en-us	~action(zero_gravity_eva|eva_strafe_up) and ~action(zero_gravity_eva|eva_strafe_down) strafe up and down.\n~action(zero_gravity_eva|eva_roll_left) and ~action(zero_gravity_eva|eva_roll_right) roll left and right.
en	~action(zero_gravity_eva|eva_strafe_up) and ~action(zero_gravity_eva|eva_strafe_down) strafe up and down.\n~action(zero_gravity_eva|eva_roll_left) and ~action(zero_gravity_eva|eva_roll_right) roll left and right.

en-us	~action(zero_gravity_eva|eva_strafe_vertical) strafe up and down.\n~action(zero_gravity_eva|eva_roll) roll left and right.
en	~action(zero_gravity_eva|eva_strafe_vertical) strafe up and down.\n~action(zero_gravity_eva|eva_roll) roll left and right.

en-us	~mission (description)
en	~mission (description)

en-us	~mission (title) (Approval: ~mission(approvalcode))
en	~mission (title) (Approval: ~mission(approvalcode))

en-us	~mission(AI_Remaining) hostiles remaining
en	~mission(AI_Remaining) hostiles remaining

en-us	~mission(CheckpointTakenString)
en	~mission(CheckpointTakenString)

en-us	~mission(Client) are paying for someone to drop a ~mission(Item) over at ~mission(Destination). ~mission(Danger)Pick up the ~mission(Item) from ~mission(Location) and get to it.
en	~mission(Client) are paying for someone to drop a ~mission(Item) over at ~mission(Destination). ~mission(Danger)Pick up the ~mission(Item) from ~mission(Location) and get to it.

en-us	~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed)
en	~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed)

en-us	~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed)
en	~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed)

en-us	~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
en	~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)

en-us	~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
en	~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)

en-us	~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
en	~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)

en-us	~mission(Client) has been reporting issues with ~mission(Location|Address) and we're looking for a contractor to authorize to complete any necessary repairs. ~mission(Danger)
en	~mission(Client) has been reporting issues with ~mission(Location|Address) and we're looking for a contractor to authorize to complete any necessary repairs. ~mission(Danger)

en-us	~mission(Client) have made it clear that this is really, really, really important to them. See that you get it squared away as fast as humanly possible. 
en	~mission(Client) have made it clear that this is really, really, really important to them. See that you get it squared away as fast as humanly possible. 

en-us	~mission(Client) lost its connection to ~mission(Location|Address). We are looking for a qualified comm tech to do an on-site evaluation and ensure that the uplink is re-activated. The proper authorization will be provided to access the control panel.  ~mission(Danger)
en	~mission(Client) lost its connection to ~mission(Location|Address). We are looking for a qualified comm tech to do an on-site evaluation and ensure that the uplink is re-activated. The proper authorization will be provided to access the control panel.  ~mission(Danger)

en-us	~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline.  
en	~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline.  

en-us	~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline. 
en	~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline. 

en-us	~mission(Client) needs this stuff ASAP, so you'll have to move. 
en	~mission(Client) needs this stuff ASAP, so you'll have to move. 

en-us	~mission(Client) said it was a rush job, so you'll need to move fast. 
en	~mission(Client) said it was a rush job, so you'll need to move fast. 

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor) has been running scanning ops in the system and need pilots to act as a protective detail to a ~mission(Client). Escorts will rendezvous with the client at ~mission(Location) and accompany them while they survey ~mission(EscortNum). If hired, you must be ready to report for duty immediately. ~mission(Danger)Payment will be transferred when the job is complete and the ~mission(Client) is safe.
en	~mission(Contractor) has been running scanning ops in the system and need pilots to act as a protective detail to a ~mission(Client). Escorts will rendezvous with the client at ~mission(Location) and accompany them while they survey ~mission(EscortNum). If hired, you must be ready to report for duty immediately. ~mission(Danger)Payment will be transferred when the job is complete and the ~mission(Client) is safe.

en-us	~mission(Contractor) has issued a bounty for ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger)
en	~mission(Contractor) has issued a bounty for ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger)

en-us	~mission(Contractor) is currently seeking a contractor to help confirm the status of ~mission(TargetName). According to our initial research, it is believed that ~mission(TargetName|First) was serving aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search, so that we may determine if ~mission(TargetName|First) did indeed perish aboard and inform the parents. ~mission(Timed)~mission(Danger)
en	~mission(Contractor) is currently seeking a contractor to help confirm the status of ~mission(TargetName). According to our initial research, it is believed that ~mission(TargetName|First) was serving aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search, so that we may determine if ~mission(TargetName|First) did indeed perish aboard and inform the parents. ~mission(Timed)~mission(Danger)

en-us	~mission(Contractor) is currently seeking contractors to help confirm the status of the crew aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search on our behalf so that we may determine what happened to the missing crew and inform the relatives. ~mission(Timed)~mission(Danger)
en	~mission(Contractor) is currently seeking contractors to help confirm the status of the crew aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search on our behalf so that we may determine what happened to the missing crew and inform the relatives. ~mission(Timed)~mission(Danger)

en-us	~mission(Contractor) is eager to settle this matter as soon as possible and is requesting an expedited retrieval. 
en	~mission(Contractor) is eager to settle this matter as soon as possible and is requesting an expedited retrieval. 

en-us	~mission(Contractor) is looking for an independent contractor to retrieve a ~mission(Item) from a ~mission(Ship). Insurer will provide location details for ~mission(Location). ~mission(Timed)Payment will be issued once the black box is delivered to ~mission(Destination). ~mission(Danger)
en	~mission(Contractor) is looking for an independent contractor to retrieve a ~mission(Item) from a ~mission(Ship). Insurer will provide location details for ~mission(Location). ~mission(Timed)Payment will be issued once the black box is delivered to ~mission(Destination). ~mission(Danger)

en-us	~mission(Contractor) is looking for an independent operator to find and neutralize ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger)
en	~mission(Contractor) is looking for an independent operator to find and neutralize ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger)

en-us	~mission(Contractor) is looking for available contractors to meet up with a ~mission(Client) as soon as possible and escort them to ~mission(EscortNum). ~mission(Danger)Payment will be transferred upon the ~mission(Client)'s safe return.
en	~mission(Contractor) is looking for available contractors to meet up with a ~mission(Client) as soon as possible and escort them to ~mission(EscortNum). ~mission(Danger)Payment will be transferred upon the ~mission(Client)'s safe return.

en-us	~mission(Contractor) is looking to hire a freelance pilot for a retrieval job. A ~mission(Ship) was lost in transit, so you will be tasked with navigating to ~mission(Location|Address) and extracting a crate of ~mission(Item) from the wreckage. You will then need to deliver the shipment to ~mission(Destination). Payment will be issued upon delivery.\n\n~mission(Timed)\n\n~mission(Danger)
en	~mission(Contractor) is looking to hire a freelance pilot for a retrieval job. A ~mission(Ship) was lost in transit, so you will be tasked with navigating to ~mission(Location|Address) and extracting a crate of ~mission(Item) from the wreckage. You will then need to deliver the shipment to ~mission(Destination). Payment will be issued upon delivery.\n\n~mission(Timed)\n\n~mission(Danger)

en-us	~mission(Contractor) is seeking a contractor to locate a crashed ~mission(Ship) and retrieve its ~mission(Item). ~mission(Timed)You will need to go to ~mission(Location), extract the ~mission(Item) and deliver it to ~mission(Destination). ~mission(Danger)
en	~mission(Contractor) is seeking a contractor to locate a crashed ~mission(Ship) and retrieve its ~mission(Item). ~mission(Timed)You will need to go to ~mission(Location), extract the ~mission(Item) and deliver it to ~mission(Destination). ~mission(Danger)

en-us	~mission(Contractor) lost a ship in transit and needs to retrieve a specific shipment of ~mission(Item) from the wreckage. If accepted, you will need to safely extract the ~mission(Item) from ~mission(Location|Address) and deliver it to ~mission(Destination). ~mission(Timed)~mission(Danger)
en	~mission(Contractor) lost a ship in transit and needs to retrieve a specific shipment of ~mission(Item) from the wreckage. If accepted, you will need to safely extract the ~mission(Item) from ~mission(Location|Address) and deliver it to ~mission(Destination). ~mission(Timed)~mission(Danger)

en-us	~mission(Contractor) requires independent pilot for a retrieval job at a ~mission(Ship) wreck site. You will be tasked with finding and extracting a shipment of ~mission(Item) from ~mission(Location|Address) and delivering it to its intended destination at ~mission(Destination). ~mission(Timed)~mission(Danger)Payment will be immediately transferred upon successful completion. \n\nThis job has been bonded through ~mission(Contractor).
en	~mission(Contractor) requires independent pilot for a retrieval job at a ~mission(Ship) wreck site. You will be tasked with finding and extracting a shipment of ~mission(Item) from ~mission(Location|Address) and delivering it to its intended destination at ~mission(Destination). ~mission(Timed)~mission(Danger)Payment will be immediately transferred upon successful completion. \n\nThis job has been bonded through ~mission(Contractor).

en-us	~mission(Contractor) wants to hire an escort to guard a ~mission(Client) while they travel to ~mission(EscortNum). Professional and punctual applicants only. Show up on time and be ready to work. Payment will be issued at the end of the job. ~mission(Danger)
en	~mission(Contractor) wants to hire an escort to guard a ~mission(Client) while they travel to ~mission(EscortNum). Professional and punctual applicants only. Show up on time and be ready to work. Payment will be issued at the end of the job. ~mission(Danger)

en-us	~mission(ContractorName)
en	~mission(ContractorName)

en-us	~mission(Contractor|AssassinSyncDescription)
en	~mission(Contractor|AssassinSyncDescription)

en-us	~mission(Contractor|AssassinSyncFrom)
en	~mission(Contractor|AssassinSyncFrom)

en-us	~mission(Contractor|AssassinSyncTitle)
en	~mission(Contractor|AssassinSyncTitle)

en-us	~mission(Contractor|AssassinationDescription)
en	~mission(Contractor|AssassinationDescription)

en-us	~mission(Contractor|AssassinationDescription)
en	~mission(Contractor|AssassinationDescription)

en-us	~mission(Contractor|AssassinationDescription)
en	~mission(Contractor|AssassinationDescription)

en-us	~mission(Contractor|AssassinationDescription)
en	~mission(Contractor|AssassinationDescription)

en-us	~mission(Contractor|AssassinationEasyDescription)
en	~mission(Contractor|AssassinationEasyDescription)

en-us	~mission(Contractor|AssassinationEasyTitle)
en	~mission(Contractor|AssassinationEasyTitle)

en-us	~mission(Contractor|AssassinationFrom)
en	~mission(Contractor|AssassinationFrom)

en-us	~mission(Contractor|AssassinationHardDescription)
en	~mission(Contractor|AssassinationHardDescription)

en-us	~mission(Contractor|AssassinationHardTitle)
en	~mission(Contractor|AssassinationHardTitle)

en-us	~mission(Contractor|AssassinationMediumDescription)
en	~mission(Contractor|AssassinationMediumDescription)

en-us	~mission(Contractor|AssassinationMediumTitle)
en	~mission(Contractor|AssassinationMediumTitle)

en-us	~mission(Contractor|AssassinationTitle)
en	~mission(Contractor|AssassinationTitle)

en-us	~mission(Contractor|AssassinationTitle)
en	~mission(Contractor|AssassinationTitle)

en-us	~mission(Contractor|AssassinationTitle)
en	~mission(Contractor|AssassinationTitle)

en-us	~mission(Contractor|AssassinationTitle) (~mission(TargetName))
en	~mission(Contractor|AssassinationTitle) (~mission(TargetName))

en-us	~mission(Contractor|BaseSweepDescription)
en	~mission(Contractor|BaseSweepDescription)

en-us	~mission(Contractor|BaseSweepFrom)
en	~mission(Contractor|BaseSweepFrom)

en-us	~mission(Contractor|BaseSweepTitle)
en	~mission(Contractor|BaseSweepTitle)

en-us	~mission(Contractor|BlackBoxRecoverDescription)
en	~mission(Contractor|BlackBoxRecoverDescription)

en-us	~mission(Contractor|BlackBoxRecoverFrom)
en	~mission(Contractor|BlackBoxRecoverFrom)

en-us	~mission(Contractor|BlackBoxRecoverTitle)
en	~mission(Contractor|BlackBoxRecoverTitle)

en-us	~mission(Contractor|BloodFrom)
en	~mission(Contractor|BloodFrom)

en-us	~mission(Contractor|Boarders890JDescription)
en	~mission(Contractor|Boarders890JDescription)

en-us	~mission(Contractor|Boarders890JFrom)
en	~mission(Contractor|Boarders890JFrom)

en-us	~mission(Contractor|Boarders890JTitle)
en	~mission(Contractor|Boarders890JTitle)

en-us	~mission(Contractor|BountyDescription)
en	~mission(Contractor|BountyDescription)

en-us	~mission(Contractor|BountyDescription)
en	~mission(Contractor|BountyDescription)

en-us	~mission(Contractor|BountyDescriptionEasy)
en	~mission(Contractor|BountyDescriptionEasy)

en-us	~mission(Contractor|BountyDescriptionEasy)
en	~mission(Contractor|BountyDescriptionEasy)

en-us	~mission(Contractor|BountyDescriptionEasy)
en	~mission(Contractor|BountyDescriptionEasy)

en-us	~mission(Contractor|BountyDescriptionHard)
en	~mission(Contractor|BountyDescriptionHard)

en-us	~mission(Contractor|BountyDescriptionHard)
en	~mission(Contractor|BountyDescriptionHard)

en-us	~mission(Contractor|BountyDescriptionHard)
en	~mission(Contractor|BountyDescriptionHard)

en-us	~mission(Contractor|BountyDescriptionMedium)
en	~mission(Contractor|BountyDescriptionMedium)

en-us	~mission(Contractor|BountyDescriptionMedium)
en	~mission(Contractor|BountyDescriptionMedium)

en-us	~mission(Contractor|BountyDescriptionMedium)
en	~mission(Contractor|BountyDescriptionMedium)

en-us	~mission(Contractor|BountyDescriptionSuper)
en	~mission(Contractor|BountyDescriptionSuper)

en-us	~mission(Contractor|BountyDescriptionSuper)
en	~mission(Contractor|BountyDescriptionSuper)

en-us	~mission(Contractor|BountyDescriptionSuper)
en	~mission(Contractor|BountyDescriptionSuper)

en-us	~mission(Contractor|BountyDescriptionVeryEasy)
en	~mission(Contractor|BountyDescriptionVeryEasy)

en-us	~mission(Contractor|BountyDescriptionVeryEasy)
en	~mission(Contractor|BountyDescriptionVeryEasy)

en-us	~mission(Contractor|BountyDescriptionVeryEasy)
en	~mission(Contractor|BountyDescriptionVeryEasy)

en-us	~mission(Contractor|BountyDescriptionVeryHard)
en	~mission(Contractor|BountyDescriptionVeryHard)

en-us	~mission(Contractor|BountyDescriptionVeryHard)
en	~mission(Contractor|BountyDescriptionVeryHard)

en-us	~mission(Contractor|BountyDescriptionVeryHard)
en	~mission(Contractor|BountyDescriptionVeryHard)

en-us	~mission(Contractor|BountyEasyDescription)
en	~mission(Contractor|BountyEasyDescription)

en-us	~mission(Contractor|BountyEasyTitle)
en	~mission(Contractor|BountyEasyTitle)

en-us	~mission(Contractor|BountyFPSDescription)
en	~mission(Contractor|BountyFPSDescription)

en-us	~mission(Contractor|BountyFPSTitle)
en	~mission(Contractor|BountyFPSTitle)

en-us	~mission(Contractor|BountyFrom)
en	~mission(Contractor|BountyFrom)

en-us	~mission(Contractor|BountyHardDescription)
en	~mission(Contractor|BountyHardDescription)

en-us	~mission(Contractor|BountyHardTitle)
en	~mission(Contractor|BountyHardTitle)

en-us	~mission(Contractor|BountyMediumDescription)
en	~mission(Contractor|BountyMediumDescription)

en-us	~mission(Contractor|BountyMediumTitle)
en	~mission(Contractor|BountyMediumTitle)

en-us	~mission(Contractor|BountyPVPDescription)
en	~mission(Contractor|BountyPVPDescription)

en-us	~mission(Contractor|BountyTitle)
en	~mission(Contractor|BountyTitle)

en-us	~mission(Contractor|BountyTitle): ~mission(TargetName)
en	~mission(Contractor|BountyTitle): ~mission(TargetName)

en-us	~mission(Contractor|BountyTitleEasy)
en	~mission(Contractor|BountyTitleEasy)

en-us	~mission(Contractor|BountyTitleHard)
en	~mission(Contractor|BountyTitleHard)

en-us	~mission(Contractor|BountyTitleMedium)
en	~mission(Contractor|BountyTitleMedium)

en-us	~mission(Contractor|BountyTitleSuper)
en	~mission(Contractor|BountyTitleSuper)

en-us	~mission(Contractor|BountyTitleVeryEasy)
en	~mission(Contractor|BountyTitleVeryEasy)

en-us	~mission(Contractor|BountyTitleVeryHard)
en	~mission(Contractor|BountyTitleVeryHard)

en-us	~mission(Contractor|ClaimSweepDescription)
en	~mission(Contractor|ClaimSweepDescription)

en-us	~mission(Contractor|ClaimSweepFrom)
en	~mission(Contractor|ClaimSweepFrom)

en-us	~mission(Contractor|ClaimSweepTitle)
en	~mission(Contractor|ClaimSweepTitle)

en-us	~mission(Contractor|CommArrayHackDescription)
en	~mission(Contractor|CommArrayHackDescription)

en-us	~mission(Contractor|CommArrayHackFrom)
en	~mission(Contractor|CommArrayHackFrom)

en-us	~mission(Contractor|CommArrayHackTitle)
en	~mission(Contractor|CommArrayHackTitle)

en-us	~mission(Contractor|CommArrayRepairDescription)
en	~mission(Contractor|CommArrayRepairDescription)

en-us	~mission(Contractor|CommArrayRepairFrom)
en	~mission(Contractor|CommArrayRepairFrom)

en-us	~mission(Contractor|CommArrayRepairTitle)
en	~mission(Contractor|CommArrayRepairTitle)

en-us	~mission(Contractor|DataHeistDescription)
en	~mission(Contractor|DataHeistDescription)

en-us	~mission(Contractor|DataHeistDescriptionTutorial)
en	~mission(Contractor|DataHeistDescriptionTutorial)

en-us	~mission(Contractor|DataHeistDescription_E)
en	~mission(Contractor|DataHeistDescription_E)

en-us	~mission(Contractor|DataHeistDescription_H)
en	~mission(Contractor|DataHeistDescription_H)

en-us	~mission(Contractor|DataHeistDescription_M)
en	~mission(Contractor|DataHeistDescription_M)

en-us	~mission(Contractor|DataHeistDescription_VE)
en	~mission(Contractor|DataHeistDescription_VE)

en-us	~mission(Contractor|DataHeistDescription_VH)
en	~mission(Contractor|DataHeistDescription_VH)

en-us	~mission(Contractor|DataHeistFrom)
en	~mission(Contractor|DataHeistFrom)

en-us	~mission(Contractor|DataHeistTitle)
en	~mission(Contractor|DataHeistTitle)

en-us	~mission(Contractor|DataHeistTitle_E)
en	~mission(Contractor|DataHeistTitle_E)

en-us	~mission(Contractor|DataHeistTitle_H)
en	~mission(Contractor|DataHeistTitle_H)

en-us	~mission(Contractor|DataHeistTitle_M)
en	~mission(Contractor|DataHeistTitle_M)

en-us	~mission(Contractor|DataHeistTitle_VE)
en	~mission(Contractor|DataHeistTitle_VE)

en-us	~mission(Contractor|DataHeistTitle_VH)
en	~mission(Contractor|DataHeistTitle_VH)

en-us	~mission(Contractor|DeliveryDescription)
en	~mission(Contractor|DeliveryDescription)

en-us	~mission(Contractor|DeliveryFrom)
en	~mission(Contractor|DeliveryFrom)

en-us	~mission(Contractor|DeliveryHolidayDescription)
en	~mission(Contractor|DeliveryHolidayDescription)

en-us	~mission(Contractor|DeliveryHolidayTitle)
en	~mission(Contractor|DeliveryHolidayTitle)

en-us	~mission(Contractor|DeliveryTitle)
en	~mission(Contractor|DeliveryTitle)

en-us	~mission(Contractor|DeployProbeDescription)
en	~mission(Contractor|DeployProbeDescription)

en-us	~mission(Contractor|DeployProbeTitle)
en	~mission(Contractor|DeployProbeTitle)

en-us	~mission(Contractor|DestroyBladeDescription)
en	~mission(Contractor|DestroyBladeDescription)

en-us	~mission(Contractor|DestroyBladeFrom)
en	~mission(Contractor|DestroyBladeFrom)

en-us	~mission(Contractor|DestroyBladeTitle)
en	~mission(Contractor|DestroyBladeTitle)

en-us	~mission(Contractor|DestroyEvidenceDescription)
en	~mission(Contractor|DestroyEvidenceDescription)

en-us	~mission(Contractor|DestroyEvidenceFrom)
en	~mission(Contractor|DestroyEvidenceFrom)

en-us	~mission(Contractor|DestroyEvidenceTitle)
en	~mission(Contractor|DestroyEvidenceTitle)

en-us	~mission(Contractor|DestroyProbeDescription)
en	~mission(Contractor|DestroyProbeDescription)

en-us	~mission(Contractor|DestroyProbeDescription)
en	~mission(Contractor|DestroyProbeDescription)

en-us	~mission(Contractor|DestroyProbeDescription)
en	~mission(Contractor|DestroyProbeDescription)

en-us	~mission(Contractor|DestroyProbeFrom)
en	~mission(Contractor|DestroyProbeFrom)

en-us	~mission(Contractor|DestroyProbeTitle)
en	~mission(Contractor|DestroyProbeTitle)

en-us	~mission(Contractor|DestroyProbeTitle)
en	~mission(Contractor|DestroyProbeTitle)

en-us	~mission(Contractor|DestroyProbeTitle)
en	~mission(Contractor|DestroyProbeTitle)

en-us	~mission(Contractor|DestroyStashDescription)
en	~mission(Contractor|DestroyStashDescription)

en-us	~mission(Contractor|DestroyStashFrom)
en	~mission(Contractor|DestroyStashFrom)

en-us	~mission(Contractor|DestroyStashTitle)
en	~mission(Contractor|DestroyStashTitle)

en-us	~mission(Contractor|DistractionKillDescription)
en	~mission(Contractor|DistractionKillDescription)

en-us	~mission(Contractor|DistractionKillTitle)
en	~mission(Contractor|DistractionKillTitle)

en-us	~mission(Contractor|GarlicFrom)
en	~mission(Contractor|GarlicFrom)

en-us	~mission(Contractor|GroupBountyDescription)
en	~mission(Contractor|GroupBountyDescription)

en-us	~mission(Contractor|GroupBountyFrom)
en	~mission(Contractor|GroupBountyFrom)

en-us	~mission(Contractor|GroupBountyTitle)
en	~mission(Contractor|GroupBountyTitle)

en-us	~mission(Contractor|HackPreventDescription)
en	~mission(Contractor|HackPreventDescription)

en-us	~mission(Contractor|HackPreventFrom)
en	~mission(Contractor|HackPreventFrom)

en-us	~mission(Contractor|HackPreventTitle)
en	~mission(Contractor|HackPreventTitle)

en-us	~mission(Contractor|HaulCargo_AtoB)
en	~mission(Contractor|HaulCargo_AtoB)

en-us	~mission(Contractor|HaulCargo_MultiToSingle)
en	~mission(Contractor|HaulCargo_MultiToSingle)

en-us	~mission(Contractor|HaulCargo_SingleToMulti)
en	~mission(Contractor|HaulCargo_SingleToMulti)

en-us	~mission(Contractor|KillAnimalsFrom)
en	~mission(Contractor|KillAnimalsFrom)

en-us	~mission(Contractor|KillAnimalsLocationDesc)
en	~mission(Contractor|KillAnimalsLocationDesc)

en-us	~mission(Contractor|KillAnimalsLocationFrom)
en	~mission(Contractor|KillAnimalsLocationFrom)

en-us	~mission(Contractor|KillAnimalsLocationTitle)
en	~mission(Contractor|KillAnimalsLocationTitle)

en-us	~mission(Contractor|KillCollectDesc)
en	~mission(Contractor|KillCollectDesc)

en-us	~mission(Contractor|KillCollectFrom)
en	~mission(Contractor|KillCollectFrom)

en-us	~mission(Contractor|KillCollectTitle)
en	~mission(Contractor|KillCollectTitle)

en-us	~mission(Contractor|LocalDeliveryDesc)
en	~mission(Contractor|LocalDeliveryDesc)

en-us	~mission(Contractor|LocalDeliveryDrugProdDesc)
en	~mission(Contractor|LocalDeliveryDrugProdDesc)

en-us	~mission(Contractor|LocalDeliveryDrugProdFrom)
en	~mission(Contractor|LocalDeliveryDrugProdFrom)

en-us	~mission(Contractor|LocalDeliveryDrugProdTitle)
en	~mission(Contractor|LocalDeliveryDrugProdTitle)

en-us	~mission(Contractor|LocalDeliveryDrugProdTitle) - ~mission(Reward)
en	~mission(Contractor|LocalDeliveryDrugProdTitle) - ~mission(Reward)

en-us	~mission(Contractor|LocalDeliveryFrom)
en	~mission(Contractor|LocalDeliveryFrom)

en-us	~mission(Contractor|LocalDeliveryTitle) - ~mission(Reward)
en	~mission(Contractor|LocalDeliveryTitle) - ~mission(Reward)

en-us	~mission(Contractor|OpenBountyDescription)
en	~mission(Contractor|OpenBountyDescription)

en-us	~mission(Contractor|OpenBountyFrom)
en	~mission(Contractor|OpenBountyFrom)

en-us	~mission(Contractor|OpenBountyTitle)
en	~mission(Contractor|OpenBountyTitle)

en-us	~mission(Contractor|OreoFrom)
en	~mission(Contractor|OreoFrom)

en-us	~mission(Contractor|PrisonerBreakDescription)
en	~mission(Contractor|PrisonerBreakDescription)

en-us	~mission(Contractor|PrisonerBreakFrom)
en	~mission(Contractor|PrisonerBreakFrom)

en-us	~mission(Contractor|PrisonerBreakTitle)
en	~mission(Contractor|PrisonerBreakTitle)

en-us	~mission(Contractor|QuantumSensitiveDeliveryDesc)
en	~mission(Contractor|QuantumSensitiveDeliveryDesc)

en-us	~mission(Contractor|Reaction)Got an upcoming delivery scheduled that could use you.\n\n~mission(Contractor|Family)The shipment is heading from ~mission(Location|Address) over to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks,\nConni Ling\nShipment Coordinator\nLing Family Hauling
en	~mission(Contractor|Reaction)Got an upcoming delivery scheduled that could use you.\n\n~mission(Contractor|Family)The shipment is heading from ~mission(Location|Address) over to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks,\nConni Ling\nShipment Coordinator\nLing Family Hauling

en-us	~mission(Contractor|RecoverItemDescription)
en	~mission(Contractor|RecoverItemDescription)

en-us	~mission(Contractor|RecoverItemFrom)
en	~mission(Contractor|RecoverItemFrom)

en-us	~mission(Contractor|RecoverItemTitle)
en	~mission(Contractor|RecoverItemTitle)

en-us	~mission(Contractor|RecoverSpaceDescription)
en	~mission(Contractor|RecoverSpaceDescription)

en-us	~mission(Contractor|RecoverSpaceDescription)
en	~mission(Contractor|RecoverSpaceDescription)

en-us	~mission(Contractor|RecoverSpaceDescription)
en	~mission(Contractor|RecoverSpaceDescription)

en-us	~mission(Contractor|RecoverSpaceDescription)
en	~mission(Contractor|RecoverSpaceDescription)

en-us	~mission(Contractor|RecoverSpaceFrom)
en	~mission(Contractor|RecoverSpaceFrom)

en-us	~mission(Contractor|RecoverSpaceTitle)
en	~mission(Contractor|RecoverSpaceTitle)

en-us	~mission(Contractor|RecoverSpaceTitle)
en	~mission(Contractor|RecoverSpaceTitle)

en-us	~mission(Contractor|RecoverSpaceTitle)
en	~mission(Contractor|RecoverSpaceTitle)

en-us	~mission(Contractor|RecoverSpaceTitle)
en	~mission(Contractor|RecoverSpaceTitle)

en-us	~mission(Contractor|RecoverStashDesc)
en	~mission(Contractor|RecoverStashDesc)

en-us	~mission(Contractor|RecoverStashFrom)
en	~mission(Contractor|RecoverStashFrom)

en-us	~mission(Contractor|RecoverStashStealDesc)
en	~mission(Contractor|RecoverStashStealDesc)

en-us	~mission(Contractor|RecoverStashStealTitle) - ~mission(Reward)
en	~mission(Contractor|RecoverStashStealTitle) - ~mission(Reward)

en-us	~mission(Contractor|RecoverStashTitle) - ~mission(Reward)
en	~mission(Contractor|RecoverStashTitle) - ~mission(Reward)

en-us	~mission(Contractor|RecoveryEasyDescription)
en	~mission(Contractor|RecoveryEasyDescription)

en-us	~mission(Contractor|RecoveryEasyTitle)
en	~mission(Contractor|RecoveryEasyTitle)

en-us	~mission(Contractor|RecoveryHardDescription)
en	~mission(Contractor|RecoveryHardDescription)

en-us	~mission(Contractor|RecoveryHardTitle)
en	~mission(Contractor|RecoveryHardTitle)

en-us	~mission(Contractor|RecoveryItem)
en	~mission(Contractor|RecoveryItem)

en-us	~mission(Contractor|RecoveryItem)'s current position
en	~mission(Contractor|RecoveryItem)'s current position

en-us	~mission(Contractor|RecoveryItem)'s last known position
en	~mission(Contractor|RecoveryItem)'s last known position

en-us	~mission(Contractor|RecoveryMediumDescription)
en	~mission(Contractor|RecoveryMediumDescription)

en-us	~mission(Contractor|RecoveryMediumTitle)
en	~mission(Contractor|RecoveryMediumTitle)

en-us	~mission(Contractor|ResourceRushSalvageFrom)
en	~mission(Contractor|ResourceRushSalvageFrom)

en-us	~mission(Contractor|RetakeLocationDescription)
en	~mission(Contractor|RetakeLocationDescription)

en-us	~mission(Contractor|RetakeLocationFrom)
en	~mission(Contractor|RetakeLocationFrom)

en-us	~mission(Contractor|RetakeLocationTitle)
en	~mission(Contractor|RetakeLocationTitle)

en-us	~mission(Contractor|SalvageContractorDesc)
en	~mission(Contractor|SalvageContractorDesc)

en-us	~mission(Contractor|SalvageContractorFrom)
en	~mission(Contractor|SalvageContractorFrom)

en-us	~mission(Contractor|SalvageContractorTitle)
en	~mission(Contractor|SalvageContractorTitle)

en-us	~mission(Contractor|SearchBodyCaveDescription)
en	~mission(Contractor|SearchBodyCaveDescription)

en-us	~mission(Contractor|SearchBodyCaveFrom)
en	~mission(Contractor|SearchBodyCaveFrom)

en-us	~mission(Contractor|SearchBodyCaveTitle)
en	~mission(Contractor|SearchBodyCaveTitle)

en-us	~mission(Contractor|SectorSweepDescription)
en	~mission(Contractor|SectorSweepDescription)

en-us	~mission(Contractor|SectorSweepFrom)
en	~mission(Contractor|SectorSweepFrom)

en-us	~mission(Contractor|SectorSweepTitle)
en	~mission(Contractor|SectorSweepTitle)

en-us	~mission(Contractor|StealDescription)
en	~mission(Contractor|StealDescription)

en-us	~mission(Contractor|StealDescription)
en	~mission(Contractor|StealDescription)

en-us	~mission(Contractor|StealEasyDescription)
en	~mission(Contractor|StealEasyDescription)

en-us	~mission(Contractor|StealEasyTitle)
en	~mission(Contractor|StealEasyTitle)

en-us	~mission(Contractor|StealEvidenceDescription)
en	~mission(Contractor|StealEvidenceDescription)

en-us	~mission(Contractor|StealEvidenceFrom)
en	~mission(Contractor|StealEvidenceFrom)

en-us	~mission(Contractor|StealEvidenceTitle)
en	~mission(Contractor|StealEvidenceTitle)

en-us	~mission(Contractor|StealFrom)
en	~mission(Contractor|StealFrom)

en-us	~mission(Contractor|StealFromShipDescription)
en	~mission(Contractor|StealFromShipDescription)

en-us	~mission(Contractor|StealFromShipFrom)
en	~mission(Contractor|StealFromShipFrom)

en-us	~mission(Contractor|StealFromShipTitle)
en	~mission(Contractor|StealFromShipTitle)

en-us	~mission(Contractor|StealHardDescription)
en	~mission(Contractor|StealHardDescription)

en-us	~mission(Contractor|StealHardTitle)
en	~mission(Contractor|StealHardTitle)

en-us	~mission(Contractor|StealItemDescription)
en	~mission(Contractor|StealItemDescription)

en-us	~mission(Contractor|StealItemDescription)
en	~mission(Contractor|StealItemDescription)

en-us	~mission(Contractor|StealItemFrom)
en	~mission(Contractor|StealItemFrom)

en-us	~mission(Contractor|StealItemFrom)
en	~mission(Contractor|StealItemFrom)

en-us	~mission(Contractor|StealItemTitle)
en	~mission(Contractor|StealItemTitle)

en-us	~mission(Contractor|StealItemTitle)
en	~mission(Contractor|StealItemTitle)

en-us	~mission(Contractor|StealMediumDescription)
en	~mission(Contractor|StealMediumDescription)

en-us	~mission(Contractor|StealMediumTitle)
en	~mission(Contractor|StealMediumTitle)

en-us	~mission(Contractor|StealTitle)
en	~mission(Contractor|StealTitle)

en-us	~mission(Contractor|StealTitle)
en	~mission(Contractor|StealTitle)

en-us	~mission(Contractor|StrawberryFrom)
en	~mission(Contractor|StrawberryFrom)

en-us	~mission(Contractor|StrawberryFrom)
en	~mission(Contractor|StrawberryFrom)

en-us	~mission(Contractor|TimeSensitiveRecoverDesc)
en	~mission(Contractor|TimeSensitiveRecoverDesc)

en-us	~mission(Contractor|TimeSensitiveRecoverFrom)
en	~mission(Contractor|TimeSensitiveRecoverFrom)

en-us	~mission(Contractor|TimeSensitiveRecoverTitle) - ~mission(Reward)
en	~mission(Contractor|TimeSensitiveRecoverTitle) - ~mission(Reward)

en-us	~mission(Contractor|Timed)
en	~mission(Contractor|Timed)

en-us	~mission(Creature) Killed %ls
en	~mission(Creature) Killed %ls

en-us	~mission(Creature) Remaining %ls
en	~mission(Creature) Remaining %ls

en-us	~mission(Creature) remaining &ls
en	~mission(Creature) remaining &ls

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Destination) Errand
en	~mission(Destination) Errand

en-us	~mission(Destination) Restock Run
en	~mission(Destination) Restock Run

en-us	~mission(Destination) Stroll
en	~mission(Destination) Stroll

en-us	~mission(Destination|address)
en	~mission(Destination|address)

en-us	~mission(DistractionKillDescription|Description)
en	~mission(DistractionKillDescription|Description)

en-us	~mission(DistractionKillDescription|Title)
en	~mission(DistractionKillDescription|Title)

en-us	~mission(DistractionKillFrom)
en	~mission(DistractionKillFrom)

en-us	~mission(DistractionKillFrom)
en	~mission(DistractionKillFrom)

en-us	~mission(DistractionTitleDescription|Description)
en	~mission(DistractionTitleDescription|Description)

en-us	~mission(DistractionTitleDescription|Title)
en	~mission(DistractionTitleDescription|Title)

en-us	~mission(EasyCode)
en	~mission(EasyCode)

en-us	~mission(From)
en	~mission(From)

en-us	~mission(From)
en	~mission(From)

en-us	~mission(From)
en	~mission(From)

en-us	~mission(From)
en	~mission(From)

en-us	~mission(GiftSender)
en	~mission(GiftSender)

en-us	~mission(HardCode)
en	~mission(HardCode)

en-us	~mission(IPAddress)
en	~mission(IPAddress)

en-us	~mission(IPAddress)
en	~mission(IPAddress)

en-us	~mission(InitiatorName)
en	~mission(InitiatorName)

en-us	~mission(InitiatorName)
en	~mission(InitiatorName)

en-us	~mission(InitiatorName) has violated Service Beacon Contract. Eliminate violator.
en	~mission(InitiatorName) has violated Service Beacon Contract. Eliminate violator.

en-us	~mission(InitiatorName) is requesting an escort at the location: ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC/Minute until CANCELLED by the Initiator or ABANDONED by the Service Provider. \n\nNOTE: Contract and payment will begin once you rendezvous with the Client. \n
en	~mission(InitiatorName) is requesting an escort at the location: ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC/Minute until CANCELLED by the Initiator or ABANDONED by the Service Provider. \n\nNOTE: Contract and payment will begin once you rendezvous with the Client. \n

en-us	~mission(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~mission(PaymentAmount) aUEC upon elimination of the threat.\n
en	~mission(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~mission(PaymentAmount) aUEC upon elimination of the threat.\n

en-us	~mission(InitiatorName) is requesting combat assistance in ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC upon elimination of the threat.\n
en	~mission(InitiatorName) is requesting combat assistance in ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC upon elimination of the threat.\n

en-us	~mission(InitiatorName) is requesting refueling in ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC per gallon of fuel delivered.\n
en	~mission(InitiatorName) is requesting refueling in ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC per gallon of fuel delivered.\n

en-us	~mission(InitiatorName) is requesting transportation from ~mission(InitiatorLocation) to ~mission(SelectedDestination). Upon the successful completion of this service, you will be paid ~mission(PaymentAmount) aUEC.\n
en	~mission(InitiatorName) is requesting transportation from ~mission(InitiatorLocation) to ~mission(SelectedDestination). Upon the successful completion of this service, you will be paid ~mission(PaymentAmount) aUEC.\n

en-us	~mission(InitiatorName) requires emergency medical treatment at ~mission(InitiatorLocation). Payment will be ~mission(PaymentAmount) aUEC. \n
en	~mission(InitiatorName) requires emergency medical treatment at ~mission(InitiatorLocation). Payment will be ~mission(PaymentAmount) aUEC. \n

en-us	~mission(InitiatorName) requires medical assistance at ~mission(InitiatorLocation). Payment will be ~mission(PaymentAmount) aUEC. \n
en	~mission(InitiatorName) requires medical assistance at ~mission(InitiatorLocation). Payment will be ~mission(PaymentAmount) aUEC. \n

en-us	~mission(IntrusionKeypadCode)
en	~mission(IntrusionKeypadCode)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item) Remaining %ls
en	~mission(Item) Remaining %ls

en-us	~mission(Item) Self Destructs In.
en	~mission(Item) Self Destructs In.

en-us	~mission(Item) self destructs in %Is.
en	~mission(Item) self destructs in %Is.

en-us	~mission(Item) self destructs in %Is.
en	~mission(Item) self destructs in %Is.

en-us	~mission(Item) snag
en	~mission(Item) snag

en-us	~mission(Item) will self destruct.
en	~mission(Item) will self destruct.

en-us	~mission(Item).
en	~mission(Item).

en-us	~mission(Items) Collected %ls
en	~mission(Items) Collected %ls

en-us	~mission(Items) Collected %ls
en	~mission(Items) Collected %ls

en-us	~mission(ItemsToDestroy)
en	~mission(ItemsToDestroy)

en-us	~mission(ItemsToDestroy) Location
en	~mission(ItemsToDestroy) Location

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location) Blockade Run
en	~mission(Location) Blockade Run

en-us	~mission(Location) Infiltrated
en	~mission(Location) Infiltrated

en-us	~mission(Location) has been greenlit
en	~mission(Location) has been greenlit

en-us	~mission(Location) is in urgent need of repair. Authorization to access the Comm Array's systems will be provided.  ~mission(Danger)
en	~mission(Location) is in urgent need of repair. Authorization to access the Comm Array's systems will be provided.  ~mission(Danger)

en-us	~mission(Location) needs assistance
en	~mission(Location) needs assistance

en-us	~mission(Location) needs some repairs
en	~mission(Location) needs some repairs

en-us	~mission(Location) needs some repairs
en	~mission(Location) needs some repairs

en-us	~mission(Location|Address) needs help
en	~mission(Location|Address) needs help

en-us	~mission(Location|Address) under attack
en	~mission(Location|Address) under attack

en-us	~mission(MediumCode)
en	~mission(MediumCode)

en-us	~mission(MissionLocation) Problem
en	~mission(MissionLocation) Problem

en-us	~mission(MissionLocation|Address) being online's going to be a problem for some ~mission(Client) working the area. \nShut it down, keep it offline 'til the job's complete, and we'll make it worth your while. ~mission(Danger)\n\nOf course, you won't be able to access the array's controls unless you have a CRYPTOKEY with you. \nWe arranged for one to be waiting for you at ~mission(Location|Address) if you don't already have one. 
en	~mission(MissionLocation|Address) being online's going to be a problem for some ~mission(Client) working the area. \nShut it down, keep it offline 'til the job's complete, and we'll make it worth your while. ~mission(Danger)\n\nOf course, you won't be able to access the array's controls unless you have a CRYPTOKEY with you. \nWe arranged for one to be waiting for you at ~mission(Location|Address) if you don't already have one. 

en-us	~mission(OCMarker)
en	~mission(OCMarker)

en-us	~mission(ObjectiveSetup)
en	~mission(ObjectiveSetup)

en-us	~mission(Owner)
en	~mission(Owner)

en-us	~mission(PlayerThatFound)
en	~mission(PlayerThatFound)

en-us	~mission(ProviderName)
en	~mission(ProviderName)

en-us	~mission(ProviderName) accepted your ~mission(ContractType) contract.
en	~mission(ProviderName) accepted your ~mission(ContractType) contract.

en-us	~mission(ProviderName) has arrived at your location.
en	~mission(ProviderName) has arrived at your location.

en-us	~mission(RaceType) Open Track: ~mission(location)
en	~mission(RaceType) Open Track: ~mission(location)

en-us	~mission(RaceType) Time Trial: ~mission(location)
en	~mission(RaceType) Time Trial: ~mission(location)

en-us	~mission(RecCode)
en	~mission(RecCode)

en-us	~mission(RendezvousObjLong)
en	~mission(RendezvousObjLong)

en-us	~mission(RendezvousObjMarker)
en	~mission(RendezvousObjMarker)

en-us	~mission(RendezvousObjShort)
en	~mission(RendezvousObjShort)

en-us	~mission(ReputationRank) Hauler Needed for Direct ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route
en	~mission(ReputationRank) Hauler Needed for Direct ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route

en-us	~mission(ReputationRank) Hauler Needed for ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route
en	~mission(ReputationRank) Hauler Needed for ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route

en-us	~mission(ReputationRank) Hauler Needed for ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route
en	~mission(ReputationRank) Hauler Needed for ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route

en-us	~mission(ReputationRank) Rank  - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul
en	~mission(ReputationRank) Rank  - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul

en-us	~mission(ReputationRank) Rank - Direct ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul
en	~mission(ReputationRank) Rank - Direct ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul

en-us	~mission(ReputationRank) Rank - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul
en	~mission(ReputationRank) Rank - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul

en-us	~mission(ReputationRank) Rank - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul 
en	~mission(ReputationRank) Rank - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul 

en-us	~mission(ReputationRank) Rank - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul Circuit
en	~mission(ReputationRank) Rank - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul Circuit

en-us	~mission(Route), ~mission(Depth)
en	~mission(Route), ~mission(Depth)

en-us	~mission(Ship) Available to Salvage
en	~mission(Ship) Available to Salvage

en-us	~mission(Ship) Clean Up
en	~mission(Ship) Clean Up

en-us	~mission(Ship) Ready to Dismantle
en	~mission(Ship) Ready to Dismantle

en-us	~mission(Ship) Ready to Dismantle
en	~mission(Ship) Ready to Dismantle

en-us	~mission(Ship)'s Crew Missing
en	~mission(Ship)'s Crew Missing

en-us	~mission(StoreName)
en	~mission(StoreName)

en-us	~mission(Target1)
en	~mission(Target1)

en-us	~mission(Target2)
en	~mission(Target2)

en-us	~mission(Target3)
en	~mission(Target3)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName) Gone Missing
en	~mission(TargetName) Gone Missing

en-us	~mission(TargetName) Gone Missing
en	~mission(TargetName) Gone Missing

en-us	~mission(TargetName) Reported Missing
en	~mission(TargetName) Reported Missing

en-us	~mission(TargetName) Vanished
en	~mission(TargetName) Vanished

en-us	~mission(TargetName) Whereabouts Unknown
en	~mission(TargetName) Whereabouts Unknown

en-us	~mission(TargetName) and ~mission(TargetName2). I think they may be related? Or dating? Doesn't really matter, someone wants them killed. \n\nI've arranged it so that you can hit them when they're not flying together. Safer for you this way. They are both serious business and fly with equally serious backup.\n\nMake sure you and your crew time your attacks. I don't want one of them left alive or it's going to be a real headache.
en	~mission(TargetName) and ~mission(TargetName2). I think they may be related? Or dating? Doesn't really matter, someone wants them killed. \n\nI've arranged it so that you can hit them when they're not flying together. Safer for you this way. They are both serious business and fly with equally serious backup.\n\nMake sure you and your crew time your attacks. I don't want one of them left alive or it's going to be a real headache.

en-us	~mission(TargetName) and ~mission(TargetName2).\n\nTwo serious operators who've recently decided to make a move against their boss. Each of the pair are traveling with a small, highly trained armada and cutting deep into territory that doesn't belong to them.\n\nYou, and whoever you recruit to help, are going to take them out and it has to be both at the same time so they can't regroup.
en	~mission(TargetName) and ~mission(TargetName2).\n\nTwo serious operators who've recently decided to make a move against their boss. Each of the pair are traveling with a small, highly trained armada and cutting deep into territory that doesn't belong to them.\n\nYou, and whoever you recruit to help, are going to take them out and it has to be both at the same time so they can't regroup.

en-us	~mission(TargetName) betrayed us. \n\nAn important shipment we had smuggled in to ~mission(Destination|Address) went missing a few days ago and we were finally able to track it down. One of our operatives, ~mission(TargetName|Last), had stolen it.\n\nWe need that traitor tacked down and the shipment brought back. Do whatever you need to.  \n\n\n** Ex Malo Bonum **
en	~mission(TargetName) betrayed us. \n\nAn important shipment we had smuggled in to ~mission(Destination|Address) went missing a few days ago and we were finally able to track it down. One of our operatives, ~mission(TargetName|Last), had stolen it.\n\nWe need that traitor tacked down and the shipment brought back. Do whatever you need to.  \n\n\n** Ex Malo Bonum **

en-us	~mission(TargetName) borrowed a bunch of creds from the Headhunters and thought the smart move was to try and hide instead of paying us back, so I need someone to make an example of ~mission(TargetName|Last).\n\nThey were just spotted at ~mission(Location|Address), so I’d recommend heading there now before the trail goes cold. ~mission(TargetName|Last) is a paranoid sort, so don’t be surprised if they’re not alone. Handle it however you want as long as ~mission(TargetName|Last) is dust when you’re done.   \n\nStows out.
en	~mission(TargetName) borrowed a bunch of creds from the Headhunters and thought the smart move was to try and hide instead of paying us back, so I need someone to make an example of ~mission(TargetName|Last).\n\nThey were just spotted at ~mission(Location|Address), so I’d recommend heading there now before the trail goes cold. ~mission(TargetName|Last) is a paranoid sort, so don’t be surprised if they’re not alone. Handle it however you want as long as ~mission(TargetName|Last) is dust when you’re done.   \n\nStows out.

en-us	~mission(TargetName) is Arriving
en	~mission(TargetName) is Arriving

en-us	~mission(TargetName) is a ghost. Problem is, no one's told them they're dead yet. The ~mission(Client) wanted you to deliver the message. ~mission(Contractor|AssassinationTimed)I hear they're still haunting ~mission(Location) so you might want to start looking there first. ~mission(Contractor|AssassinationDanger)
en	~mission(TargetName) is a ghost. Problem is, no one's told them they're dead yet. The ~mission(Client) wanted you to deliver the message. ~mission(Contractor|AssassinationTimed)I hear they're still haunting ~mission(Location) so you might want to start looking there first. ~mission(Contractor|AssassinationDanger)

en-us	~mission(TargetName) is a local who only has done a few jobs for Citizen for Prosperity, but they had promise. That is, until they went missing while exploring ~mission(Location|Address) last week. Unfortunately, we didn’t hear about it until today. Chances of survival at this point are pretty slim, but we still think its worth confirming what happened to them.\n \nCFP could use help on this if anyone is interested. And besides being a good deed, the payment should make it worth the effort. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
en	~mission(TargetName) is a local who only has done a few jobs for Citizen for Prosperity, but they had promise. That is, until they went missing while exploring ~mission(Location|Address) last week. Unfortunately, we didn’t hear about it until today. Chances of survival at this point are pretty slim, but we still think its worth confirming what happened to them.\n \nCFP could use help on this if anyone is interested. And besides being a good deed, the payment should make it worth the effort. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity

en-us	~mission(TargetName) is breathing borrowed air. Time's come to punch their ticket for good. ~mission(Contractor|AssassinationTimed) I can give you ~mission(Location) but you have to provide your own transport and clean weapons. ~mission(Danger) ~mission(MultiPlayer)
en	~mission(TargetName) is breathing borrowed air. Time's come to punch their ticket for good. ~mission(Contractor|AssassinationTimed) I can give you ~mission(Location) but you have to provide your own transport and clean weapons. ~mission(Danger) ~mission(MultiPlayer)

en-us	~mission(TargetName) needs stomping
en	~mission(TargetName) needs stomping

en-us	~mission(TargetName) needs to be eliminated. My contacts tell me they will have one or two escorts, but nothing you can't handle. Find them near ~mission(Location|Address).\n\nMost Sincerely,\nVaughn\n
en	~mission(TargetName) needs to be eliminated. My contacts tell me they will have one or two escorts, but nothing you can't handle. Find them near ~mission(Location|Address).\n\nMost Sincerely,\nVaughn\n

en-us	~mission(TargetName) was recently revealed to be a mole for XenoThreat. It all makes sense now because the skav was a major asshole. Unfortunately, they split before we could handle it ourselves. \n\nBased on all they learned about our ops, we need ‘em taken out pronto. They see one of us coming and they’ll just run again, but I figured someone like you has a better chance of getting close enough for a killshot. \n\nWe just got word ~mission(TargetName|Last) was hanging around ~mission(Location|Address). Looks like there’s other ships around protecting ‘em too. Think you got the skill to rid the ‘verse of a traitorous bastard and their bastard friends?  \n\nStows out.\n
en	~mission(TargetName) was recently revealed to be a mole for XenoThreat. It all makes sense now because the skav was a major asshole. Unfortunately, they split before we could handle it ourselves. \n\nBased on all they learned about our ops, we need ‘em taken out pronto. They see one of us coming and they’ll just run again, but I figured someone like you has a better chance of getting close enough for a killshot. \n\nWe just got word ~mission(TargetName|Last) was hanging around ~mission(Location|Address). Looks like there’s other ships around protecting ‘em too. Think you got the skill to rid the ‘verse of a traitorous bastard and their bastard friends?  \n\nStows out.\n

en-us	~mission(TargetName), a long time BlacJac officer on our payroll, suddenly decided to grow a conscience and the new look doesn’t suit them at all. \n\nWe need ~mission(TargetName|Last) silenced before they have a chance to come clean.\n\nTake care of them and any BlacJacs that want to come along for the ride.\n\n-Twitch\n\n
en	~mission(TargetName), a long time BlacJac officer on our payroll, suddenly decided to grow a conscience and the new look doesn’t suit them at all. \n\nWe need ~mission(TargetName|Last) silenced before they have a chance to come clean.\n\nTake care of them and any BlacJacs that want to come along for the ride.\n\n-Twitch\n\n

en-us	~mission(TargetName), a mechanic who has performed countless services for our community, was abducted by a group of outlaws three standard days ago. CFP has received a ransom comm, but we refuse to negotiate with the types of people who actively work to destroy the peace in this system. If we open that door even once, we will never be safe. \n\nThe outlaws known to have abducted ~mission(TargetName|Last)  were last seen entering ~mission(Location|Address). CFP needs someone to infiltrate the base and confirm our missing person's whereabouts.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
en	~mission(TargetName), a mechanic who has performed countless services for our community, was abducted by a group of outlaws three standard days ago. CFP has received a ransom comm, but we refuse to negotiate with the types of people who actively work to destroy the peace in this system. If we open that door even once, we will never be safe. \n\nThe outlaws known to have abducted ~mission(TargetName|Last)  were last seen entering ~mission(Location|Address). CFP needs someone to infiltrate the base and confirm our missing person's whereabouts.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n

en-us	~mission(TargetName), a member of the Citizens for Prosperity family, vanished two standard days ago while attempting to find a buyer for some old farming equipment. CFP regrets to report that we have just discovered the wreckage of a vehicle registered under the name of the missing person in an area known to be frequented by pirates. \n\nWe found evidence at the crash site that the victim survived and is most likely being held at ~mission(Location|Address). We are offering a reward to anyone who can track down ~mission(TargetName|First) on our behalf. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
en	~mission(TargetName), a member of the Citizens for Prosperity family, vanished two standard days ago while attempting to find a buyer for some old farming equipment. CFP regrets to report that we have just discovered the wreckage of a vehicle registered under the name of the missing person in an area known to be frequented by pirates. \n\nWe found evidence at the crash site that the victim survived and is most likely being held at ~mission(Location|Address). We are offering a reward to anyone who can track down ~mission(TargetName|First) on our behalf. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n

en-us	~mission(TargetName)’s Time Has Come
en	~mission(TargetName)’s Time Has Come

en-us	~mission(TargetName1) is Arriving
en	~mission(TargetName1) is Arriving

en-us	~mission(TargetName2)
en	~mission(TargetName2)

en-us	~mission(TargetName2) is Arriving
en	~mission(TargetName2) is Arriving

en-us	~mission(TargetName3) is Arriving
en	~mission(TargetName3) is Arriving

en-us	~mission(TargetName|First) has been missing for some time, so anything you could do to settle this as quickly as possible would be great. 
en	~mission(TargetName|First) has been missing for some time, so anything you could do to settle this as quickly as possible would be great. 

en-us	~mission(TargetName|Last)'s Last Known Position
en	~mission(TargetName|Last)'s Last Known Position

en-us	~mission(TargetName|Last)'s Location
en	~mission(TargetName|Last)'s Location

en-us	~mission(TargetName|Last)'s last known location
en	~mission(TargetName|Last)'s last known location

en-us	~mission(TargetName|Last)'s last known position
en	~mission(TargetName|Last)'s last known position

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(TitleDescription|Description)
en	~mission(TitleDescription|Description)

en-us	~mission(TitleDescription|Title)
en	~mission(TitleDescription|Title)

en-us	~mission(VehicleValidation)
en	~mission(VehicleValidation)

en-us	~mission(VeryHardCode)
en	~mission(VeryHardCode)

en-us	~mission(XDamageToCurrentTarget1)
en	~mission(XDamageToCurrentTarget1)

en-us	~mission(XDamageToCurrentTarget2)
en	~mission(XDamageToCurrentTarget2)

en-us	~mission(XDamageToCurrentTarget3)
en	~mission(XDamageToCurrentTarget3)

en-us	~mission(bargeCode)
en	~mission(bargeCode)

en-us	~mission(client) are hiring. They want someone to head out to ~mission(location) and snag a ~mission(item) from the wreck. I don't know if they killed the ~mission(ship) and I don't really care. Once you got the ~mission(item), just take it over to ~mission(destination) and drop it off. ~mission(rush)~mission(trouble)
en	~mission(client) are hiring. They want someone to head out to ~mission(location) and snag a ~mission(item) from the wreck. I don't know if they killed the ~mission(ship) and I don't really care. Once you got the ~mission(item), just take it over to ~mission(destination) and drop it off. ~mission(rush)~mission(trouble)

en-us	~mission(client) are paying for someone to knock over ~mission(TargetName)'s ship and steal a ~mission(Contractor|StealItem). Contract's very specific that they got to go. No bargains, no mercy, just one to the dome and a trip to their cargo hold. Take the stuff to ~mission(destination) and get paid. ~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger)
en	~mission(client) are paying for someone to knock over ~mission(TargetName)'s ship and steal a ~mission(Contractor|StealItem). Contract's very specific that they got to go. No bargains, no mercy, just one to the dome and a trip to their cargo hold. Take the stuff to ~mission(destination) and get paid. ~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger)

en-us	~mission(client) need a ~mission(item) transported from ~mission(location) and dropped at ~mission(destination). ~mission(rush)~mission(trouble)
en	~mission(client) need a ~mission(item) transported from ~mission(location) and dropped at ~mission(destination). ~mission(rush)~mission(trouble)

en-us	~mission(contractor)
en	~mission(contractor)

en-us	~mission(contractor) have gone ahead and started poking around somewhere they shouldn't. You're gonna make them stop. Head out to ~mission(location) and clear every last one of those advocacy-wannabes from along their patrol route. ~mission(danger)
en	~mission(contractor) have gone ahead and started poking around somewhere they shouldn't. You're gonna make them stop. Head out to ~mission(location) and clear every last one of those advocacy-wannabes from along their patrol route. ~mission(danger)

en-us	~mission(contractor) is seeking an experienced operator to handle the retrieval of a stolen ~mission(Contractor|RecoveryItem) which our investagtion team has learned to be aboard the ship of known ~mission(location) affiliate; ~mission(TargetName). Once recovered, the ~mission(Contractor|RecoveryItem) will need to be taken to its rightful owners at ~mission(destination). ~mission(Contractor|RecoveryTimed) ~mission(Danger)
en	~mission(contractor) is seeking an experienced operator to handle the retrieval of a stolen ~mission(Contractor|RecoveryItem) which our investagtion team has learned to be aboard the ship of known ~mission(location) affiliate; ~mission(TargetName). Once recovered, the ~mission(Contractor|RecoveryItem) will need to be taken to its rightful owners at ~mission(destination). ~mission(Contractor|RecoveryTimed) ~mission(Danger)

en-us	~mission(creature) Remaining %ls
en	~mission(creature) Remaining %ls

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(item)\n~mission(destination): ~mission(amount)/~mission(total) SCU
en	~mission(item)\n~mission(destination): ~mission(amount)/~mission(total) SCU

en-us	~mission(item)\n~mission(destination): ~mission(amount)/~mission(total) SCU
en	~mission(item)\n~mission(destination): ~mission(amount)/~mission(total) SCU

en-us	~mission(items) Collected %ls
en	~mission(items) Collected %ls

en-us	~mission(location)
en	~mission(location)

en-us	~mission(location) is in need of repairs. Please bring fuses along with you to repair the broken relays.
en	~mission(location) is in need of repairs. Please bring fuses along with you to repair the broken relays.

en-us	~mission(location|Address)
en	~mission(location|Address)

en-us	~mission(rush)You gotta head out to the wreck of a ~mission(ship), pull a ~mission(item), and run it to ~mission(destination). ~mission(trouble)~mission(client) will transfer your money when they get confirmation it's done.
en	~mission(rush)You gotta head out to the wreck of a ~mission(ship), pull a ~mission(item), and run it to ~mission(destination). ~mission(trouble)~mission(client) will transfer your money when they get confirmation it's done.

en-us	~mission(ship) clean up
en	~mission(ship) clean up

en-us	~mission(ship) dive
en	~mission(ship) dive

en-us	~mission(ship)'s Location
en	~mission(ship)'s Location

en-us	~mission(ship)'s Location
en	~mission(ship)'s Location

en-us	~mission(target)
en	~mission(target)

en-us	~mission(target)
en	~mission(target)

en-us	~mission(target)
en	~mission(target)

en-us	~mission(target)'s Destroyed %ls
en	~mission(target)'s Destroyed %ls

en-us	~mission(target)'s Found %ls
en	~mission(target)'s Found %ls

en-us	~mission(target)'s Found %ls
en	~mission(target)'s Found %ls

en-us	~mission(target)'s last known location
en	~mission(target)'s last known location

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title) (Approval: ~mission(ApprovalCode))
en	~mission(title) (Approval: ~mission(ApprovalCode))

en-us	~mission(title) (Approval: ~mission(approvalcode)
en	~mission(title) (Approval: ~mission(approvalcode)

en-us	~mission(title) (Approval: ~mission(approvalcode))
en	~mission(title) (Approval: ~mission(approvalcode))

en-us	~mission(title) (~mission(CommArray))
en	~mission(title) (~mission(CommArray))

en-us	~mission(title) (~mission(TargetName))
en	~mission(title) (~mission(TargetName))

en-us	~mission(title) (~mission(item))
en	~mission(title) (~mission(item))

en-us	~mission(title) (~mission(item))
en	~mission(title) (~mission(item))

en-us	~missions(AIName_Kill) - ~missions(TokenKillClue)
en	~missions(AIName_Kill) - ~missions(TokenKillClue)

en-us	~missions(AIName_Save1) - ~missions(TokenBonusFlavour1)
en	~missions(AIName_Save1) - ~missions(TokenBonusFlavour1)

en-us	~missions(AIName_Save2) - ~missions(TokenBonusFlavour1)
en	~missions(AIName_Save2) - ~missions(TokenBonusFlavour1)

en-us	~missions(AIName_Save3) - ~missions(TokenBonusFlavour1)
en	~missions(AIName_Save3) - ~missions(TokenBonusFlavour1)

en-us	~playerTrade(TraderName) has sent you:\n~playerTrade(CurrencyValueUEC) ~playerTrade(CurrencyTypeUEC)\n~playerTrade(CurrencyValueMER) ~playerTrade(CurrencyTypeMER)
en	~playerTrade(TraderName) has sent you:\n~playerTrade(CurrencyValueUEC) ~playerTrade(CurrencyTypeUEC)\n~playerTrade(CurrencyValueMER) ~playerTrade(CurrencyTypeMER)

en-us	~quantumLink(PlayerName) has completed calibrating coordinates towards ~quantumLink(SelectedDestination).
en	~quantumLink(PlayerName) has completed calibrating coordinates towards ~quantumLink(SelectedDestination).

en-us	~quantumLink(PlayerName) has failed to calibrate coordinates to ~quantumLink(SelectedDestination).
en	~quantumLink(PlayerName) has failed to calibrate coordinates to ~quantumLink(SelectedDestination).

en-us	~quantumLink(PlayerName) is starting to calibrate coordinates towards ~quantumLink(SelectedDestination).
en	~quantumLink(PlayerName) is starting to calibrate coordinates towards ~quantumLink(SelectedDestination).

en-us	 +
en	 +

en-us	 + 
en	 + 

en-us	 - 
en	 - 

en-us	 AEGS Idris Cooler
en	 AEGS Idris Cooler

en-us	 AEGS Idris Shield
en	 AEGS Idris Shield

en-us	 Acceleration Limiter Decrease
en	 Acceleration Limiter Decrease

en-us	 Activate Interaction
en	 Activate Interaction

en-us	 Aegis Gladius Pirate
en	 Aegis Gladius Pirate

en-us	 BEHR Shield Small
en	 BEHR Shield Small

en-us	 Bottle
en	 Bottle

en-us	 CDS QuickCade Ammo
en	 CDS QuickCade Ammo

en-us	 Close All Doors
en	 Close All Doors

en-us	 Decrease Mining Laser Power
en	 Decrease Mining Laser Power

en-us	 Decrease Throw Power
en	 Decrease Throw Power

en-us	 Drop Item
en	 Drop Item

en-us	 FOIP Head Tracking (Toggle)
en	 FOIP Head Tracking (Toggle)

en-us	 FOIP Recalibrate
en	 FOIP Recalibrate

en-us	 FPS 3D Radar
en	 FPS 3D Radar

en-us	 FPS 3D Radar Display
en	 FPS 3D Radar Display

en-us	 FPS Scanner
en	 FPS Scanner

en-us	 FPS Underbarrel Attachment Action
en	 FPS Underbarrel Attachment Action

en-us	 Fire Mining Laser (Toggle)
en	 Fire Mining Laser (Toggle)

en-us	 Focus
en	 Focus

en-us	 Helmet Stand
en	 Helmet Stand

en-us	 Holiday Wreath
en	 Holiday Wreath

en-us	 Ignore Invite
en	 Ignore Invite

en-us	 Increase / Decrease Mining Laser Power
en	 Increase / Decrease Mining Laser Power

en-us	 Interaction Mode
en	 Interaction Mode

en-us	 Interaction Mode Zoom Out
en	 Interaction Mode Zoom Out

en-us	 Lock All Doors
en	 Lock All Doors

en-us	 Locker 1
en	 Locker 1

en-us	 Locker 2
en	 Locker 2

en-us	 MISC Display Case
en	 MISC Display Case

en-us	 Map
en	 Map

en-us	 Marine Light Armour with Cap
en	 Marine Light Armour with Cap

en-us	 Marine Light Helmet (Blacked Out)
en	 Marine Light Helmet (Blacked Out)

en-us	 Marine Light Instructor Armour
en	 Marine Light Instructor Armour

en-us	 Marine Light Sniper Armour
en	 Marine Light Sniper Armour

en-us	 Murray Cup Display Case
en	 Murray Cup Display Case

en-us	 ORIG M50 Display Case
en	 ORIG M50 Display Case

en-us	 Open All Doors
en	 Open All Doors

en-us	 Personal Inner Thought
en	 Personal Inner Thought

en-us	 Personal MobiGlas
en	 Personal MobiGlas

en-us	 Pilot Light Armor
en	 Pilot Light Armor

en-us	 Pistol Ammo Box
en	 Pistol Ammo Box

en-us	 Placement left / right
en	 Placement left / right

en-us	 Placement up / down
en	 Placement up / down

en-us	 RSI Armor - Purple
en	 RSI Armor - Purple

en-us	 RSI Armor - Yellow
en	 RSI Armor - Yellow

en-us	 RSI Light Helmet
en	 RSI Light Helmet

en-us	 RSI Light Helmet - Purple
en	 RSI Light Helmet - Purple

en-us	 RSI Light Helmet - Yellow
en	 RSI Light Helmet - Yellow

en-us	 SECO INK-1
en	 SECO INK-1

en-us	 SECO INK-1 Merlin
en	 SECO INK-1 Merlin

en-us	 SECO INK-1 Mustang
en	 SECO INK-1 Mustang

en-us	 SECO Shield Medium
en	 SECO Shield Medium

en-us	 SECO Shield Small
en	 SECO Shield Small

en-us	 SECO Shield Small (Pirate)
en	 SECO Shield Small (Pirate)

en-us	 Schematic: Aegis Hammerhead Description
en	 Schematic: Aegis Hammerhead Description

en-us	 Schematic: Aegis Reclaimer Description
en	 Schematic: Aegis Reclaimer Description

en-us	 Schematic: Drake Caterpillar 2 Description
en	 Schematic: Drake Caterpillar 2 Description

en-us	 Schematic: Drake Cutlass Description
en	 Schematic: Drake Cutlass Description

en-us	 Shubin Unmanned Turret
en	 Shubin Unmanned Turret

en-us	 Speed Limiter (Abs.)
en	 Speed Limiter (Abs.)

en-us	 Speed Limiter (Rel.)
en	 Speed Limiter (Rel.)

en-us	 Speed Limiter Decrease
en	 Speed Limiter Decrease

en-us	 Switch Mining Laser (Toggle)
en	 Switch Mining Laser (Toggle)

en-us	 Unlock All Doors
en	 Unlock All Doors

en-us	 Vanduul Scythe
en	 Vanduul Scythe

en-us	 committed suicide!
en	 committed suicide!

en-us	 died
en	 died

en-us	 has been kicked from the lobby.
en	 has been kicked from the lobby.

en-us	 has joined the lobby.
en	 has joined the lobby.

en-us	 has left the lobby.
en	 has left the lobby.

en-us	 is already in a game
en	 is already in a game

en-us	 is now the host
en	 is now the host

en-us	 is ready
en	 is ready

en-us	 joined
en	 joined

en-us	 killed 
en	 killed 

en-us	 left
en	 left

en-us	 took the easy way out!
en	 took the easy way out!

en-us	¤
en	¤

en-us	°
en	°

en-us	°C
en	°C

en-us	°C
en	°C

en-us	µSCU
en	µSCU

en-us	µSCU
en	µSCU

en-us	º
en	º

en-us	ºC
en	ºC

en-us	θ
en	θ

en-us	“As soon as I set foot on the ground after landing, Dumper’s Depot is my first stop. I can’t believe how much good scrap they have in there.”
en	“As soon as I set foot on the ground after landing, Dumper’s Depot is my first stop. I can’t believe how much good scrap they have in there.”

en-us	“I feel like home inside a Dumper’s Depot, I love the smell of engine parts in the morning!”
en	“I feel like home inside a Dumper’s Depot, I love the smell of engine parts in the morning!”

en-us	“I’ll just come right out and say it, the second after I signed up, it felt like I got hit by a ship because it was real now. Was I going to have to fight a Vanduul face-to-face? Hell, was I even going to make it through boot? I mean, I struggled to do a pull-up when I was a kid. What the hell was I thinking? Maybe I could try to get out of it. All these thoughts just ambushed me from that moment up to my Invictus. There was this Lieutenant monitoring all the recruits who must’ve seen how terrified I was. I was fumbling with the seat belt when suddenly the Lieutenant was right in front of me. All he said was “Calm down.” I don’t know. It was part consolation, mostly order, but whatever magic he used. It worked. I wasn’t totally calm when I hit my forge, but I found out everybody was freaking out too. That was our first bond.”
en	“I’ll just come right out and say it, the second after I signed up, it felt like I got hit by a ship because it was real now. Was I going to have to fight a Vanduul face-to-face? Hell, was I even going to make it through boot? I mean, I struggled to do a pull-up when I was a kid. What the hell was I thinking? Maybe I could try to get out of it. All these thoughts just ambushed me from that moment up to my Invictus. There was this Lieutenant monitoring all the recruits who must’ve seen how terrified I was. I was fumbling with the seat belt when suddenly the Lieutenant was right in front of me. All he said was “Calm down.” I don’t know. It was part consolation, mostly order, but whatever magic he used. It worked. I wasn’t totally calm when I hit my forge, but I found out everybody was freaking out too. That was our first bond.”

en-us	“I’m sure you’re talking to a lot of people who joined up wanting to be Aria Reilly or Cal Mason or something, but me? I wanted to learn. To me, all the wonder of the universe was found in nuts and bolts, in shaving fuel efficiency by three percent. That was my rush. If you want to get your hands on the latest in cutting edge technology and work with some of the greatest minds, the UEE Navy is the place to go.”
en	“I’m sure you’re talking to a lot of people who joined up wanting to be Aria Reilly or Cal Mason or something, but me? I wanted to learn. To me, all the wonder of the universe was found in nuts and bolts, in shaving fuel efficiency by three percent. That was my rush. If you want to get your hands on the latest in cutting edge technology and work with some of the greatest minds, the UEE Navy is the place to go.”

en-us	“Why buy new when you can buy as good as new at Dumpers’ Depot.”
en	“Why buy new when you can buy as good as new at Dumpers’ Depot.”

en-us	•
en	•

en-us	• Be cleansed in Star Fire\n• Follow the Prophet’s Word\n• You are a rat before the Star’s might\n• Turn weakness to strength\n• Sacrifice before survival\n• Share the Prophet’s Word\n• Purge all who refuse the Prophet\n
en	• Be cleansed in Star Fire\n• Follow the Prophet’s Word\n• You are a rat before the Star’s might\n• Turn weakness to strength\n• Sacrifice before survival\n• Share the Prophet’s Word\n• Purge all who refuse the Prophet\n

en-us	• Biter\n• Stripes\n• Killer\n• Kopi\n• Mange\n• Burn (should we let kopion feel the star’s power, or would that be like saying they’re like people? Would the Prophet get mad?)\n• Growler\n• Spike\n• Trigger\n• Fang\n• Scar (if the kopion has a scar)\n• Blitz\n• Tank\n• Bruiser (might piss off Bruiser if I named a kopion after her)\n• Sorm\n• Monster\n• Claw\n• Ralgha\n
en	• Biter\n• Stripes\n• Killer\n• Kopi\n• Mange\n• Burn (should we let kopion feel the star’s power, or would that be like saying they’re like people? Would the Prophet get mad?)\n• Growler\n• Spike\n• Trigger\n• Fang\n• Scar (if the kopion has a scar)\n• Blitz\n• Tank\n• Bruiser (might piss off Bruiser if I named a kopion after her)\n• Sorm\n• Monster\n• Claw\n• Ralgha\n

en-us	… bye.
en	… bye.

en-us	…captured.
en	…captured.

en-us	…captured.
en	…captured.

en-us	…captured.
en	…captured.

en-us	…captured.
en	…captured.

en-us	…contested.
en	…contested.

en-us	…contested.
en	…contested.

en-us	…contested.
en	…contested.

en-us	…contested.
en	…contested.

en-us	…copy that.
en	…copy that.

en-us	…copy that.
en	…copy that.

en-us	…lost.
en	…lost.

en-us	…lost.
en	…lost.

en-us	…lost.
en	…lost.

en-us	…lost.
en	…lost.

en-us	…… fine.
en	…… fine.

en-us	…… fine.
en	…… fine.

en-us	……yes, sir.
en	……yes, sir.

en-us	……yes, sir.
en	……yes, sir.

en-us	日本
en	日本

en-us	한국어
en	한국어

en-us	�committed suicide!
en	�committed suicide!

en-us	�took the easy way out!
en	�took the easy way out!

en-us	�x%d
en	�x%d